Eternum Specific Missions
WAR ZONE ETERNUM: MATCHED PLAY GAMES
A War Zone Eternum game is waged by following the sequence below:
Select Battle Size
The players must first select the battle size they wish to play: Incursion or Strike Force. The table below gives a rough guide of how long each should take.
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2. Muster Armies
Each player must then select a Battle-forged army. The points limit of each player’s army, and the number of Command points (CPs) each player starts with when they begin mustering their army, are shown in the table below.
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Details of how to Battle-forge an army, use a points limit, select a WARLORD and what information a player’s army roster must contain can be found in the Warhammer 40,000 Core Book. Players can only give models in their army Relics or Warlord Traits if they have used a Requisition to acquire them. Both players have access to the two Requisitions below.
WARLORD TRAIT - 25 Points
Core Requisition The noble, treacherous or brutal champions who lead armies across the galaxy have skills that mark them as the greatest of their kind. Use this Requistion before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). The first usage of this Requisition is free, but additional Requisitions of this require you to pay points to acquire it. |
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RELIC - 25 Points
Core Requisition Ancient, myth-wreathed artefacts and weapons heavy with power are reserved for the greatest masters of war. Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). The first usage of this Requisition is free, but additional Requisitions of this require you to pay points to acquire it. |
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All of the units in a Detachment that have selectable Faction keywords - that is Faction keywords presented in angular brackets that a player selects when they add those units to their army - must all have the same selectable keywords. This means, for example, that all units with the <CHAPTER> keyword in a player’s army must be from the same Chapter, and so all these units must replace <CHAPTER> with the name of that Chapter; all units with the <KABAL> keyword in a player’s detachment must be from the same Kabal; all units with the <WYCH CULT> keyword in a player’s detachment must be from the same Wych Cult, and so on.
If either player has access to any Requisitions that are used before the battle to upgrade units, these must be used now and the details of the upgrades noted on the player’s army roster. Each player must then provide a copy of their army roster for their opponent to read through. With the exception of units with the Troops or Dedicated Transport Battlefield Roles, or units that are added to a player’s army during the battle, each player can only include the same datasheet in their army 2 times (if they are playing an Incursion battle) or 3 times (if they are playing a Strike Force battle).