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Brother-Captain

150
M WS BS S T W I A Ld Sv Unit Type
Brother-Captain 5" 6 5 4 4 3 5 3 10 2+ Infantry (Character)
Grand Master 5" 6 5 4 4 3 5 4 10 2+ Infantry (Character)

Unit Composition: 1 Brother-Captain

Wargear:
• Terminator armour
• Storm bolter
• Nemesis force sword
• Frag grenades
• Krak grenades
• Psyk-out grenades
• Iron halo
Psyker:
Brother-Captains and Grand Masters generate their powers from the Daemonology (Sanctic), Dominus, Divination, Pyromancy, Telekinesis and Telepathy disciplines.
Options:
• May upgrade to a Grand Master 35 pts
• May take items from the Melee Weapons, Terminator Special Weapons, Special Issue Wargear and/or Relics of Titan lists.
Special Rules:
• The Aegis
• And They Shall Know No Fear
• Independent Character
• Preferred Enemy (Daemons)
• Psyker (Mastery Level 1) (Brother-Captain only)
• Psyker (Mastery Level 2) (Grand Master only)
• Purity of Spirit

Brother-Captain Stern

185
M WS BS S T W I A Ld Sv Unit Type
Brother-Captain Stern 5" 6 5 4 4 3 5 3 10 2+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Terminator armour
• Storm bolter
• Nemesis force sword
• Frag grenades
• Krak grenades
• Psyk-out grenades
• Iron halo
Special Rules:
• The Aegis
• And They Shall Know No Fear
• Independent Character
• Preferred Enemy (Daemons)
• Psyker (Mastery Level 2)
• Purity of Spirit
• The Strands of Fate
• Zone of Banishment
Warlord Traits:
• Unyielding Anvil
Psyker:
Brother-Captain Stern knows the Banishment, Hammerhand and Sanctuary powers from the Daemonology (Sanctic) discipline.

Brotherhood Champion

150
M WS BS S T W I A Ld Sv Unit Type
Brotherhood Champion 6" 6 4 4 4 2 5 2 10 2+ Infantry (Character)

Unit Composition: 1 Brotherhood Champion

Wargear:
• Artificer armour
• Storm bolter
• Master-crafted Nemesis force sword
• Frag grenades
• Krak grenades
• Psyk-out grenades
• Iron halo
Special Rules:
• The Aegis
• And They Shall Know No Fear
• Independent Character
• Preferred Enemy (Daemons)
• Psyker (Mastery Level 1)
• Purity of Spirit
• Heroic Sacrifice
• The Perfect Warrior
Psyker:
Brotherhood Champions know the Banishment and Hammerhand powers from the Daemonology (Sanctic) discipline.

Castellan Crowe

175
M WS BS S T W I A Ld Sv Unit Type
Castellan Crowe 6" 8 4 4 4 2 6 3 10 2+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Artificer armour
• Storm bolter
• Frag grenades
• Krak grenades
• Psyk-out grenades
• Iron halo
Relics of Titan:
• The Blade of Antwyr
Special Rules:
• The Aegis
• Fearless
• Heroic Sacrifice
• Independent Character
• The Perfect Warrior
• Preferred Enemy (Daemons)
• Psyker (Mastery Level 2)
• Purity of Spirit
• Master Swordsman
Warlord Traits:
• Hammer of Righteousness
Psyker:
Castellan Crowe knows the Banishment, Hammerhand and Cleansing Flame powers from the Daemonology (Sanctic) discipline.

Librarian

110
M WS BS S T W I A Ld Sv Unit Type
Librarian 5" 5 4 4 4 2 4 2 10 2+ Infantry (Character)

Unit Composition: 1 Librarian

Wargear:
• Terminator armour
• Nemesis warding stave
• Frag grenades
• Krak grenades
• Psyk-out grenades
• Psychic hood
Special Rules:
• The Aegis
• And They Shall Know No Fear
• Independent Character
• Preferred Enemy (Daemons)
• Psyker (Mastery Level 2)
• Purity of Spirit
Psyker:
Grey Knights Librarians generate their powers from the Daemonology (Sanctic), Dominus, Divination, Pyromancy, Telekinesis and Telepathy disciplines.
Options:
• May be upgraded to Psyker (Mastery Level 3) 25 pts
• May take one of the following:
  - Storm bolter 5 pts
  - Combi-flamer, -melta or -plasma 10 pts
• May replace Nemesis warding stave with one of the following:
  - Nemesis force sword, Nemesis force halberd or two Nemesis falchions free
  - Nemesis Daemon hammer 5 pts
• May take items from the Special Issue Wargear and/or Relics of Titan lists.

