HQS
Azrael
150
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Azrael
|
6”
|
6
|
5
|
4
|
4
|
6
|
5
|
6
|
10
|
2+
|
Infantry (Character)
|
|
|
Unit Composition: 1 (Unique)
|
Wargear:
|
• Master-crafted combi-plasma
|
• Bolt pistol
|
• Frag grenades
|
• Krak grenades
|
|
Relics of Caliban:
|
• Sword of Secrets
|
• Lion Helm
|
|
Special Rules:
|
• Deathwing
|
• Inner Circle
|
• Grim Resolve
|
• Independent Character
|
• Master Tactician
|
• Rites of Battle
|
• Supreme Strategist
|
|
Belial
125
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Belial
|
5”
|
6
|
5
|
4
|
4
|
6
|
5
|
5
|
10
|
2+
|
Infantry (Character)
|
|
|
Unit Composition: 1 (Unique)
|
Wargear:
|
• Terminator armour
|
• Storm bolter
|
• Iron halo
|
• Teleport homer
|
|
Relics of Caliban:
|
• Sword of Silence
|
|
Warlord Traits:
|
• The Hunt
|
|
Options:
|
|
• May replace storm bolter and Sword of Silence with two lightning claws or a thunder hammer and storm shield
|
free
|
|
|
Special Rules:
|
• Deathwing
|
• Grim Resolve
|
• Independent Character
|
• Marked for Retribution
|
• Tactical Precision
|
• Inner Circle
|
|
|
|
|
Chaplain
75
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Chaplain
|
6”
|
5
|
4
|
4
|
4
|
5
|
4
|
4
|
10
|
3+
|
Infantry (Character)
|
|
|
Unit Composition: 1 Chaplain
|
Wargear:
|
• Bolt pistol
|
• Crozius arcanum
|
• Frag grenades
|
• Krak grenades
|
• Rosarius
|
|
Options:
|
|
• May take items from the Melee Weapons, Ranged Weapons and/or Special Issue Wargear lists.
|
• May take a Space Marine bike
|
20 pts
|
|
|
Special Rules:
|
• Grim Resolve
|
• Independent Character
|
• Zealot
|
|
|
|
|
Company Master
70
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Company Master
|
6”
|
6
|
5
|
4
|
4
|
5
|
5
|
5
|
10
|
3+
|
Infantry (Character)
|
|
|
Unit Composition: 1 Company Master
|
Wargear:
|
• Bolt pistol
|
• Chainsword
|
• Frag grenades
|
• Krak grenades
|
• Iron halo
|
|
Special Rules:
|
• Inner Circle
|
• Grim Resolve
|
• Independent Character
|
|
|
Options:
|
|
• May replace chainsword with a relic blade
|
25 pts
|
• May take a storm shield
|
15 pts
|
• May take artificer armour
|
20 pts
|
• May take items from the Melee Weapons, Ranged Weapons, Special Issue Wargear and/or Relics of Caliban lists.
|
• May replace bolt pistol, chainsword, frag and krak grenades with Terminator armour, storm bolter and power sword
|
30 pts
|
• A Company Master in Terminator armour may replace his power sword with a relic blade
|
10 pts
|
• A Company Master in Terminator armour may take items from the Terminator Weapons, Special Issue Wargear and/or Relics of Caliban lists.
|
|
Company Lieutenant
50
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Lieutenant
|
6”
|
5
|
5
|
4
|
4
|
5
|
5
|
3
|
10
|
3+
|
Infantry (Character)
|
|
|
Unit Composition: 1 Lieutenant
|
Wargear:
|
• Bolt pistol
|
• Chainsword
|
• Frag grenades
|
• Krak grenades
|
|
Special Rules:
|
• Inner Circle
|
• Grim Resolve
|
• Independent Character
|
• Tactical Precision
|
|
Options:
|
|
• May take a Jump Pack
|
25 pts
|
• May take a storm shield
|
15 pts
|
• May take items from the Melee Weapons, Ranged Weapons, Special Issue Wargear and/or Relics of Caliban lists.
|
|
Tactical Precision: This model and its unit gain the [Precision Shots] and [Precision Strikes] keyword.
Ezekiel
110
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Ezekiel
|
6”
|
5
|
5
|
4
|
4
|
3
|
5
|
3
|
10
|
2+
|
Infantry (Character)
|
|
|
Unit Composition: 1 (Unique)
|
Wargear:
|
• Master-crafted bolt pistol
|
• Master-crafted force sword
|
• Frag grenades
|
• Krak grenades
|
• Psychic hood
|
|
Relics of Caliban:
|
• Book of Salvation
|
|
Special Rules:
|
• Deathwing
|
• Inner Circle
|
• Grim Resolve
|
• Independent Character
|
• Psyker (Mastery Level 3)
|
|
Warlord Traits:
|
• Courage of the First Legion
|
|
Psyker:
|
Ezekiel generates his powers from the Daemonology, Divination (Sanctic), Interromancy, Pyromancy, Telekinesis and Telepathy disciplines.
|
|
Librarian
85
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Librarian
|
6”
|
5
|
4
|
4
|
4
|
4
|
4
|
3
|
10
|
3+
|
Infantry (Character)
|
|
|
Unit Composition: 1 Librarian
|
Wargear:
|
• Bolt pistol
|
• Force weapon
|
• Frag grenades
|
• Krak grenades
|
• Psychic hood
|
|
Special Rules:
|
• Deathwing
|
• Grim Resolve
|
• Independent Character
|
• Psyker (Mastery Level 2)
|
|
Psyker:
|
A Librarian generates his powers from the Daemonology, Divination, Interromancy, Pyromancy, Telekinesis and Telepathy disciplines. He can additionally choose any of the Space Marine disciplines to generate powers from.
|
|
Options:
|
|
• May upgrade to Psyker (Mastery Level 3)
|
25 pts
|
• May take items from the Ranged Weapons, Special Issue Wargear and/or Relics of Caliban lists.
|
• May take a Space Marine bike
|
20 pts
|
• If a Space Marine bike is not taken, a Librarian may replace his bolt pistol, frag and krak grenades with Terminator armour
|
25 pts
|
• A Librarian in Terminator armour may take one of the following:
|
- Storm bolter
|
5 pts
|
- Combi-flamer, -melta or -plasma
|
10 pts
|
• A Librarian in Terminator armour may take items from the Special Issue Wargear and/or Relics of Caliban lists.
|
|
Ravenwing Talonmaster
145
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Talonmaster
|
18”
|
5
|
11
|
11
|
10
|
3
|
Vehicle (Fast, Skimmer, Character)
|
|
|
Unit Composition: 1 (Unique*)
|
Wargear:
|
• Twin-linked assault cannon
|
• Twin-linked heavy bolter
|
• Iron halo
|
• Power Sword (Ravenwing Talonmaster)
|
|
Special Rules:
|
• Deep Strike
|
• Grim Resolve
|
• Ravenwing
|
• Scout
|
• Skilled Rider
|
• Inner Circle
|
|
Power Sword: At the end of the Movement phase, nominate one enemy unit not locked in combat that this model has moved over that turn. That unit takes D3+1 hits resolved at Strength 5 AP3, using Random Allocation. These hits have the Ignores Cover special rule, but do not benefit from any of the model’s other special rules. Against vehicles, these hits are resolved against the target’s rear armour.
