Movement Phase: Difference between revisions

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If a unit starts its Movement phase embarked within a '''TRANSPORT''' model, that unit can disembark in that phase so long as the model itself has not yet made a Normal Move, an Advance or has Fallen Back that phase.
If a unit starts its Movement phase embarked within a '''TRANSPORT''' model, that unit can disembark in that phase so long as the model itself has not yet made a Normal Move, an Advance or has Fallen Back that phase.


When a unit disembarks, set it up on the battlefield so that it is wholly within 3" of the '''TRANSPORT''' model and not within Engagement Range of any enemy models.
When a unit disembarks, set it up on the battlefield so that it is within 1" of the '''TRANSPORT''' model's '''ACCESS POINT''' and not within Engagement Range of any enemy models.


Units that disembark can then act normally (move, shoot, charge, fight, etc.) in the remainder of the turn, but its models count as having moved that turn, even if they are not moved further (i.e. they never count as having Remained Stationary).
Units that disembark can then act normally (move, shoot, charge, fight, etc.) in the remainder of the turn, but its models count as having moved that turn, even if they are not moved further (i.e. they never count as having Remained Stationary).
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* Units that start their Movement phase embarked in a '''TRANSPORT''' can disembark this phase.
* Units that start their Movement phase embarked in a '''TRANSPORT''' can disembark this phase.
* A unit must disembark before their '''TRANSPORT''' moves.
* A unit must disembark before their '''TRANSPORT''' moves.
* Disembarking units must be set up wholly within 3" of their '''TRANSPORT''' and not within Engagement Range of any enemy models.
* Disembarking units must be set up within 1" of their '''TRANSPORT''' '''ACCESS POINT''' and not within Engagement Range of any enemy models.
* Units that have disembarked count as having moved this turn.
* Units that have disembarked count as having moved this turn.