Techmarine

90
M WS BS S T W I A Ld Sv Unit Type
Techmarine 6" 4 4 4 4 1 4 1 8 2+ Infantry (Character)

Unit Composition: 1 Techmarine

Wargear:
• Artificer armour
• Boltgun
• Power axe
• Frag grenades
• Krak grenades
• Psyk-out grenades
• Servo-harness
Psyker:
Techmarines know the Banishment and Hammerhand powers from the Daemonology (Sanctic) discipline.
Options:
• May replace servo-harness and boltgun with conversion beamer 20 pts
• May replace boltgun with storm bolter 3 pts
• May take items from the Melee Weapons, Special Issue Wargear and/or Relics of Titan lists.
Special Rules:
• The Aegis
• And They Shall Know No Fear
• Independent Character
• Preferred Enemy (Daemons)
• Psyker (Mastery Level 1)
• Purity of Spirit
• Adepts of the Armoury
• Blessing of the Omnissiah
• Bolster Defences

Grand Master Voldus

240 Grand Master Voldus can be included in any Armies of the Imperium Detachment, regardless of their Faction.
M WS BS S T W I A Ld Sv Unit Type
Grand Master Voldus 5" 6 5 4 4 3 5 4 10 2+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Terminator armour
• Storm bolter
• Frag grenades
• Krak grenades
• Psyk-out grenades
• Iron halo
Relics of Titan:
• Malleus Argyrum
Warlord Traits:
• Lore Master
Psyker:
Grand Master Voldus generates his powers from the Daemonology (Sanctic), Dominus, Divination, Fulmination, Geokinesis, Librarius, Pyromancy, Technomancy, Telekinesis and Telepathy disciplines.
Special Rules:
• The Aegis
• And They Shall Know No Fear
• Independent Character
• Preferred Enemy (Daemons)
• Psyker (Mastery Level 3)
• Purity of Spirit

Troops

Strike Squad

110
M WS BS S T W I A Ld Sv Unit Type
Grey Knight 6" 4 4 4 4 1 4 1 8 3+ Infantry
Justicar 6" 4 4 4 4 1 4 2 9 3+ Infantry (Character)

Unit Composition: 4 Grey Knights, 1 Justicar

Wargear:
• Power armour
• Storm bolter
• Nemesis force sword
• Frag grenades
• Krak grenades
• Psyk-out grenades
Psyker:
Strike Squads know the Banishment and Hammerhand powers from the Daemonology (Sanctic) discipline.
Options:
• May include up to five additional Grey Knights 20 pts/model
• For every five models in the unit, one Grey Knight may take an item from the Special Weapons list.
• Any Grey Knight may take items from the Melee Weapons list.
• The Justicar may take items from the Melee Weapons and/or Special Issue Wargear lists.
• The unit may select a Rhino or Razorback as a Dedicated Transport.
Special Rules:
• The Aegis
• And They Shall Know No Fear
• Brotherhood of Psykers (Mastery Level 1)
• Combat Squads
• Deep Strike
• Preferred Enemy (Daemons)
• Purity of Spirit

Terminator Squad

165
M WS BS S T W I A Ld Sv Unit Type
Grey Knight Terminator 5" 4 4 4 4 1 4 2 9 2+ Infantry
Terminator Justicar 5" 4 4 4 4 1 4 2 9 2+ Infantry (Character)

Unit Composition: 4 Grey Knight Terminators, 1 Terminator Justicar

Wargear:
• Terminator armour
• Storm bolter
• Nemesis force sword
• Frag grenades
• Krak grenades
• Psyk-out grenades
Psyker:
Grey Knight Terminator Squads know the Banishment and Hammerhand powers from the Daemonology (Sanctic) discipline.
Options:
• May include up to five additional Grey Knight Terminators 33 pts/model
• For every five models in the unit, one Grey Knight Terminator may take an item from the Terminator Special Weapons list.
• Any Grey Knight Terminator may take items from the Melee Weapons list.
• The Terminator Justicar may take items from the Melee Weapons and/or Special Issue Wargear lists.
• The unit may select a Land Raider, Land Raider Crusader or Land Raider Redeemer as a Dedicated Transport.
Special Rules:
• The Aegis
• And They Shall Know No Fear
• Brotherhood of Psykers (Mastery Level 1)
• Combat Squads
• Preferred Enemy (Daemons)
• Purity of Spirit

