IMPERIAL GUARD: Difference between revisions

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* Add 1" to the Move characteristic of '''INFANTRY''' models with this doctrine, and add 2" to the Move characteristic of all other models with this doctrine.
* Add 1" to the Move characteristic of '''INFANTRY''' models with this doctrine, and add 2" to the Move characteristic of all other models with this doctrine.
* Add 1 to charge rolls made for units with this doctrine.
* Add 1 to charge rolls made for units with this doctrine.
== Imperial Guard Warlord Traits ==
When generating his Warlord Traits, an Astra Militarum Warlord may either roll on one of the Warlord Traits tables in the Warhammer 40,000 rulebook, or instead roll on the table below. Note that if your Warlord is a Tank Commander, he must roll a D3 on the table below instead of a D6 – he can never roll on any other Warlord Traits table.
{| class="wikitable"
|'''D6'''
|'''Trait'''
|-
|1
|Grand Strategist - Nominate D3 units in your primary detachment. These units gain the Outflank special rule.
|-
|2
|Old Grudges - During Deployment, before deploying Infiltrators and before Scouts deploy, choose one Faction. The Warlord and his unit have the Preferred Enemy against all enemy units chosen from that faction.
|-
|3
|Draconian Disciplinarian - Friendly Astra Militarum units within 12” of the Warlord do not take Morale Tests for suffering 25% or more casualties.
|-
|4
|Implacable Determination - The Warlord and his unit have the Relentless special rule.
|-
|5
|Bellowing Voice - Your Warlord has the Voice of Command special rule. If your Warlord already has the Voice of Command, he can issue orders to friendly units within 18” of him.
|-
|6
|Master of Command - Your Warlord has the Voice of Command special rule. If your Warlord already has the Voice of Command, he can issue one additional order per turn.
|}
== Imperial Guard Relics ==
== Heirlooms of Conquest ==
'''The sacred relics of the Imperial Guard are items of incredible rarity. Only one of each of the following items may be chosen per army – there is only one of each of these items in the galaxy!'''
Only one of each heirloom may be taken per army.
{| class="wikitable"
|The Emperor’s Benediction<sup>'''1'''</sup>
|'''5''' pts
|}
{| class="wikitable"
|The Laurels of Command<sup>'''2'''</sup>
|'''25''' pts
|}
{| class="wikitable"
|The Tactical Auto-Reliquary of Tyberius<sup>'''2'''</sup>
|'''25''' pts
|}
{| class="wikitable"
|The Blade of Conquest<sup>'''3'''</sup>
|'''25''' pts
|}
{| class="wikitable"
|The Deathmask of Ollanius
|'''30''' pts
|}
{| class="wikitable"
|Kurov’s Aquila<sup>'''2'''</sup>
|'''50''' pts
|}
<sup>'''1'''</sup> Lord Commissar only. Replaces bolt pistol.
<sup>'''2'''</sup> Company Commander only.
<sup>'''3'''</sup> Replaces the character’s close combat weapon.
=== Bale Eye ===
{| class="wikitable"
|The Orks of Armageddon believed that Old Man Yarrick could kill with but a glance, a superstition that the Commissar was keen to exploit to his advantage. The forbidding bale eye implanted in place of his own can project a powerful short-range blast of laser energy that will core out an opponent’s skull at ten paces.
|}
The Bale Eye can be used in the Shooting phase in addition to firing another weapon.
{| class="wikitable"
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
|6"
|3
|3
|Pistol
|}
----
=== Kurov’s Aquila ===
{| class="wikitable"
|General Kurov was one of the most gifted officers in Imperial history. Upon retirement, he recorded dozens of tactical treatises that were translated into voxghosts by the Adeptus Mechanicus and uploaded into a two-headed avian servitor referred to as ‘Kurov’s Aquila’. A senior officer who possesses this prestigious tool can turn to it for tactical guidance, addressing his questions to the hunched machine-bird. In response, the servitor’s blindfolded head will vocalise the most relevant vox-ghost in Kurov’s stentorian tones. The other head’s eyes glow above its bound-shut beak as they project a hololithic display of Kurov himself, arms folded and dress uniform immaculate, his imago flickering as it reveals the secrets of the foe.
|}
The officer, and all friendly units from Codex: Astra Militarum within 6", have the Preferred Enemy special rule. In addition, the bearer may re-roll a single failed Leadership test per turn.
