Chapter Command

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Revision as of 17:05, 14 February 2025 by Talonsin (talk | contribs) (Created page with "{| class="wikitable" | {| class="wikitable" | colspan="3" |'''MASTERS OF THE CHAPTER''' |- |'''CHARACTER''' |'''CHAPTER COMMAND SPECIAL RULE''' |'''POINTS''' |- |'''CAPTAIN''' |'''CHAPTER''' '''MASTER''' |'''+35''' |- |'''CHAPLAIN''' |'''MASTER''' '''OF''' '''SANCTITY''' |'''+20''' |- |'''TECHMARINE''' |'''MASTER''' '''OF''' '''THE''' '''FORGE''' |'''+15''' |- |'''LIBRARIAN''' |'''CHIEF''' '''LIBRARIAN''' |'''+20''' |- |'''APOTHECARY''' |'''CHIEF''' '''APOTHECARY''' |'''...")
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MASTERS OF THE CHAPTER
CHARACTER CHAPTER COMMAND SPECIAL RULE POINTS
CAPTAIN CHAPTER MASTER +35
CHAPLAIN MASTER OF SANCTITY +20
TECHMARINE MASTER OF THE FORGE +15
LIBRARIAN CHIEF LIBRARIAN +20
APOTHECARY CHIEF APOTHECARY +30
ANCIENT CHAPTER ANCIENT +15
COMPANY CHAMPION CHAPTER CHAMPION +10

Chapter Master

Chapter Masters are some of the greatest military minds in the galaxy. There are few elements of strategy and tactics they have not studied and mastered, and they have tested their skills against innumerable enemies. They are magnificent leaders able to inspire their warriors to acts of legendary valour. There is no task to which they will set their battle-brothers that they have not completed themselves, and when they lead from the front, they wield their blades with incomparable ability, slaughtering more of the foe than any of their warriors.

ABILITIES

A CHAPTER MASTER model gains the following ability:

'Chapter Master: In your Command phase, select one friendly <CHAPTER> unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll'.

A CHAPTER MASTER is excluded from the Company Command rule. This means a Detachment can include both one CHAPTER MASTER unit and one other CAPTAIN unit.


RELICS AND WARLORD TRAITS

You can give a CHAPTER MASTER model the Angel Artifice Relic, instead of giving them a Chapter Relic. In addition, you can give them the Master of the Codex Warlord Trait instead of giving them another Warlord Trait.


Master of the Codex (Warlord Trait)

Chapter Masters have spent centuries studying the hallowed pages of the Codex Astartes, poring over its wisdom and analysing its teachings in detail. Many commit its content to memory word for word, ready to draw upon what they have learned even when battle is raging at its fiercest. At the start of your Command phase, if this WARLORD is on the battlefield, you can reroll any reserve rolls.

Angel Artifice (Relic) The surface of this exquisite battle plate is woven with a super-dense alloy, the exact nature of which has been lost to history. Whatever its origin, it absorbs and refracts incoming energy, rendering the wearer all but invulnerable. Such a priceless relic is bestowed upon only the greatest heroes of the Adeptus Astartes.

  • The bearer has a Save characteristic of 2+.
  • Add 1 to the bearer's Wounds and Toughness characteristics.

Master of Sanctity

Masters of Sanctity are the High Chaplains of the Space Marine Chapters. They maintain the spiritual well-being of their brothers, ensuring none falter in their responsibilities. Their mere presence inspires fervent aggression amongst their kin, though they are just as capable of delivering retribution first-hand. With word and deed a Master of Sanctity guides his brothers to glory.

ABILITIES

A MASTER OF SANCTITY model has the following ability:

Master of Sanctity: This model knows one additional litany from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite one additional litany it knows that has not already been recited by a friendly model that turn.’


RELICS AND WARLORD TRAITS

You can give a MASTER OF SANCTITY model the Emperor's Judgement Relic, instead of giving them a Chapter Relic. In addition, you can give them the Wise Orator Warlord Trait instead of giving them another Warlord Trait:


Wise Orator [Warlord Trait)

A veteran of the battlefield and of the sermon, this warlord intones his litanies and galvanises his brothers with every word.

  • Each time this WARLORD recites a litany, add 1 to the roll to see if it is inspiring.

The Emperor's Judgement [Relic) Legend has it that the golden, skull-faced death mask known as the Emperor's Judgement was crafted in the years following the Horus Heresy, and its crimson, crystal eye lenses are imbued with droplets of his own lifeblood. Regardless of the truth of its origins, several influential Masters of Sanctity have been granted the honour of wearing the Emperor's Judgement in battle. Both heretics and xenos cower in the face of its grim majesty.

  • Each time an attack is made against the bearer, your opponent cannot re-roll the hit roll, cannot re-roll the wound roll and cannot re-roll the damage roll.
  • The bearer has the following ability: 'The Emperor's Judgement (Aura): While an enemy unit is within 6" of the bearer, each time a Morale test is taken for that unit, roll one additional D6 and discard the lowest result.’

Master of the Forge

Masters of the Forge are the chief artificers of the Space Marines, responsible for maintaining the arms, armour and vehicles of their Chapter. Peerless mechanics and technicians, they are the foremost experts within the Adeptus Astartes on the intricacies that surround the machine. Having distinguished themselves from their brother Techmarines, Masters of the Forge oversee the Chapter's armoury, and have an intimate knowledge of its workings and the machine spirits that reside there.

ABILITIES

A MASTER OF THE FORGE model has the following ability: 'Master of the Forge: Each time this model repairs a model using its Blessing of the Omnissiah ability, that model regains up to D3' lost wounds instead of 1.


