CORE WARLORD TRAITS

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These WARLORD TRAITS are universal to each faction, and any WARLORD from any faction can take one of these.

Command Warlord Traits

D6 Trait
1 Inspiring Prescence – Friendly units within 12” of the Warlord can use his Leadership rather than their own.
2 Intimidating Prescence – Enemy units within 12” of the Warlord must use their lowest Leadership value, not the highest.
3 The Dust of a Thousand Worlds – Your Warlord, and all friendly units within 12”, have the Move Through Cover Special Rule.
4 Master of the Vanguard – Your Warlord, and all friendly units within 12”, add 1” to the distance that they can move when they Advance or Charge.
5 Target Priority – In the Shooting phase, your Warlord and all friendly units within 12” of him re-roll To Hit Rolls of 1.
6 Coordinated Assault – In the Fight phase, your Warlord and all friendly units within 12” of him re-roll To Hit Rolls of 1.

Personal Warlord Traits

D6 Trait
1 Master of Defence – Your Warlord has the Counter-attack special rule.
2 Master of Offense – Your Warlord has the Furious Charge special rule.
3 Master of Manoeuvre – Your Warlord has the Outflank special rule.
4 Legendary Fighter – Your army gains 1 Victory Point for each enemy CHARACTER slain by your Warlord
5 Tenacity – Your Warlord has the Feel No Pain special rule.
6 Immovable Object – Your Warlord has the Fearless and It Will Not Die special rules.

Strategic Warlord Traits

D6 Trait
1 Conqueror of Cities - Your units have the Move Through Cover special rule if moving through Ruins, and the Stealth (Ruins) special rule. Additionally, your Warlord can re-roll CHARGE results.
2 Night Attacker - If you choose the use the Night Fighting rules in your game, there is no need to roll - it is Night on the first turn, and all models in your army have the Night Vision special rule. If you are not using the Night Fighting rules, you may reroll this trait.
3 Master of Ambush - Your warlord and three non-vehicle units of your choice have the Infiltrate special rule.
4 Strategic Genius - Once per turn, you may reroll one Deep strike scatter roll and choose the better result. Additionally, receive plus 1 to your roll for the first turn. If you possess no units capable of deep strike, you may reroll this trait.
5 Divide to Conquer - Whilst your Warlord is alive, your opponent must add 2 inches to any Deep Strike scatter roll.
6 Princeps of Deceit - At the start of your opponent’s first turn, pick 3 units in the enemy army. Each of these units must take a Pinning test.