Sammael
140
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Sammael
|
15”
|
6
|
5
|
4
|
6
|
6
|
5
|
5
|
10
|
3+
|
Jetbike (Character)
|
|
|
Unit Composition: 1 (Unique*)
|
Wargear:
|
• Bolt pistol
|
• Plasma cannon
|
• Twin-linked storm bolter
|
• Frag grenades
|
• Krak grenades
|
• Iron halo
|
• Teleport homer
|
|
Relics of Caliban:
|
• Raven Sword
|
|
Warlord Traits:
|
• Rapid Manoeuvre
|
|
Special Rules:
|
• Eternal Warrior
|
• Fearless
|
• Grim Resolve
|
• Hatred (Chaos Space Marines)
|
• Hit & Run
|
• Independent Character
|
• Ravenwing
|
• Scout
|
• Skilled Rider
|
• Swift Vengeance
|
|
Techmarine
45
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Techmarine
|
6”
|
4
|
5
|
4
|
4
|
4
|
4
|
3
|
9
|
2+
|
Infantry (Character)
|
|
Servitor
|
6”
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
8
|
4+
|
Infantry
|
|
|
Unit Composition: 1 Techmarine
|
Wargear (Servitor):
|
• Servo-arm
|
|
Wargear (Techmarine):
|
• Bolt pistol
|
• Power axe
|
• Frag grenades
|
• Krak grenades
|
• Servo-arm
|
|
Special Rules (Servitor):
|
• Mindlock
|
|
Special Rules (Techmarine):
|
• And They Shall Know No Fear
|
• Grim Resolve
|
• Independent Character
|
• Blessing of the Omnissiah
|
• Bolster Defences
|
|
Options:
|
|
• Techmarine may take a Space Marine bike
|
20 pts
|
• Techmarine may replace servo-arm with a servo-harness
|
25 pts
|
• Techmarine may take items from the Melee Weapons, Ranged Weapons, and/or Special Issue Wargear lists.
|
• Techmarine may take up to five Servitors
|
10 pts each
|
• Up to two Servitors may replace their servo-arm with one of the following:
|
- Heavy bolter
|
10 pts/model
|
- Multi-melta
|
10 pts/model
|
- Plasma cannon
|
20 pts/model
|
|
Troops
Crusader Squad
80
|
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Initiate
|
4
|
4
|
4
|
4
|
2
|
4
|
2
|
8
|
3+
|
Infantry
|
|
Neophyte
|
4
|
4
|
4
|
4
|
2
|
4
|
1
|
8
|
4+
|
Infantry
|
|
Sword Brother
|
4
|
4
|
4
|
4
|
2
|
4
|
3
|
9
|
3+
|
Infantry (Character)
|
|
|
Unit Composition: 5 Initiates
|
Wargear:
|
• Boltgun
|
• Bolt pistol
|
• Frag grenades
|
• Krak grenades
|
|
Special Rules:
|
• And They Shall Know No Fear
|
|
Options:
|
|
• May include up to five additional Initiates
|
16 pts/model
|
• May include up to one Neophyte for each Initiate in the squad
|
10 pts/model
|
• May upgrade one Initiate to a Sword Brother
|
10 pts
|
• Any model may replace its boltgun with a chainsword or close combat weapon
|
free
|
• One Initiate or Neophyte may take one of the following:
|
- One weapon from the Heavy Weapons list.
|
- Power weapon
|
15 pts
|
- Power fist
|
25 pts
|
• A different Initiate may take a weapon from the Special Weapons list.
|
• Any Neophyte may replace his boltgun with a Space Marine shotgun
|
free
|
• The Sword Brother may take items from the Melee Weapons and/or Ranged Weapons lists.
|
• The Sword Brother may take melta bombs
|
5 pts
|
|
Intercessor Squad
70
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Intercessor
|
6”
|
4
|
4
|
4
|
4
|
2
|
4
|
2
|
8
|
3+
|
Infantry
|
|
Intercessor Sergeant
|
6”
|
4
|
4
|
4
|
4
|
2
|
4
|
3
|
8
|
3+
|
Infantry (Character)
|
|
Veteran Sergeant
|
6”
|
4
|
4
|
4
|
4
|
2
|
4
|
4
|
9
|
3+
|
Infantry (Character)
|
|
|
Unit Composition: 4 Space Marines, 1 Space Marine Sergeant
|
Wargear:
|
• Boltgun
|
• Bolt pistol
|
• Frag grenades
|
• Krak grenades
|
|
Special Rules:
|
• And They Shall Know No Fear
|
• Combat Squads
|
|
Options:
|
|
• May include up to five additional Space Marines
|
14 pts/model
|
• If the squad numbers less than ten models, one Space Marine may take one item from either the Special Weapons or Heavy Weapons list.
|
• If the squad numbers ten models, one Space Marine may take one item from the Special Weapons list, and one other Space Marine may take one item from the Heavy Weapons list.
|
• Every model can be equipped with 1 auto bolter instead of 1 bolter.
|
1 pts/model
|
• May upgrade the Space Marine Sergeant to a Veteran Sergeant
|
10 pts
|
• The Space Marine Sergeant or Veteran Sergeant may take items from the Melee Weapons and/or Ranged Weapons lists.
|
• The Space Marine Sergeant or Veteran Sergeant may take melta bombs
|
5 pts
|
|
Auto Bolters: Change the profile type to Assault 3 instead of Rapid Fire 1, and the range to 18" instead of 24".
Incursor Squad
85
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Incursor
|
6”
|
4
|
4
|
4
|
4
|
2
|
4
|
2
|
8
|
3+
|
Infantry
|
|
Incursor Sergeant
|
6”
|
4
|
4
|
4
|
4
|
2
|
4
|
3
|
8
|
3+
|
Infantry (Character)
|
|
|
Unit Composition: 4 Incursors, 1 Incursor Sergeant
|
Wargear:
|
• Oculus Boltgun
|
• Bolt pistol
|
• Paired Combat Blades
|
• Frag grenades
|
• Krak grenades
|
• Smoke Grenade
|
|
Special Rules:
|
• And They Shall Know No Fear
|
• Combat Squads
|
• Infiltrate
|
• Scout 2
|
|
Options:
|
|
• May include up to five additional Incursors
|
16 pts/model
|
• May take a Haywire Mine.
|
10 pts
|
• The Incursor Sergeant may take melta bombs
|
5 pts
|
|
Oculus Bolters: These weapons are Bolters with the [Ignores Cover] keyword.