Elites

Dreadnought

125
M WS BS S F S R I A HP Unit Type
Dreadnought 6" 4 4 6 12 12 10 4 4 3 Vehicle (Walker)
Venerable Dreadnought 6" 5 5 6 12 12 10 4 4 3 Vehicle (Walker)

Unit Composition: 1 Dreadnought

Wargear:
• Multi-melta
• Power fist with built-in storm bolter
• Searchlight
• Smoke launchers
Special Rules:
• The Aegis
• Preferred Enemy (Daemons)
• Psychic Pilot (Mastery Level 1)
• Purity of Spirit
• Venerable
Psyker:
Dreadnoughts and Venerable Dreadnoughts know the Banishment and Sanctuary powers from the Daemonology (Sanctic) discipline.
Options:
• May replace storm bolter with heavy flamer 10 pts
• May replace power fist and built-in storm bolter with one of the following:
  - Missile launcher 10 pts
  - Twin-linked autocannon 15 pts
• May take extra armour 10 pts
• May upgrade to a Venerable Dreadnought 25 pts
• May take items from the Dreadnought Weapons list.

Paladin Squad

165
M WS BS S T W I A Ld Sv Unit Type
Paladin 5" 5 4 4 4 2 4 2 9 2+ Infantry
Apothecary 5" 5 4 4 4 2 4 2 9 2+ Infantry (Character)

Unit Composition: 3 Paladins

Wargear:
• Terminator armour
• Storm bolter
• Nemesis force sword
• Frag grenades
• Krak grenades
• Psyk-out grenades
Special Rules:
• The Aegis
• And They Shall Know No Fear
• Brotherhood of Psykers (Mastery Level 1)
• Combat Squads
• Preferred Enemy (Daemons)
• Purity of Spirit
Psyker:
Paladin Squads know the Banishment and Hammerhand powers from the Daemonology (Sanctic) discipline.
Options:
• May include up to seven additional Paladins 55 pts/model
• May upgrade one Paladin to an Apothecary, replacing his storm bolter with a narthecium 20 pts
• One Paladin may replace his melee weapon with one of the following:
  - Brotherhood banner 25 pts
  - The Nemesis Banner (one per army) 35 pts
• For every five models in the unit, two Paladins may take items from the Terminator Special Weapons list.
• Any model may take items from the Melee Weapons and Special Issue Wargear lists.
• The unit may select a Land Raider, Land Raider Crusader or Land Raider Redeemer as a Dedicated Transport.

Purifier Squad

125
M WS BS S T W I A Ld Sv Unit Type
Purifier 6" 4 4 4 4 1 4 2 9 3+ Infantry
Knight of the Flame 6" 4 4 4 4 1 4 2 9 3+ Infantry (Character)

Unit Composition: 4 Purifiers, 1 Knight of the Flame

Wargear:
• Power armour
• Storm bolter
• Nemesis force sword
• Frag grenades
• Krak grenades
• Psyk-out grenades
Psyker:
Purifiers know the Banishment, Hammerhand and Cleansing Flame powers from the Daemonology (Sanctic) discipline.
Options:
• May include up to five additional Purifiers 25 pts/model
• For every five models in the unit, two Purifiers may take an item from the Special Weapons list.
• Any Purifier may take items from the Melee Weapons list.
• The Knight of the Flame may take items from the Melee Weapons and/or Special Issue Wargear lists.
• The unit may select a Rhino or Razorback as a Dedicated Transport.
Special Rules:
• The Aegis
• Brotherhood of Psykers (Mastery Level 2)
• Combat Squads
• Fearless
• Preferred Enemy (Daemons)
• Purity of Spirit
• Purifying Flame

Fast Attack

Interceptor Squad

130
M WS BS S T W I A Ld Sv Unit Type
Interceptor 12" 4 4 4 4 1 4 1 8 3+ Jump Infantry
Interceptor Justicar 12" 4 4 4 4 1 4 2 9 3+ Jump Infantry (Character)

