DIVINATION

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Divination

Diviners seek to discern the hidden past of the galaxy and know the course of events yet to come. These abilities allow Diviners to look into the twisting strands of the Immaterium in search of the answers they seek, and sometimes even influence the outcome of fate itself.

Prescience

(Primaris Power)

The psyker can effortlessly predict the paths of bullets and swords. By focussing his Warp-sight even more closely, he can guide his allies’ aims, bringing a swift and merciless death to their foes.

Warp Сharge: 2

Prescience is a blessing that targets a single friendly unit within 12". Whilst the power is in effect, the target unit can re-roll all failed To Hit rolls.


1

Foreboding

Thanks to his Warp-gifted insights, the psyker and his allies are aware that their foes are about to charge, even before the foes themselves have realised it.

Warp Сharge: 1

Foreboding is a blessing that targets the Psyker. Whilst this power is in effect, the Psyker and his unit have the Counter-attack special rule and fire Overwatch using their full Ballistic Skill, rather than Ballistic Skill 1. Note that this does not allow weapons that could not normally fire Overwatch to do so.


2

Forewarning

The psyker’s prophetic powers allow him to walk through a hail of fire unscathed, dodging incoming bullets with an eerie calm.

Warp Сharge: 1

Forewarning is a blessing that targets a single friendly unit within 12". Whilst the power is in effect, the target unit has a 4+ invulnerable save.


3

Perfect Timing

As soon as his consciousness pierces the veil of the Warp, a rush of images floods the diviner’s mind, foretelling the actions of his enemies, down to the merest microsecond. Armed with this information, the diviner’s allies can predict exactly when their foes will peer out from behind cover and expose themselves to a lethal head shot.

Warp Сharge: 1

Perfect Timing is a blessing that targets the Psyker. Whilst this power is in effect, the Psyker and his unit’s weapons have the Ignores Cover special rule.


4

Precognition

Having already witnessed the one true path to victory, the diviner strides across the battlefield like an avenging god of war. Whilst the premonitions run true, he is all but undefeatable, proof against bullet and bolt, blade and bombardment. However, should his self-wrought prophecies fade, or turn false, he will be doomed to ignominious defeat.

Warp Сharge: 1

Precognition is a blessing that targets the Psyker. Whilst the power is in effect, the Psyker re-rolls all failed To Hit and To Wound rolls. In addition, while the power is in effect, the Psyker re-rolls failed saving throws.


5

Misfortune

With a click of his fingers, the diviner twists fate so that his followers’ blows punch through the weakest points in their opponents’ armour.

Warp Сharge: 2

Misfortune is a malediction that targets a single enemy unit within 24". Whilst the power is in effect, all attacks that hit the target unit have the Rending special rule.


6

Scrier’s Gaze

The diviner can see the battlefield clearly in his mind’s eye, with the vantage point of a hunting hawk and the precision of a laser. The to and fro of armies and war machines is but the scurrying of ants beneath his omniscient gaze. Thus can the diviner direct the deployment of specialist forces exactly when and where they are most needed, directing them to vital objectives that, once secured, will ensure victory.

Warp Сharge: 1

Scrier’s Gaze is a blessing that targets the Psyker. Whilst the power is in effect, you can re-roll the dice when rolling for Reserves, Outflank and when any of your units identifies a Mysterious Objective. In addition, if the mission has the Tactical Objectives special rule, you can immediately choose to discard one of your active Tactical Objectives and generate a new one.