Paired Combat Blades: This model’s close combat attacks are have the [Twin-Linked] keyword.
Haywire Mine: In your Movement phase, one model from your army with a haywire mine that has not been primed can prime it. At any point during that model’s move, place one Primed Haywire Mine within 1" of it, more than 3" away from any enemy models and more than 6" away from any other Primed Haywire Mines. If an enemy unit moves within 3" of that Primed Haywire Mine, roll one D6; on a 2+ center a Blast template over the mine. Any models under the template suffer a hit as if from a Frag Grenade. If that unit is a VEHICLE, it suffers an automatic Krak Grenade hit instead. That Primed Haywire Mine is then removed from play.
The Primed Haywire Mine is represented by the Primed Haywire Mine model, but does not count as a model for any rules purposes.
Infiltrator Squad
95
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Infiltrator
|
6”
|
4
|
4
|
4
|
4
|
2
|
4
|
2
|
8
|
3+
|
Infantry
|
|
Infiltrator Sergeant
|
6”
|
4
|
4
|
4
|
4
|
2
|
4
|
3
|
8
|
3+
|
Infantry (Character)
|
|
|
Unit Composition: 4 Infiltrator, 1 Infiltrator Sergeant
|
Wargear:
|
• Marksman Boltgun
|
• Bolt pistol
|
• Frag grenades
|
• Krak grenades
|
• Smoke Grenade
|
|
Special Rules:
|
• And They Shall Know No Fear
|
• Combat Squads
|
• Infiltrate
|
• Scout 1
|
|
Options:
|
|
• May include up to five additional Infiltrators
|
19 pts/model
|
• May take Omniscramblers.
|
10 pts
|
• May take a Helix Adept.
|
32 pts
|
• The Infiltrator Sergeant may take melta bombs
|
5 pts
|
|
Marksman Boltguns: When resolving a shooting attack with this weapon, they receive the [Precision Shots] keyword.
Omni-Scramblers: Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit.
Helix Adept: At the end of your Movement phase, this unit’s Infiltrator Helix Adept can provide medical attention to this unit. If this unit contains a model that has lost any wounds, that model regains 1 lost wound. Otherwise, if any models from this unit have been destroyed, roll one D6; on a 4+ you can return one destroyed model from this unit to the battlefield with 1 wound remaining, placing it within 3" of this unit’s Infiltrator Helix Adept and in unit coherency (if the model cannot be placed in this way, it is not returned to the battlefield). On a 4 or less, this unit’s Infiltrator Helix Adept cannot shoot this turn as it recovers the gene-seed of the fallen warrior. Each unit can only be provided medical attention once per turn.
Heavy Intercessor Squad
100
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Heavy Intercessor
|
5”
|
4
|
4
|
4
|
5
|
3
|
4
|
2
|
8
|
3+
|
Infantry
|
|
Heavy Intercessor Sergeant
|
5”
|
4
|
4
|
4
|
5
|
3
|
4
|
3
|
8
|
3+
|
Infantry (Character)
|
|
Heavy Veteran Sergeant
|
5”
|
4
|
4
|
4
|
5
|
3
|
4
|
4
|
9
|
3+
|
Infantry (Character)
|
|
|
Unit Composition: 4 Space Marines, 1 Space Marine Sergeant
|
Wargear:
|
• Hellstorm Boltgun
|
• Bolt pistol
|
• Frag grenades
|
• Krak grenades
|
|
Special Rules:
|
• And They Shall Know No Fear
|
• Combat Squads
|
|
Options:
|
|
• May include up to five additional Space Marines
|
20 pts/model
|
• For every 5 models in this unit, 1 Heavy Intercessor’s Hellstorm Boltgun can be replaced with 1 Heavy bolter.
|
8 pts/model
|
○ May also take hellfire shells
|
5 pts
|
• May upgrade the Space Marine Sergeant to a Veteran Sergeant
|
10 pts
|
• The Space Marine Sergeant or Veteran Sergeant may take items from the Melee Weapons and/or Ranged Weapons lists.
|
• The Space Marine Sergeant or Veteran Sergeant may take melta bombs
|
5 pts
|
|
Hellstorm Boltgun
The boltgun, or bolter, fires small missiles known as ‘bolts’. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
|
|
Range
|
S
|
AP
|
Type
|
Hellstorm Boltgun
|
24"
|
5
|
5
|
Rapid Fire 2
|
Elites
Bladeguard Veterans
96
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Bladeguard Veteran
|
6”
|
5
|
4
|
4
|
4
|
3
|
4
|
3
|
9
|
3+
|
Infantry
|
|
Bladeguard Veteran Sergeant
|
6”
|
5
|
4
|
4
|
4
|
3
|
4
|
4
|
10
|
3+
|
Infantry (Character)
|
|
|
Unit Composition: 2 Bladeguard Veterans, 1 Bladeguard Veteran Sergeant
|
Wargear:
|
• Bolt pistol
|
• Power Sword
|
• Storm Shield
|
• Frag grenades
|
• Krak grenades
|
|
Special Rules:
|
• And They Shall Know No Fear
|
• Combat Squads
|
|
Options:
|
|
• May include up to seven additional Bladeguard Veterans
|
32 pts/model
|
• Any model may replace its power weapon with a relic blade
|
10 pts/model
|
• The Bladeguard Veteran Sergeant may replace his Bolt Pistol with a Plasma Pistol
|
5 pts
|
• One Honour Guard may take an item from the Space Marine Standards list.
|
|
Company Veterans
95
|
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Veteran
|
4
|
4
|
4
|
4
|
2
|
4
|
3
|
9
|
3+
|
Infantry
|
|
Veteran Sergeant
|
4
|
4
|
4
|
4
|
2
|
4
|
4
|
9
|
3+
|
Infantry (Character)
|
|
|
Unit Composition: 4 Veterans, 1 Veteran Sergeant
|
Wargear:
|
• Auto Boltgun
|
• Bolt pistol
|
• Frag grenades
|
• Krak grenades
|
• Special issue ammunition
|
|
Special Rules:
|
• And They Shall Know No Fear
|
• Combat Squads
|
|
Options:
|
|
• May include up to five additional Veterans
|
19 pts/model
|
• Any model may take items from the Melee Weapons and/or Ranged Weapons lists.