Unit Composition: 4 Interceptors, 1 Interceptor Justicar

Wargear:
• Power armour
• Storm bolter
• Nemesis force sword
• Personal teleporter
• Frag grenades
• Krak grenades
• Psyk-out grenades
Psyker:
Interceptor Squads know the Banishment and Hammerhand powers from the Daemonology (Sanctic) discipline.
Options:
• May include up to five additional Interceptors 24 pts/model
• For every five models in the unit, one Interceptor may take items from the Special Weapons list.
• Any Interceptor may take items from the Melee Weapons list.
• The Interceptor Justicar may take items from the Melee Weapons and/or Special Issue Wargear lists.
Special Rules:
• The Aegis
• And They Shall Know No Fear
• Brotherhood of Psykers (Mastery Level 1)
• Combat Squads
• Preferred Enemy (Daemons)
• Purity of Spirit

Razorback

55
M BS F S R HP Unit Type
Razorback 10" 4 11 11 10 3 Vehicle (Tank, Transport)

Unit Composition: 1 Razorback

Wargear:
• Twin-linked heavy bolter
• Searchlight
• Smoke launchers
Options:
• May replace twin-linked heavy bolter with one of the following:
  - Twin-linked heavy flamer free
  - Twin-linked assault cannon 20 pts
  - Twin-linked lascannon 20 pts
  - Lascannon and twin-linked plasma gun 20 pts
• May take items from the Grey Knights Vehicle Equipment list.

Transport Capacity: Six models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.

Fire Points: None.

Access Points: The Razorback has one Access Point on each side of the hull and one at the rear.


Rhino

35
M BS F S R HP Unit Type
Rhino 10" 4 11 11 10 3 Vehicle (Tank, Transport)

Unit Composition: 1 Rhino

Wargear:
• Storm bolter
• Searchlight
• Smoke launchers
Special Rules:
• Repair
Options:
• May take items from the Grey Knights Vehicle Equipment list.

Transport Capacity: Ten models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.

Fire Points: Two models can fire from the Rhino’s top hatch.

Access Points: The Rhino has one Access Point on each side of the hull and one at the rear.


Stormraven Gunship

200
M BS F S R HP Unit Type
Stormraven Gunship 20"-40" 4 12 12 12 3 Vehicle (Flyer, Hover,Transport)

Unit Composition: 1 Stormraven Gunship

Wargear:
• Twin-linked assault cannon
• Twin-linked heavy bolter
• Four stormstrike missiles
• Ceramite plating
Special Rules:
• Assault Vehicle
• Power of the Machine Spirit
• Skies of Fury
Options:
• May replace its twin-linked assault cannon with one of the following:
  - Twin-linked plasma cannon free
  - Twin-linked lascannon free
• May replace its twin-linked heavy bolter with one of the following:
  - Twin-linked multi-melta free
  - Typhoon missile launcher 25 pts
• May replace its two side Access Points with side sponsons with hurricane bolters 30 pts
• May take any of the following:
  - Searchlight 1 pts
  - Extra armour 5 pts
  - Locator beacon 10 pts

Transport Capacity: The Stormraven Gunship can carry two separate units: one unit of up to 12 models in its cabin, plus a single Dreadnought (or Venerable Dreadnought) in its rear grapples. If a Zooming Stormraven Gunship is wrecked or suffers an Explodes! result, the embarked Dreadnought suffers a Strength 10 hit on its rear armour; if the Stormraven Gunship is Hovering, the hit is Strength 4 instead. The Stormraven Gunship can carry Jump Infantry.

Fire Points: None.

Access Points: A Stormraven Gunship has one Access Point at the front of its hull, one on either side and one at the rear.


Heavy Support

Land Raider

250
M BS F S R HP Unit Type
Land Raider 10" 4 14 14 14 4 Vehicle (Tank, Transport)

Unit Composition: 1 Land Raider

Wargear:
• Twin-linked heavy bolter
• Two twin-linked lascannons
• Searchlight
• Smoke launchers
Special Rules:
• Assault Vehicle
• Power of the Machine Spirit
Options:
• May take a multi-melta 10 pts
• May take items from the Grey Knights Vehicle Equipment list.

Transport Capacity: Ten models.

Fire Points: None.

Access Points: A Land Raider has one Access Point on each side of the hull and one at the front.


