Drukhari Special Rules

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Revision as of 16:59, 2 December 2024 by Talonsin (talk | contribs) (Created page with " == Dark Eldar Special Rules == === Combat Drugs === {| class="wikitable" |Though they drastically shorten the life expectancy of the user, chemical stimulants are widely used to heighten combat performance. |} After determining Warlord Traits, but before deployment, roll a D6 and look up the result on the Combat Drugs table. All friendly models that have the Combat Drugs special rule receive the characteristic bonus listed on the table for the duration of the battle....")
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Dark Eldar Special Rules

Combat Drugs

Though they drastically shorten the life expectancy of the user, chemical stimulants are widely used to heighten combat performance.

After determining Warlord Traits, but before deployment, roll a D6 and look up the result on the Combat Drugs table. All friendly models that have the Combat Drugs special rule receive the characteristic bonus listed on the table for the duration of the battle.

Combat Drugs Table

D6 Bonus
1 Adrenalight: +1 Attack
2 Grave Lotus: +1 Strength
3 Hypex: +1 Initiative
4 Painbringer: +1 Toughness
5 Serpentin: +1 Weapon Skill
6 Splintermind: +1 Leadership

Power from Pain

As Dark Eldar feed on the souls of their foes, they become imbued with supernatural might, eventually turning into killing machines.

At the start of each game turn, look up the game turn number on the Power from Pain table. All models with the Power from Pain special rule gain the special rules listed on the table, in addition to any other special rules they have.

Power from Pain Table

Turn Special Rules
1 None.
2 Feel No Pain (6+).
3 Feel No Pain.
4 Feel No Pain, Furious Charge.
5 Feel No Pain, Furious Charge, Fearless.
6+ Feel No Pain, Furious Charge, Fearless, Rage.

Special Rules

A League Apart

Lelith Hesperax re-rolls all failed To Hit and To Wound rolls whilst fighting a challenge.


Agonising

If an unsaved Wound is inflicted with the Animus Vitae, all models with the Power from Pain special rule (friend or foe) treat the current turn as being one higher than it actually is when determining what special rules they benefit from. This benefit applies for the remainder of the battle and is cumulative with the Architect of Agony and/or Master of Pain special rules.


Arcane Payload

Any Precision Shot made with this weapon has the Instant Death special rule.


Blade Whip

Models fighting with a razorflail re-roll all failed To Hit rolls in close combat.


Calcific Spears

If a non-vehicle model is removed as a casualty due to an unsaved Wound caused by this weapon, that model’s unit immediately suffers D6 additional hits. These hits are Randomly Allocated and have the Ignores Cover special rule. The Strength of these hits is equal to the Toughness characteristic of the model removed as a casualty, and they are resolved at AP`-`.


Dodge

A model with this special rule has a 4+ invulnerable save against all Wounds inflicted in the Fight sub-phase.


Dual Wield

A model fighting with demiklaives (Dual blades) receives +1 bonus Attack.


Father of Pain

Urien Rakarth’s Master of Pain special rule affects all friendly units within 12" of him, not just his own unit.


Impale

A model fighting with an impaler re-rolls all To Wound rolls of a 1 when fighting in close combat.


Lethal Dose

Any To Wound roll of a 6 inflicted by this weapon has the Instant Death special rule.


Master of Blades

Drazhar can only join friendly units of Incubi. Whilst Drazhar is part of an Incubi unit, all Incubus and Klaivex models in the unit add 1 to their Weapon Skill.


Master of Pain

The model and his unit treat the current turn as being one higher than it actually is when determining what special rules they benefit from as the result of the Power from Pain special rule. This is cumulative with the Agonising and/or Architect of Agony special rules.


Murderous Assault

Drazhar gains a bonus Attack, made at the same Initiative step, each time he rolls a 6 To Wound in close combat. These bonus Attacks do not themselves generate any further bonus Attacks.


Quicksilver Dodge

Lelith Hesperax has a 4+ invulnerable save. This is increased to a 3+ invulnerable save against all Wounds inflicted in the Fight sub-phase.


Ritual Pair

A model fighting with a shardnet and impaler always gains the +1 bonus Attack for fighting with more than one Melee weapon. A model fighting with a shardnet and impaler re-rolls all To Hit and To Wound rolls of 1 in close combat.


Sentient Blade

When fighting with the Djin Blade, the wielder gains +2 bonus Attacks. Immediately after resolving all of the attacks made with this weapon, roll a single D6 – on a result of 1, the model using this weapon immediately suffers a single Wound, with no saves of any kind allowed.


Snatched

When fighting in a challenge, this weapon has the Instant Death special rule.


Soul-leech

Each time the bearer inflicts an unsaved Wound with the Parasite’s Kiss it immediately gains one Wound lost previously in the battle.


Soulfright

At the end of the Shooting phase, a unit that has suffered one or more hits from a weapon with this special rule in that phase must make a Leadership test. The unit suffers a single additional Wound, with no armour or cover saves allowed, for each point this test is failed by. Wounds cannot be allocated to models with the Fearless or And They Shall Know No Fear special rules (any excess Wounds are lost).


The Penetrating Blade

Armour saves cannot be taken against Wounds inflicted by Lelith Hesperax’s Melee weapons.