----
=== Payback ===
{| class="wikitable"
|Sergeant Harker’s favourite heavy bolter, ‘Payback’, has served him well in countless hostile war zones.
|}
{| class="wikitable"
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
|36"
|5
|4
|Heavy 3, Rending
|}
----
=== Power Field ===
{| class="wikitable"
|Yarrick is protected by a thrumming power field, a potent personal shield generator that bleeds the force from incoming attacks amid crackling skeins of golden lightning until it stops them altogether.
|}
The Power Field gives Yarrick a 4+ invulnerable save.
----
=== The Blade of Conquest ===
{| class="wikitable"
|The greatest Imperial Guard commander ever to bestride the stars, Warmaster Solar Macharius reclaimed a thousand worlds for the Emperor. Upon his death he was enshrined as a saint; the six ornate blades of his subordinate generals laid upon the altar to his glory. Only one of these weapons has been reclaimed to active service. The Blade of Conquest is a beautiful example of bladesmithing, but its true worth lies in the authority it symbolises. Any man who wields this sword can light a righteous fire in the hearts of his men, for they fight in the shadow of Saint Solar himself.
|}
{| class="wikitable"
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
| -
| +1
|3
|Melee, Master-crafted
|}
----
=== The Deathmask of Ollanius ===
{| class="wikitable"
|Ollanius the Pious is the epitome of Imperial sainthood, believed martyred at the hands of Horus himself. In the millennia since his passing, Ollanius’ deathmask has been revered as a holy relic; whosoever wears this ancient artefact is granted the determination and endurance of the famous martyr himself. The mask is a terrifying piece of craftsmanship, depicting in obsidian and void-fired bronze the agonised visage of a tortured angel. It is said that, in the presence of traitors, the Deathmask will weep tears of blood.
|}
The bearer of the Deathmask of Ollanius gains a 4+ invulnerable save, and has the It Will Not Die and Fear special rules.
----
=== The Emperor’s Benediction ===
{| class="wikitable"
|Wielded by a succession of brutal, uncompromising Commissars, this masterwork bolt pistol is feared by all. Its elementary but bloodthirsty machine spirit has been blamed for a series of unfortunate ‘accidents’ on the field of battle. In spite of this, the Officio Prefectus view the Emperor’s Benediction as an artefact of some distinction – some say that it can taste cowardice even before the reprehensible act has been committed.
|}
{| class="wikitable"
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
|12"
|5
|4
|Pistol, Precision Shot, Master-crafted
|}
----
=== The Laurels of Command ===
{| class="wikitable"
|The Laurels of Command are a callous and controversial means to ensure obedience. Concealed within their peerless artistry is a band of empathic-impulsion circuitry which allows the wearer limited control over the minds of indoctrinated individuals via subliminal suggestion. Under their effects even cowards fight to the last, while orders are executed in perfect synchronisation. However, if the officer wearing the Laurels is slain, the echoes of his death can leave his subordinates reeling in confusion.
|}
Whenever a friendly unit from Codex: Astra Militarum within 6" of the bearer is required to take a Morale check, the bearer of the Laurels may choose whether they pass or fail. However, if the model with the Laurels is removed as a casualty, all friendly units from Codex: Astra Militarum within 6" must take an immediate Pinning test.
----
=== The Tactical Auto-Reliquary of Tyberius ===
{| class="wikitable"
|Built into the gold-chased skull of Lord Commander Lucellin Tyberius himself, this device contains a web of psycho-circuitry containing Tyberius’ memory engrams and tactical acumen – and with it, his curmudgeonly and overbearing personality. Borne aloft by its own gravitic motors, the device observes and evaluates an officer’s decisions. The moment it considers an order poorly chosen, the skull cuts into the vox and loudly overrides its exasperated owner. In imperious, static-laden tones, the auto-reliquary will countermand the officer’s orders and issue a barrage of its own from Tyberius’ store of tactical insights.
|}
When rolling Leadership tests for orders issued by an officer with the Tactical Auto-Reliquary, any successful Leadership test that results in a double will count as Inspired Tactics. However, if you roll a double 1 while using the Tactical Auto-Reliquary, you still benefit from Inspired Tactics, though the officer has ‘accidentally’ shut the device out of the vox network – it may no longer be used this game.
----
=== Envenomed Blade ===
{| class="wikitable"
|Marbo carries a large Catachan knife coated with deadly toxins.
|}
{| class="wikitable"
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
| -
|User
| -
|Melee, Poisoned (2+)
|}
----
=== Ripper Pistol ===
{| class="wikitable"
|Loaded with armour-piercing, envenomed rounds, Marbo’s ripper pistol is the final word in terminal close encounters.
|}
{| class="wikitable"
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
|12"
|X
|3
|Pistol, Sniper
|}