Land Raider Crusader

250
M BS F S R HP Unit Type
Land Raider Crusader 10" 4 14 14 14 4 Vehicle (Tank, Transport)

Unit Composition: 1 Land Raider Crusader

Wargear:
• Twin-linked assault cannon
• Two hurricane bolters
• Frag assault launchers
• Searchlight
• Smoke launchers
Options:
• May take a multi-melta 10 pts
• May take items from the Grey Knights Vehicle Equipment list.
Special Rules:
• Assault Vehicle
• Power of the Machine Spirit

Transport Capacity: Sixteen models.

Fire Points: None.

Access Points: A Land Raider Crusader has one Access Point on each side of the hull and one at the front.


Land Raider Redeemer

240
M BS F S R HP Unit Type
Land Raider Redeemer 10" 4 14 14 14 4 Vehicle (Tank, Transport)

Unit Composition: 1 Land Raider Redeemer

Wargear:
• Twin-linked assault cannon
• Two flamestorm cannons
• Frag assault launchers
• Searchlight
• Smoke launchers
Options:
• May take a multi-melta 10 pts
• May take items from the Grey Knights Vehicle Equipment list.
Special Rules:
• Assault Vehicle
• Power of the Machine Spirit

Transport Capacity: Twelve models.

Fire Points: None.

Access Points: A Land Raider Redeemer has one Access Point on each side of the hull and one at the front.


Nemesis Dreadknight

130
M WS BS S T W I A Ld Sv Unit Type
Nemesis Dreadknight 9" 5 4 6 6 4 4 3 10 2+ Monstrous Creature (Character)

Unit Composition: 1 Nemesis Dreadknight

Wargear:
• Two power fists
Special Rules:
• The Aegis
• And They Shall Know No Fear
• Deep Strike
• Preferred Enemy (Daemons)
• Psyker (Mastery Level 1)
• Purity of Spirit
• Force Shielding
Psyker:
Nemesis Dreadknights know the Banishment and Sanctuary powers from the Daemonology (Sanctic) discipline.
Options:
• May take a personal teleporter 30 pts
• May take up to two weapons from the following list (each weapon can be taken only once):
  - Heavy incinerator 20 pts
  - Gatling psilencer 30 pts
  - Heavy psycannon 35 pts
• May replace one power fist with one of the following:
  - Nemesis Daemon hammer 5 pts
  - Nemesis greatsword 10 pts

Purgation Squad

110
M WS BS S T W I A Ld Sv Unit Type
Purgator 6" 4 4 4 4 1 4 1 8 3+ Infantry
Purgator Justicar 6" 4 4 4 4 1 4 2 9 3+ Infantry (Character)

Unit Composition: 4 Purgators, 1 Purgator Justicar

Wargear:
• Power armour
• Storm bolter
• Nemesis force sword
• Frag grenades
• Krak grenades
• Psyk-out grenades
Psyker:
Purgation Squads know the Banishment and Hammerhand powers from the Daemonology (Sanctic) discipline.
Options:
• May include up to five additional Purgators 20 pts/model
• Up to four Purgators may take items from the Special Weapons list.
• Any Purgator may take items from the Melee Weapons list.
• The Purgator Justicar may take items from the Melee Weapons and/or Special Issue Wargear lists.
• The unit may select a Rhino or Razorback as a Dedicated Transport.
Special Rules:
• The Aegis
• And They Shall Know No Fear
• Brotherhood of Psykers (Mastery Level 1)
• Combat Squads
• Night Vision
• Preferred Enemy (Daemons)
• Purity of Spirit

Lords of War

Kaldor Draigo

245
M WS BS S T W I A Ld Sv Unit Type
Kaldor Draigo 5" 6 5 4 4 4 5 4 10 2+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Terminator armour
• Storm bolter
• Frag grenades
• Krak grenades
• Psyk-out grenades
• Iron halo
• Storm shield
Relics of Titan:
• The Titansword
Warlord Traits:
• Daemon-slayer
Psyker:
Kaldor Draigo knows the Banishment, Gate of Infinity, Hammerhand and Purge Soul psychic powers from the Daemonology (Sanctic) discipline.
Special Rules:
• The Aegis
• Eternal Warrior
• Fearless
• Independent Character
• Preferred Enemy (Daemons)
• Psyker (Mastery Level 2)
• Purity of Spirit