Walker: Difference between revisions
Created page with "Walkers are an unusual type of vehicle. Instead of wheels or tracks, they have mechanical limbs that allow them to stride forwards, ploughing through densely packed terrain with ease in order to bring their weapons to bear. Additional Characteristics Unlike other vehicles, Walkers have a Weapon Skill, Strength, Initiative and Attacks characteristic. Shown here is an example: M WS BS S F S R I A HP Unit Type Scout Sentinel 10" 3 3 5 10 10 10 3 1 2 Vehicl..." |
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Walkers are an unusual type of vehicle. Instead of wheels or tracks, they have mechanical limbs that allow them to stride forwards, ploughing through densely packed terrain with ease in order to bring their weapons to bear. | '''Walkers are an unusual type of vehicle. Instead of wheels or tracks, they have mechanical limbs that allow them to stride forwards, ploughing through densely packed terrain with ease in order to bring their weapons to bear.''' | ||
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== Additional Characteristics == | |||
Unlike other vehicles, Walkers have a Weapon Skill, Strength, Initiative and Attacks characteristic. Shown here is an example: | Unlike other vehicles, Walkers have a Weapon Skill, Strength, Initiative and Attacks characteristic. Shown here is an example: | ||
{| class="wikitable" | |||
| | |||
{| class="wikitable" | |||
| | |||
{| class="wikitable" | |||
| | |||
|'''M''' | |||
|'''WS''' | |||
|'''BS''' | |||
|'''S''' | |||
|'''F''' | |||
|'''S''' | |||
|'''R''' | |||
|'''I''' | |||
|'''A''' | |||
|'''HP''' | |||
|'''Unit Type''' | |||
| | |||
|- | |||
|Scout Sentinel | |||
|10" | |||
|3 | |||
|3 | |||
|5 | |||
|10 | |||
|10 | |||
|10 | |||
|3 | |||
|1 | |||
|2 | |||
|Vehicle (Walker, Open-topped) | |||
| | |||
|} | |||
|} | |||
|} | |||
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== Walkers and Measuring == | |||
Walkers and Measuring | |||
If a Walker has a base, measure ranges and distances to and from its base, as for an Infantry model. If a Walker does not have a base (like the Defiler), measure to and from its hull (including any legs or other limbs), as normal for vehicles. The Walker’s weapons are an exception to this, as explained below. | If a Walker has a base, measure ranges and distances to and from its base, as for an Infantry model. If a Walker does not have a base (like the Defiler), measure to and from its hull (including any legs or other limbs), as normal for vehicles. The Walker’s weapons are an exception to this, as explained below. | ||
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Moving Walkers | == Moving Walkers == | ||
Walkers move using the movement rules for Infantry. They can move in the Movement phase and charge in the Assault phase, just as Infantry can. Difficult terrain affects Walkers just as it does Infantry, and only counts as dangerous terrain if it would do so for Infantry. If Walkers fail a Dangerous Terrain test, they are Immobilised. Unlike Infantry, a Walker has a facing, which influences where it can fire and its Armour Value when fired at. | Walkers move using the movement rules for Infantry. They can move in the Movement phase and charge in the Assault phase, just as Infantry can. Difficult terrain affects Walkers just as it does Infantry, and only counts as dangerous terrain if it would do so for Infantry. If Walkers fail a Dangerous Terrain test, they are Immobilised. Unlike Infantry, a Walker has a facing, which influences where it can fire and its Armour Value when fired at. | ||
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Shooting with Walkers | == Shooting with Walkers == | ||
Walkers can choose to Run like Infantry, and this prevents them from firing and charging that turn, as normal. Walkers cannot Run if they are Stunned or Immobilised. | Walkers can choose to Run like Infantry, and this prevents them from firing and charging that turn, as normal. Walkers cannot Run if they are Stunned or Immobilised. | ||
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To represent the vastly superior agility of Walkers in comparison with other vehicles, Walkers can fire Overwatch even if the charging unit is not within their current weapon arc, unless they are Immobilised (in which case they can only fire Overwatch if the charging unit’s models lie within their current weapon arc). | To represent the vastly superior agility of Walkers in comparison with other vehicles, Walkers can fire Overwatch even if the charging unit is not within their current weapon arc, unless they are Immobilised (in which case they can only fire Overwatch if the charging unit’s models lie within their current weapon arc). | ||
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Shooting at Walkers | == Shooting at Walkers == | ||
When firing at a Walker, work out which of its Armour Values to use as you would for any other vehicle, based on the position of its body compared to the model firing at it. | When firing at a Walker, work out which of its Armour Values to use as you would for any other vehicle, based on the position of its body compared to the model firing at it. | ||
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Walkers and Charges | == Walkers and Charges == | ||
Walkers charge, and are assaulted, like Infantry models, meaning that Walkers make charge moves and can be locked in combat. Walkers that are locked in combat cannot be shot at. | Walkers charge, and are assaulted, like Infantry models, meaning that Walkers make charge moves and can be locked in combat. Walkers that are locked in combat cannot be shot at. | ||
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Walkers may make Sweeping Advances, Pile In moves and Consolidations unless they are Stunned or Immobilised. | Walkers may make Sweeping Advances, Pile In moves and Consolidations unless they are Stunned or Immobilised. | ||
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Ramming a Walker | == Ramming a Walker == | ||
If a Walker is Rammed by a Tank, the collision is resolved as normal for a vehicle (a Walker cannot attempt to perform a Death or Glory attack when Rammed). If it survives, the Walker can then attack the Tank in the ensuing Assault phase. | If a Walker is Rammed by a Tank, the collision is resolved as normal for a vehicle (a Walker cannot attempt to perform a Death or Glory attack when Rammed). If it survives, the Walker can then attack the Tank in the ensuing Assault phase. | ||
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Special Rules | == Special Rules == | ||
All Walkers have the Hammer of Wrath special rule. | All Walkers have the Hammer of Wrath special rule. |