UNIVERSAL SPECIAL RULES - USR Reference: Difference between revisions

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Passengers disembarking from Access Points on a vehicle can disembark even after the vehicle has moved. This includes arriving from reserves or Deep Strike.
Passengers disembarking from Access Points on a vehicle can disembark even after the vehicle has moved. This includes arriving from reserves or Deep Strike.
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== Assault ==
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|Assault weapons are found amongst those throwing themselves into the fray, hurling a volley of weapon fire as they charge.
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Assault weapons can be fired even after advancing, but suffer a -1 penalty to hit when firing these weapons.
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== Devastating Wounds ==
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|A weapon with devastating wounds has the opportunity to inflict critical damage to an enemy on the unfortunate end of this weapon.
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When a weapon with the devastating wounds keyword rolls a result of a 6 to Wound, no saves are allowed against that wound. Feel No Pains may still be taken against them.
When a weapon with Devastating Wounds rolls against a vehicle, if a 6 is rolled, rolls on the Armor Penetration table instead with an AP amount equal to the value on the weapon.
== Eternal Warrior ==
== Eternal Warrior ==
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== Heavy ==
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|Heavy weapons are the biggest and most cumbersome weapons available to the armies in the 41st millenium
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An infantry model that moves with a Heavy weapon incurs a -1 penalty to hit when moving and shooting. A model cannot fire this weapon if the model advances. This rule has no effect on other unit types, but they still cannot fire after advancing.
== Hit & Run ==
== Hit & Run ==
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== Rapid Fire ==
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|Some weapons are able to unleash more devastating salvos once a closer range is achieved
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A weapon that has the Rapid Fire keyword double the amount of shots within half range. Rapid Fire weapons cannot be fired after advancing.
== Rampage ==
== Rampage ==
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A Supersonic vehicle that advances can instead move an additional 3d6 instead of 1d6. If the vehicle is an Aircraft or has the Flyer role, each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.
A Supersonic vehicle that advances can instead move an additional 3d6 instead of 1d6. If the vehicle is an Aircraft or has the Flyer role, each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.
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== Sustained Hits X ==
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|Some weapons fire so fast that the amount of ammunition expended when firing is horrifying.
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Whenever a weapon with the Sustained Hits keyword rolls to hit and scores an unmodified 6, X additional bonus hits are scored. Roll these to Wound as normal.
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