|
• For every five models in the squad, one Veteran may take an item from the Special Weapons list.
|
• One Veteran may take an item from the Heavy Weapons list.
|
• Any model may take melta bombs
|
5 pts/model
|
• Any model may take one of the following:
|
- Combat shield
|
5 pts/model
|
- Storm shield
|
10 pts/model
|
|
Inner Circle Companions
105
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Inner Circle Companion
|
6”
|
5
|
4
|
4
|
4
|
3
|
4
|
4
|
10
|
3+
|
Infantry
|
|
|
Unit Composition: 3 Inner Circle Companions
|
Wargear:
|
• Bolt pistol
|
• Relic Blade
|
• Frag grenades
|
• Krak grenades
|
|
Special Rules:
|
• And They Shall Know No Fear
|
• Combat Squads
|
• Grim Resolve
|
• Deathwing
|
• Inner Circle
|
• Crusader
|
|
Options:
|
|
• May include up to three additional Inner Circle Companions
|
35 pts/model
|
• The unit may take a perfidious relic of the Unforgiven
|
15 pts
|
|
Invictor Warsuit
130
|
|
M
|
WS
|
BS
|
S
|
F
|
S
|
R
|
I
|
A
|
HP
|
Unit Type
|
|
Invictor Warsuit
|
10”
|
4
|
4
|
6
|
11
|
11
|
10
|
4
|
4
|
3
|
Vehicle (Walker)
|
|
|
Unit Composition: 1 Dreadnought
|
Wargear:
|
• Inferno Cannon
|
• Power fist
|
• 2 Heavy Stubbers
|
• Searchlight
|
• Smoke launchers
|
• Fragstorm Assault Launcher
|
|
Special Rules:
|
• Grim Resolve
|
• Combat Support
|
• Infiltrate
|
• Scout 1
|
|
Options:
|
|
• Any model may replace its built-in Inferno Cannon with a Twin-Linked Autocannon
|
10 pts/model
|
• Any model may take extra armor
|
10 pts/model
|
|
Combat Support: Once per turn, in your opponent’s Shooting phase, when a friendly ADEPTUS ASTARTES PHOBOS INFANTRY unit within 6" of this model is selected as the target of an attack, one model from your army with this ability can use it. If it does, after that enemy unit has finished making its attacks, that model can shoot with one weapon of your choosing as if it were your Shooting phase, but when resolving those attacks it can only target that enemy unit [and only if it is an eligible target).
Deathwing Command Squad
165
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Deathwing Terminator
|
5”
|
4
|
4
|
4
|
4
|
3
|
4
|
3
|
9
|
2+
|
Infantry
|
|
Deathwing Sergeant
|
5”
|
4
|
4
|
4
|
4
|
3
|
4
|
4
|
9
|
2+
|
Infantry (Character)
|
|
Deathwing Apothecary
|
5”
|
4
|
4
|
4
|
4
|
3
|
4
|
3
|
9
|
2+
|
Infantry (Independent Character)
|
|
Deathwing Champion
|
5”
|
5
|
4
|
4
|
4
|
3
|
4
|
4
|
9
|
2+
|
Infantry (Independent Character)
|
|
|
Unit Composition: 5 Deathwing Terminators
|
Wargear:
|
• Terminator armour
|
• Storm bolter
|
• Power fist
|
|
Special Rules:
|
• Deathwing
|
• Grim Resolve
|
• Honour or Death (Deathwing Champion only)
|
• Split Fire
|
|
Options:
|
|
• One Deathwing Terminator may be upgraded to a Deathwing Sergeant, replacing his power fist with a power sword
|
free
|
• One Deathwing Terminator in the army may take:
|
- Deathwing Company Banner
|
20 pts
|
- Sacred Standard
|
35 pts
|
• One Deathwing Terminator in the army may be upgraded to the Deathwing Champion, replacing all of his weapons with the Halberd of Caliban
|
5 pts
|
• One Deathwing Terminator in the army may be upgraded to the Deathwing Apothecary, replacing his power fist with a narthecium
|
5 pts
|
• Any Deathwing Terminator may replace all of his weapons with:
|
- Two lightning claws
|
free
|
- Thunder hammer and storm shield
|
10 pts/model
|
• Any Deathwing Terminator may replace his power fist with a chainfist
|
5 pts/model
|
• One Deathwing Terminator may take an item from the Terminator Heavy Weapons list, with the exception that the Cyclone Missile Launcher can be taken in addition with the heavy weapon..
|
• The unit may take a perfidious relic of the Unforgiven
|
|
|
Deathwing Knights
215
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Deathwing Knight
|
5”
|
5
|
4
|
4
|
4
|
3
|
4
|
3
|
9
|
2+
|
Infantry
|
|
Knight Master
|
5”
|
5
|
4
|
4
|
4
|
3
|
4
|
4
|
9
|
2+
|
Infantry (Character)
|
|
|
Unit Composition: 4 Deathwing Knights, 1 Knight Master
|
Wargear:
|
• Terminator armour
|
• Mace of absolution (Deathwing Knight only)
|
• Flail of the Unforgiven (Knight Master only)
|
• Storm shield
|
|
Options:
|
|
• May include up to five additional Deathwing Knights
|
43 pts/model
|
• May replace a Mace of Absolution or Flail of the Unforgiven with a Blade of Caliban. If it does so, it receives the [Bonus Attack 1] keyword.
|
|
• The unit may take a perfidious relic of the Unforgiven
|
|
|
|
Special Rules:
|
• Deathwing
|
• Grim Resolve
|
• Hammer of Wrath
|
• Precision Strikes
|
• Fortress of Shields
|
|
|
|
|
Fortress of Shields: While 2 or more models in this unit are within base contact with one another, the entire squad is treated as having +1 Toughness.