RELICS AND WARLORD TRAITS

You can give a MASTER OF THE FORGE model the Mortis Machina Relic, instead of giving them a Chapter Relic. In addition, you can give them the Warden of the Ancients Warlord Trait instead of giving them another Warlord Trait.


Warden of the Ancients (Warlord Trait, Aura)

This warlord has an affinity with the Dreadnoughts of his Chapter. He meticulously tends to his bellicose, ill-tempered charges, ensuring that when the time comes for them to take to the battlefield, they fight with unrivalled fury. While a friendly <CHAPTER> DREADNOUGHT is within 6" of this WARLORD, add 1 to its Strength and Attacks characteristics.

Mortis Machina (Relic) Forged deep within the subterranean vaults of Mars, this axe hews through not just the metal armour of war engines and vehicles, but through their very machine spirit. Even a glancing blow can gut an enemy tank or walker. Model equipped with an Omnissian power axe only. This Relic replaces an Omnissian power axe and has the following profile:

WEAPON RANGE TYPE S AP
Mortis Machina (Relic) Melee Melee +3 3
Abilities: Each time an attack is made with this weapon against a VEHICLE unit, treat the AP value of this weapon as 2 for the purposes of armor penetration rolls.

Chief Librarian

At head of each Chapter's Librarius can be found the Chief Librarian. Battle scholars with vast experience and immense psychic power, they are as much invaluable warriors as they are dependable advisors. When mastery of the warp is required, none are better equipped to deal with its turbulent nature. On the battlefield, Chief Librarians direct the energies of the immaterium with unrivalled precision and power.

ABILITIES

A CHIEF LIBRARIAN model gains the following ability: 'Chief Librarian: This model gains one additional Mastery level.


RELICS AND WARLORD TRAITS

You can give a CHIEF LIBRARIAN model the Neural Shroud Relic, instead of giving them a Chapter Relic. In addition, you can give them the Psychic Mastery Warlord Trait instead of giving them another Warlord Trait.


Psychic Mastery (Warlord Trait)

This Librarian has reached a level of psychic mastery that allows him to delve deep into the warp, to depths that would cause lesser psykers to be consumed by its ravenous energies. This WARLORD manifests a warp charge point on a roll of a 3+ rather than a 4+.

Neural Shroud (Relic) A neural shroud is a specially modified psychic hood sometimes worn by the most senior members of a Chapter's Librarius. The resonating crystals within its neurokinetic housing have been supercharged with empyric energy. Though wearing such a device demands incredible focus and willpower, it projects an extremely potent anti-psychic field. The bearer receives the Adamantium Will special rule.

Chief Apothecary

Chief Apothecaries are the most senior surgeons and battle medics available to Space Marine Chapters. Calm and resolute, they maintain the life force of their battle-brothers on and off the battlefield. Most importantly, they are responsible for their Chapter's future in the preservation of Space Marine gene-seed. With vast experience to draw upon, a Chapter's Chief Apothecary is its ultimate practitioner of the healer's art.

ABILITIES

A CHIEF APOTHECARY model gains the following ability: ‘Chief Apothecary: At the end of your Movement phase, this model can restore D3 lost wounds to a single model.


RELICS AND WARLORD TRAITS

You can give a CHIEF APOTHECARY model the Acquittal Relic, instead of giving them a Chapter Relic. In addition, you can give them the Selfless Healer Warlord Trait instead of giving them another Warlord Trait.


Selfless Healer (Warlord Trait)

This altruistic warlord will go to any lengths to heal his brothers.

  • At the end of the Movement phase, this WARLORD can return one non-character destroyed model to an infantry unit.

Acquittal (Relic) Acquittal is a master-crafted pistol equipped with a powerful bio-auspex scope. This allows the wielder to both dispatch his foes with surgical precision and grant swift and painless oblivion to his wounded battle-brothers. Model equipped with a bolt pistol or absolvor bolt pistol only. This Relic replaces a bolt pistol or absolvor bolt pistol and has the following profile:

WEAPON RANGE TYPE S AP
Acquittal 18" Pistol 1 5 3
Abilities: Each time an attack is made with this weapon against a non-character INFANTRY unit, that attack always wounds on an unmodified wound roll of 2+ and has the [Instant Death] special rule.

Chapter Ancient

Only the most distinguished Space Marines are granted the title of Chapter Ancient. Given the sacred task of bearing the Chapter's standard to war, they selflessly fly the colours even as they slay their foes. The sight of such a holy relic flying high above the battlefield inspires the Ancients' brethren to give their all. The mere presence of the Chapter's standard is worth a fortified bastion to the warriors of the Adeptus Astartes.

ABILITIES

A CHAPTER ANCIENT model gains the following ability: 'Chapter Banner: In your Command phase, select one friendly <CHAPTER> unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, add 1 to that attack's hit roll:


RELICS AND WARLORD TRAITS

You can give a CHAPTER ANCIENT model the Pennant of the Fallen Relic, instead of giving them a Chapter Relic. In addition, you can give them the Steadfast Example Warlord Trait instead of giving them another Warlord Trait.


Steadfast Example (Warlord Trait, Aura)

This warlord vows to secure victory no matter the cost, and inspires his brethren to take a similar oath. While a friendly <CHAPTER> unit is within 6" of this WARLORD, that unit has the Objective Secured ability. If a model in such a unit already has this ability, that model counts as one additional model when determining control of an objective marker.

Pennant of the Fallen (Relic) This hallowed standard records the names of legendary Space Marines of the Chapter, mighty heroes who have fa lien in glorious battle against the xenos and the heretic. The last stands of these warriors are grand tales of defiance in the face of overwhelming odds. Warring in the shadow of such a proud legacy inspires battle-brothers to fight until their final breath. This model and his unit receive the [Eternal Warrior] special rule.