Deathwing Terminator Squad
165
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Deathwing Terminator
|
5”
|
4
|
4
|
4
|
4
|
1
|
4
|
3
|
9
|
2+
|
Infantry
|
|
Deathwing Sergeant
|
5”
|
4
|
4
|
4
|
4
|
1
|
4
|
4
|
9
|
2+
|
Infantry (Character)
|
|
|
Unit Composition: 4 Deathwing Terminators, 1 Deathwing Sergeant
|
Wargear:
|
• Terminator armour
|
• Storm bolter
|
• Power fist (Deathwing Terminator only)
|
• Power sword (Deathwing Sergeant only)
|
|
Special Rules:
|
• Deathwing
|
• Grim Resolve
|
• Split Fire
|
|
Options:
|
|
• May include up to five additional Deathwing Terminators
|
33 pts/model
|
• Any model may replace all of its weapons with:
|
- Two lightning claws
|
free
|
- Thunder hammer and storm shield
|
10 pts/model
|
• Any model may replace its power fist with a chainfist
|
5 pts/model
|
• For every five models in the squad, one Deathwing Terminator may take an item from the Terminator Heavy Weapons list, with the exception that the Cyclone Missile Launcher can be taken in addition with the heavy weapon..
|
• The unit may take a perfidious relic of the Unforgiven
|
|
|
Redemptor Dreadnoughts
125
|
|
M
|
WS
|
BS
|
S
|
F
|
S
|
R
|
I
|
A
|
HP
|
Unit Type
|
|
Dreadnought
|
8”
|
4
|
4
|
6
|
12
|
12
|
10
|
4
|
4
|
3
|
Vehicle (Walker)
|
|
|
Unit Composition: 1 Dreadnought
|
Wargear:
|
• Multi-melta
|
• Power fist with built-in Assault Cannon
|
• Searchlight
|
• Smoke launchers
|
• 2 Storm Bolters
|
• Icarus Rocket Pod
|
|
Special Rules:
|
|
Options:
|
|
• May include up to two additional Dreadnoughts
|
100 pts/model
|
• Any model may take items from the Dreadnought Weapons list.
|
• Any model may replace its power fist with built-in storm bolter with one of the following:
|
- Missile launcher
|
10 pts/model
|
- Twin-linked autocannon
|
15 pts/model
|
• Any model may replace its built-in storm bolter with a built-in heavy flamer
|
10 pts/model
|
• Any model may take extra armor
|
10 pts/model
|
|
Icarus Rocket Pod
|
Range
|
S
|
AP
|
Type
|
Icarus Rocket Pod
|
24"
|
7
|
4
|
Heavy 3, Skyfire
|
Reiver Squad
80
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Reiver
|
6”
|
4
|
4
|
4
|
4
|
2
|
4
|
2
|
8
|
3+
|
Infantry
|
|
Reiver Sergeant
|
6”
|
4
|
4
|
4
|
4
|
2
|
4
|
3
|
8
|
3+
|
Infantry (Character)
|
|
|
Unit Composition: 4 Reiver, 1 Reiver Sergeant
|
Wargear:
|
• Boltgun
|
• Bolt pistol
|
• Frag grenades
|
• Krak grenades
|
• Shock Grenade
|
|
Special Rules:
|
• And They Shall Know No Fear
|
• Combat Squads
|
• Infiltrate
|
• Scout 2
|
• Terror Troops
|
|
Options:
|
|
• May include up to five additional Reivers
|
16 pts/model
|
• The Reiver Sergeant may take melta bombs
|
5 pts
|
• Every model can have a grapnel launcher.
|
1 pts/model
|
• Any model may exchange their Boltgun for a Reiver Knife
|
Free
|
|
Reiver Knife: Close combat attacks receive the [Bonus Attacks 1] keyword, and are treated as AP6.
Grapnel Launchers: Ignore any vertical distance when this unit moves during the Movement or Charge phase.
Terror Troops: Units with this special rule have the Fear special rule. In addition, subtract 1 from the LD characteristic for any enemy models within 3” of a model with this ability.
Shock Grenades:
|
Range
|
S
|
AP
|
Type
|
Shock Grenade
|
8"
|
2
|
-
|
Assault 1, Blast, Electroshock
|
Electroshock: Any model that suffers any unsaved wounds from this grenade cannot fire Overwatch in the resulting charge phase.
Ravenwing Command Squad
102
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Ravenwing Black Knight
|
14”
|
4
|
4
|
4
|
5
|
3
|
4
|
3
|
9
|
3+
|
Bike
|
|
Ravenwing Apothecary
|
14”
|
4
|
4
|
4
|
5
|
3
|
4
|
3
|
9
|
3+
|
Bike (Independent Character)
|
|
Ravenwing Champion
|
14”
|
5
|
4
|
4
|
5
|
3
|
4
|
4
|
9
|
3+
|
Bike (Independent Character)
|
|
|
Unit Composition: 3 Ravenwing Black Knights
|
Wargear:
|
• Bolt pistol
|
• Plasma talon
|
• Corvus hammer
|
• Frag grenades
|
• Krak grenades
|
• Teleport homer
|
|
Special Rules:
|
• And They Shall Know No Fear
|
• Grim Resolve
|
• Honour or Death (Ravenwing Champion only)
|
• Hit & Run
|
• Ravenwing
|
• Scout
|
• Skilled Rider
|
|
Options:
|
|
• May include up to three additional Ravenwing Black Knights
|
34 pts/model
|
• One Ravenwing Black Knight in the army may take:
|
- Ravenwing Company Banner
|
20 pts
|
- Sacred Standard
|
35 pts
|
• Up to two Ravenwing Black Knights may replace their plasma talon with a Ravenwing grenade launcher
|
free
|
• One Ravenwing Black Knight in the army may be upgraded to the Ravenwing Apothecary, taking a narthecium
|
30 pts
|
• One Ravenwing Black Knight in the army may be upgraded to the Ravenwing Champion, replacing his corvus hammer with a Blade of Caliban
|
5 pts
|
|
Venerable Redemptor Dreadnoughts
145
|
|
M
|
WS
|
BS
|
S
|
F
|
S
|
R
|
I
|
A
|
HP
|
Unit Type
|
|
Venerable Dreadnought
|
8”
|
5
|
5
|
6
|
12
|
12
|
10
|
4
|
4
|
3
|
Vehicle (Walker)
|
|
|
Unit Composition: 1 Dreadnought
|
Wargear:
|
• Multi-melta
|
• Power fist with built-in Assault Cannon
|
• Searchlight
|
• Smoke launchers
|
• 2 Storm Bolters
|
• Icarus Rocket Pod
|
|
Special Rules:
|
• Venerable
|
|
Options:
|
|
• May include up to two additional Dreadnoughts
|
100 pts/model
|
• Any model may take items from the Dreadnought Weapons list.
|
• Any model may replace its power fist with built-in storm bolter with one of the following:
|
- Missile launcher
|
10 pts/model
|
- Twin-linked autocannon
|
15 pts/model
|
• Any model may replace its built-in storm bolter with a built-in heavy flamer
|
10 pts/model
|
• Any model may take extra armor
|
10 pts/model
|
|
Icarus Rocket Pod
|
Range
|
S
|
AP
|
Type
|
Icarus Rocket Pod
|
24"
|
7
|
4
|
Heavy 3, Skyfire
|
Venerable: If a Venerable Dreadnought suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table. You must accept the second result, even if it is worse than the first.
Fast Attack
Assault Squad
80
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Space Marine
|
6”
|
4
|
4
|
4
|
4
|
2
|
4
|
2
|
8
|
3+
|
Infantry
|
|
Space Marine Sergeant
|
6”
|
4
|
4
|
4
|
4
|
2
|
4
|
3
|
8
|
3+
|
Infantry (Character)
|
|
Veteran Sergeant
|
6”
|
4
|
4
|
4
|
4
|
2
|
4
|
3
|
9
|
3+
|
Infantry (Character)
|
|
|
Unit Composition: 4 Space Marines, 1 Space Marine Sergeant
|
Wargear:
|
• Bolt pistol
|
• Chainsword
|
• Frag grenades
|
• Krak grenades
|
|
Special Rules:
|
• And They Shall Know No Fear
|
• Combat Squads
|
|
Options:
|
|
• May include up to five additional Space Marines
|
16 pts/model
|
• The entire squad may take jump packs
|
3 pts/model
|
• Up to two Space Marines may replace their bolt pistols with one of the following:
|
- Flamer
|
5 pts/model
|
- Plasma pistol
|
15 pts/model
|
• For every five models in the unit, one model may replace its bolt pistol and chainsword with an eviscerator
|
25 pts
|
• May upgrade the Space Marine Sergeant to a Veteran Sergeant
|
10 pts
|
• The Space Marine Sergeant or Veteran Sergeant may take items from the Melee Weapons and/or Ranged Weapons lists.
|
• The Space Marine Sergeant or Veteran Sergeant may take a combat shield and/or melta bombs
|
5 pts each
|
• If the squad does not take jump packs, it may then take a Drop Pod, Rhino or Razorback as a Dedicated Transport.
|
|
Inceptors
120
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Inceptor
|
10”
|
4
|
4
|
4
|
5
|
3
|
4
|
2
|
8
|
3+
|
Infantry
|
|
Inceptor Sergeant
|
10”
|
4
|
4
|
4
|
5
|
3
|
4
|
3
|
8
|
3+
|
Infantry (Character)
|
|
|
Unit Composition: 2 Space Marines, 1 Space Marine Sergeant
|
Wargear:
|
• 2 Auto Boltgun
|
|
Special Rules:
|
• And They Shall Know No Fear
|
• Combat Squads
|
• Grim Resolve
|
|
Options:
|
|
• May include up to three additional Space Marines
|
23 pts/model
|
• The Space Marine Sergeant or Veteran Sergeant may change both of their Auto Boltguns for Plasma Guns
|
5 pts/model
|
|
Auto Bolters: Change the profile type to Assault 3 instead of Rapid Fire 1.
Invader ATV
61
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Invader ATV
|
14”
|
4
|
4
|
4
|
5
|
5
|
4
|
2
|
8
|
3+
|
Bike
|
|
|
Unit Composition: 1 Invader ATV
|
Wargear:
|
• Twin-Linked Auto Bolters
|
• Assault Cannon
|
• Frag grenades
|
• Krak grenades
|
• Space marine bike
|
• Teleport homer
|
|
Options:
|
|
• Any Invader ATV may replace its Assault Cannon with a multi-melta
|
10 pts
|
|
|
Special Rules:
|
• And They Shall Know No Fear
|
• Hit & Run
|
• Scout 1
|
|
|
|
|
Nephilim Jetfighter
142
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Nephilim Jetfighter
|
20”-50”
|
4
|
11
|
11
|
11
|
3
|
Vehicle (Flyer)
|
|
|
Unit Composition: 1 Nephilim Jetfighter
|
Wargear:
|
• Twin-linked heavy bolter
|
• Avenger mega bolter
|
• Six blacksword missiles
|
|
Options:
|
|
• May replace avenger mega bolter with a twin-linked lascannon
|
5 pts
|
|
|
Special Rules:
|
• Missile Lock
|
• Ravenwing
|
• Strafing Run
|
• Unrelenting Hunter
|
|
|
|
|
Ravenwing Bike Squad
75
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Ravenwing Biker
|
14”
|
4
|
4
|
4
|
5
|
3
|
4
|
2
|
8
|
3+
|
Bike
|
|
Ravenwing Sergeant
|
14”
|
4
|
4
|
4
|
5
|
3
|
4
|
3
|
8
|
3+
|
Bike (Character)
|
|
Ravenwing Veteran Sgt.
|
14”
|
4
|
4
|
4
|
5
|
3
|
4
|
3
|
9
|
3+
|
Bike (Character)
|
|
|
Unit Composition: 2 Ravenwing Bikers, 1 Ravenwing Sergeant
|
Wargear:
|
• Bolt pistol or chainsword
|
• Heavy bolter (Attack Bike only)
|
• Frag grenades
|
• Krak grenades
|
• Space marine bike
|
• Teleport homer
|
|
Special Rules:
|
• And They Shall Know No Fear
|
• Combat Squads
|
• Grim Resolve
|
• Hit & Run
|
• Ravenwing
|
• Scout 1
|
|
Options:
|
|
• May include up to three additional Ravenwing Bikers
|
25 pts/model
|
• Up to two Ravenwing Bikers may each take one item from the Special Weapons list.
|
• May upgrade the Ravenwing Sergeant to a Ravenwing Veteran Sergeant
|
10 pts
|
• The Ravenwing Sergeant or Ravenwing Veteran Sergeant may:
|
- Take items from the Melee Weapons and/or Ranged Weapons lists.
|
- Take melta bombs
|
5 pts
|
• May include one Ravenwing Attack Bike
|
45 pts
|
- The Ravenwing Attack Bike may replace its heavy bolter with a multi-melta
|
10 pts
|
|
Ravenwing Black Knights
120
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Ravenwing Black Knight
|
14”
|
4
|
4
|
4
|
5
|
3
|
4
|
3
|
9
|
3+
|
Bike
|
|
Ravenwing Huntmaster
|
14”
|
4
|
4
|
4
|
5
|
3
|
4
|
4
|
9
|
3+
|
Bike (Character)
|
|
|
Unit Composition: 2 Ravenwing Black Knights, 1 Ravenwing Huntmaster
|
Wargear:
|
• Bolt pistol
|
• Plasma talon
|
• Corvus hammer
|
• Frag grenades
|
• Krak grenades
|
• Teleport homer
|
|
Options:
|
|
• May include up to seven additional Ravenwing Black Knights
|
40 pts/model
|
• For every three models in the unit, one Ravenwing Black Knight may replace his plasma talon with a Ravenwing grenade launcher
|
free
|
• The Ravenwing Huntmaster may replace his corvus hammer with a power weapon
|
12 pts
|
• The Ravenwing Huntmaster may take melta bombs
|
5 pts
|
|
|
Special Rules:
|
• And They Shall Know No Fear
|
• Grim Resolve
|
• Hit & Run
|
• Ravenwing
|
• Scout
|
• Skilled Rider
|
|
|
|
|
Ravenwing Dark Talon
160
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Ravenwing Dark Talon
|
20-50”
|
4
|
11
|
11
|
11
|
3
|
Vehicle (Flyer, Hover)
|
|
|
Unit Composition: 1 Ravenwing Dark Talon
|
Wargear:
|
• Two hurricane bolters
|
• Rift cannon
|
• Stasis bomb
|
|
Special Rules:
|
• Ravenwing
|
• Strafing Run
|
|
Ravenwing Darkshroud
80
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Ravenwing Darkshroud
|
12”
|
4
|
10
|
10
|
10
|
3
|
Vehicle (Fast, Skimmer)
|
|
|
Unit Composition: 1 Ravenwing Darkshroud
|
|
Options:
|
|
• May replace heavy bolter with an assault cannon
|
15 pts
|
|
|
Special Rules:
|
• Deep Strike
|
• Ravenwing
|
• Scout
|
• Shrouded
|
• Icon of Old Caliban
|
|
|
|
|
Ravenwing Land Speeders
50
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Ravenwing Land Speeder
|
14”
|
4
|
10
|
10
|
10
|
2
|
Vehicle (Fast, Skimmer)
|
|
|
Unit Composition: 1 Ravenwing Land Speeder
|
Wargear:
|
• Heavy bolter
|
|
Special Rules:
|
• Deep Strike
|
• Ravenwing
|
|
Options:
|
|
• May include up to four additional Ravenwing Land Speeders
|
50 pts/model
|
• Any Ravenwing Land Speeder may replace its heavy bolter with one of the following:
|
- Heavy flamer
|
free
|
- Multi-melta
|
10 pts
|
• Any Ravenwing Land Speeder may take one of the following:
|
- Heavy bolter
|
5 pts/model
|
- Heavy flamer
|
5 pts/model
|
- Multi-melta
|
15 pts/model
|
- Assault cannon
|
20 pts/model
|
- Typhoon missile launcher
|
25 pts/model
|
|
Razorback
55
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Razorback
|
10”
|
4
|
11
|
11
|
10
|
3
|
Vehicle (Tank, Transport)
|
|
|
Unit Composition: 1 Razorback
|
Wargear:
|
• Twin-linked heavy bolter
|
• Searchlight
|
• Smoke launchers
|
|
Options:
|
|
• May take items from the Dark Angels Vehicle Equipment list.
|
• May replace its twin-linked heavy bolter with one of the following:
|
- Twin-linked heavy flamer
|
free
|
- Twin-linked assault cannon
|
20 pts
|
- Twin-linked lascannon
|
20 pts
|
- Lascannon and twin-linked plasma gun
|
20 pts
|
|
Transport Capacity: Six models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
Fire Points: None.
Access Points: The Razorback has one Access Point on each side of the hull and one at the rear.
Rhino
35
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Rhino
|
10”
|
4
|
11
|
11
|
10
|
3
|
Vehicle (Tank, Transport)
|
|
|
Unit Composition: 1 Rhino
|
Wargear:
|
• Storm bolter
|
• Searchlight
|
• Smoke launchers
|
|
Special Rules:
|
|
Options:
|
|
• May take items from the Dark Angels Vehicle Equipment list.
|
|
Transport Capacity: Ten models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
Fire Points: Two models can fire from the Rhino’s top hatch.
Access Points: The Rhino has one Access Point on each side of the hull and one at the rear.
Storm Speeder
105
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Storm Speeder
|
12”
|
4
|
11
|
11
|
10
|
3
|
Vehicle
|
|
|
Unit Composition: 1 Storm Speeder
|
Wargear:
|
• 2 Fragstorm Grenade Launchers
|
• Assault Cannon
|
• Twin-Linked Heavy Stubber
|
|
Special Rules:
|
• Deep Strike
|
• Targeting Guidance
|
|
Options:
|
|
• May replace its Assault Cannon with one of the following:
|
- Lascannon
|
10 pts
|
- Melta Cannon
|
15 pts
|
• May replace its Fragstorm Grenade Launchers with one of the following:
|
- Krakstorm Grenade Launchers
|
5 pts/model
|
- Stormfury Missiles
|
5 pts/model
|
• May replace its Twin Linked Heavy Stubber with one of the following:
|
|
- Twin-Linked Icarus Rocket Pod
|
10 pts/model
|
- Typhoon missile launcher
|
25 pts/model
|
|
Targeting Guidance: Whenever a unit suffers any unsaved wounds that this model inflicted, friendly units receive a +1 to Hit that target until the end of the phase.
Heavy Support
Centurion Devastator Squad
165
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Centurion
|
5"
|
4
|
4
|
5
|
5
|
3
|
4
|
1
|
8
|
2+
|
Infantry
|
|
Centurion Sergeant
|
5"
|
4
|
4
|
5
|
5
|
3
|
4
|
1
|
8
|
2+
|
Infantry (Character)
|
|
Centurion Veteran Sgt
|
5"
|
4
|
4
|
5
|
5
|
3
|
4
|
2
|
9
|
2+
|
Infantry (Character)
|
|
|
Unit Composition: 2 Centurions, 1 Centurion Sergeant
|
Wargear:
|
• Twin-linked heavy bolter
|
• Hurricane bolter
|
|
Special Rules:
|
• And They Shall Know No Fear
|
• Very Bulky
|
• Decimator Protocols
|
|
Options:
|
|
• May include up to three additional Centurions
|
55 pts/model
|
• Any model may replace its hurricane bolter with a missile launcher
|
10 pts/model
|
• Any model may replace its twin-linked heavy bolter with one of the following:
|
- Twin-linked lascannon
|
15 pts/model
|
- Grav-cannon and grav-amp
|
25 pts/model
|
• May upgrade the Centurion Sergeant to a Centurion Veteran Sergeant
|
10 pts
|
• The Centurion Sergeant or Veteran Sergeant may take an omniscope
|
|
Decimator Protocols: A model with this special rule can fire up to two weapons in its Shooting phase.
Devastator Squad
48
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Space Marine
|
6”
|
4
|
4
|
4
|
4
|
2
|
4
|
2
|
8
|
3+
|
Infantry
|
|
Space Marine Sergeant
|
6”
|
4
|
4
|
4
|
4
|
2
|
4
|
3
|
8
|
3+
|
Infantry (Character)
|
|
Veteran Sergeant
|
6”
|
4
|
4
|
4
|
4
|
2
|
4
|
3
|
9
|
3+
|
Infantry (Character)
|
|
|
Unit Composition: 2 Space Marines, 1 Space Marine Sergeant
|
Wargear:
|
• Boltgun
|
• Bolt pistol
|
• Frag grenades
|
• Krak grenades
|
• Signum (Space Marine Sergeant and Veteran Sergeant only)
|
|
Special Rules:
|
• And They Shall Know No Fear
|
• Combat Squads
|
|
Options:
|
|
• May include up to five additional Space Marines
|
16 pts/model
|
• Up to five Space Marines may take items from the Heavy Weapons or Special Weapons list.
|
• The unit may take an armorium cherub
|
5 pts
|
• The unit may upgrade to Gravis Armor, increasing their T characteristic to 5 and W characteristic to 3.
|
10 pts/model
|
• May upgrade the Space Marine Sergeant to a Veteran Sergeant
|
10 pts
|
• The Space Marine Sergeant or Veteran Sergeant may take items from the Melee Weapons and/or Ranged Weapons lists.
|
• The Space Marine Sergeant or Veteran Sergeant may take melta bombs
|
5 pts
|
|
Land Raider
250
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Land Raider
|
10”
|
4
|
14
|
14
|
14
|
4
|
Vehicle (Tank, Transport)
|
|
|
Unit Composition: 1 Land Raider
|
Wargear:
|
• Twin-linked heavy bolter
|
• Two twin-linked lascannons
|
• Searchlight
|
• Smoke launchers
|
|
Special Rules:
|
• Assault Vehicle
|
• Power of the Machine Spirit
|
|
Options:
|
|
• May take a multi-melta
|
10 pts
|
• May take items from the Dark Angels Vehicle Equipment list.
|
|
Transport Capacity: Ten models.
Fire Points: None.
Access Points: The Land Raider has one Access Point on each side of the hull and one at the front.
Land Raider Crusader
250
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Land Raider Crusader
|
10”
|
4
|
14
|
14
|
14
|
4
|
Vehicle (Tank, Transport)
|
|
|
Unit Composition: 1 Land Raider Crusader
|
Wargear:
|
• Twin-linked assault cannon
|
• Two hurricane bolters
|
• Frag assault launchers
|
• Searchlight
|
• Smoke launchers
|
|
Options:
|
|
• May take a multi-melta
|
10 pts
|
• May take items from the Dark Angels Vehicle Equipment list.
|
|
|
Special Rules:
|
• Assault Vehicle
|
• Power of the Machine Spirit
|
|
|
|
|
Transport Capacity: Sixteen models.
Fire Points: None.
Access Points: A Land Raider Crusader has one Access Point on each side of the hull and one at the front.
Land Raider Redeemer
240
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Land Raider Redeemer
|
10”
|
4
|
14
|
14
|
14
|
4
|
Vehicle (Tank, Transport)
|
|
|
Unit Composition: 1 Land Raider Redeemer
|
Wargear:
|
• Twin-linked assault cannon
|
• Two flamestorm cannons
|
• Frag assault launchers
|
• Searchlight
|
• Smoke launchers
|
|
Options:
|
|
• May take a multi-melta
|
10 pts
|
• May take items from the Dark Angels Vehicle Equipment list.
|
|
|
Special Rules:
|
• Assault Vehicle
|
• Power of the Machine Spirit
|
|
|
|
|
Transport Capacity: Twelve models.
Fire Points: None.
Access Points: A Land Raider Redeemer has one Access Point on each side of the hull and one at the front.
Predators
75
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Predator
|
10”
|
4
|
13
|
11
|
10
|
3
|
Vehicle (Tank)
|
|
|
Unit Composition: 1 Predator
|
Wargear:
|
• Autocannon
|
• Searchlight
|
• Smoke launchers
|
|
Special Rules:
|
|
Options:
|
|
• May include up to two additional Predators
|
75 pts/model
|
• Any Predator may replace its autocannon with a twin-linked lascannon
|
25 pts/model
|
• Any Predator may take two side sponsons which are both armed with one of the following:
|
- Heavy bolters
|
20 pts/model
|
- Lascannons
|
40 pts/model
|
• Any Predator may take items from the Dark Angels Vehicle Equipment list.
|
|
Ravenwing Land Speeder Vengeance
120
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Land Speeder Vengeance
|
12”
|
4
|
10
|
10
|
10
|
3
|
Vehicle (Fast, Skimmer)
|
|
|
Unit Composition: 1 Land Speeder Vengeance
|
Wargear:
|
• Heavy bolter
|
• Plasma storm battery
|
|
Special Rules:
|
• Deep Strike
|
• Ravenwing
|
|
Options:
|
|
• May replace heavy bolter with an assault cannon
|
15 pts
|
|
Repulsor Executioner
285
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Repulsor Executioner
|
10”
|
4
|
14
|
14
|
14
|
4
|
Vehicle (Tank, Transport)
|
|
|
Unit Composition: 1 Repulsor Executioner
|
Wargear:
|
• Twin-linked heavy bolter
|
• Las-Talon
|
• Two Storm Bolters
|
• Two Grenade Launchers
|
• Assault Cannon
|
• Two Icarus Rocket Pods
|
• Twinlinked Icarus Heavy Stubber
|
• Searchlight
|
• Smoke launchers
|
|
Special Rules:
|
• Assault Vehicle
|
• Power of the Machine Spirit
|
• Aquilon Optics
|
|
Options:
|
|
• May take a multi-melta
|
10 pts
|
• May take a Heavy Stubber
|
5 pts
|
• May take items from the Dark Angels Vehicle Equipment list.
|
|
Transport Capacity: Ten models.
Fire Points: None.
Access Points: The Repulsor has one Access Point on each side of the hull and one at the back.
Aquilan Optics: In a turn in which the vehicle neither moves nor uses smoke launchers, the vehicle can fire its Lastalon twice.
Vindicators
120
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Vindicator
|
10”
|
4
|
13
|
11
|
10
|
3
|
Vehicle (Tank)
|
|
|
Unit Composition: 1 Vindicator
|
Wargear:
|
• Demolisher cannon
|
• Searchlight
|
• Smoke launchers
|
|
Special Rules:
|
|
Options:
|
|
• The squadron may include up to two additional Vindicators
|
120 pts/model
|
• Any Vindicator may take a siege shield
|
10 pts/model
|
• Any Vindicator may take items from the Dark Angels Vehicle Equipment list.
|
|
Whirlwinds
65
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Whirlwind
|
10”
|
4
|
11
|
11
|
10
|
3
|
Vehicle (Tank)
|
|
|
Unit Composition: 1 Whirlwind
|
Wargear:
|
• Whirlwind multiple missile launcher
|
• Searchlight
|
• Smoke launchers
|
|
Special Rules:
|
|
Options:
|
|
• May include up to two additional Whirlwinds
|
65 pts/model
|
• Any Whirlwind may take items from the Dark Angels Vehicle Equipment list.
|
|