Regimental Doctrines
Mechanised Infantry
The infantry squads of this regiment have been ceaselessly drilled in disembarkation assaults. Prepared to pile out the moment the hatches slam open - even as their transport is still moving - their footing and aim is sure enough to fire a deadly volley.
- Units with this doctrine can disembark from a TRANSPORT vehicle (excluding FLYER models) after that model has made a Normal Move, but if they do so, such units cannot be selected to move again this phase (though they still count as having moved) and neither they nor that TRANSPORT model are eligible to declare a charge this turn.
Parade Drill
This regiment’s unyielding soldiers fight and die facing the enemy, a virtue made famous by many of Mordian’s proud formations. Standing tall in ordered ranks, they unleash a devastating fusillade of las-fire. If a unit with this doctrine Remained Stationary in your Movement phase, then until the end of your next Shooting phase, change the Type characteristic of lasguns and hot-shot lasguns models in that unit are equipped with to Heavy 2.
Armoured Superiority
The crews of this regiment’s war machines have been instructed in battlefield dominance and are skilled in using their iron steeds to scatter lesser enemies.
- SENTINEL models with this doctrine count as 3 models each when determining control of an objective marker.
- TITANIC models with this doctrine count as 10 models each when determining control of an objective marker.
- All other VEHICLE models with this doctrine count as 5 models each when determining control of an objective marker.
Blitz Division
This regiment’s vehicle crews are well-practised in blitzkrieg manoeuvres, swiftly encircling enemy positions before breaking through their flanks with a roar of engines.
- When placing units with this doctrine into Strategic Reserves, halve their combined Points when determining the number units you can place into reserves.
- In the second battle round, each time you set up a VEHICLE unit (excluding SENTINEL units) with this doctrine from Strategic Reserves, it is considered to be the third battle round for the purposes of determining where that unit can be set up.
Expert Bombardiers
Skilled in coordinating their targeting with forward spotter elements, this regiments artillery crews are capable of devastating precision shelling.
- Each time a Wyvern, Manticore, or Basilisk model with this doctrine makes a ranged attack, if the target of that attack is within 12" of and visible to a friendly VOX-CASTER or SENTINEL unit, add 1 to that attack’s hit roll.
Heirloom Weapons
This regiment has been issued with handcrafted weapons engraved with intricate ornamental detail, redolent of those borne by the Firstborn of Vostroya. These are no artisanal trinkets, however, as the corpses of their many victims attest. Add 4" to the Range characteristic of all ranged weapons (excluding Relics) models with this doctrine are equipped with.
Recon Operators
Adept infiltrators or swift vanguard skirmishers, this regiment’s infantry range ahead of the front lines alongside swifter elements, tackling the enemy without warning and reporting observations to Imperial command. At the start of the first battle round, before the first turn begins, INFANTRY, CAVALRY and SENTINEL units with this doctrine that start the battle wholly within your deployment zone can make a Normal Move of up to 6". They cannot end this move within 9" of the enemy deployment zone or any enemy models.
Trophy Hunters
Whether through being trained in anti-armour countermeasures, equipped with upgraded wargear or hailing from worlds rich in predatory carnivores, these soldiers are especially adept at hunting down the foe’s hulking behemoths. You cannot select this doctrine if you have selected any other doctrine, and if you select this doctrine you cannot select a second. Each time a model with this doctrine makes an attack against a MONSTER or VEHICLE unit, add 1 to the Strength characteristic of that attack.
Grim Demeanour
This regiment’s soldiers, akin to many of those hailing from icy Valhalla, are possessed of a grim fatalism at the prospect of death, and will march unflinchingly into the most hellish of firestorms.
- Add 1 to the Leadership characteristic of models in this detachment. Each time a LD test is made for a unit in this Regiment, you can ignore any and all penalties to Leadership.
Brutal Strength
Ferocious warrior-soldiers exist in a number of regiments. Some hail from death worlds, such as Catachan with its deadly jungles; others may be cut-throats of a penal regiment, former hive world gangers, once-ordinary soldiers issued with psychoactive stimulants or thickly muscled survivors of a long campaign, able to effortlessly haul heavy guns into new firing positions.
- INFANTRY models with this doctrine do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
- Each time an INFANTRY unit with this doctrine fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Strength characteristic of models in that unit.
Veteran Guerrillas
This regiment fought for years through dense war zones harbouring foes in every shadow. Their infantry and most nimble vehicles are keen-eyed stalkers, able to spot lurking enemies amidst tangled ruins or heavy jungles.
- Each time an INFANTRY or SENTINEL model with this doctrine makes an attack that targets a unit within 12", the target does not receive the benefits of cover against that attack.
Elite Sharpshooters
Veterans of several war zones, these soldiers’ accuracy has been honed in the fires of conflict.
- Each time a unit with this doctrine is selected to shoot, you can re-roll one hit roll when resolving that unit’s attacks.
Cult of Sacrifice
Famed for their willingness to fight no matter the odds in the manner of the Death Korps of Krieg, or otherwise unafraid of death, the soldiers of this regiment are ready to sacrifice themselves on the field of battle in the Emperor’s name.
- Each time a model with this doctrine makes an attack, if that model’s unit was below its Starting Strength when it was selected to shoot or fight, add 1 to that attack’s hit roll.
Industrial Efficiency
Like the lauded Steel Legions of Armageddon, to this regiment the pitiless mathematics of industrialised slaughter have become a grim fact of life. Issued with additional or higher-quality armour or having scavenged extra kit, the regiment’s attrition ratio is lower than most. Each time an AP2 attack rolls for penetration against a vehicle with this doctrine, you can re-roll on the vehicle damage table, but must take the second result.
Swift as the Wind
Like Tallarn’s infamous masters of the lightning ambush, this regiment’s highly mobile soldiers and roaring tanks strike with overwhelming force before swiftly fading into the wilderness as if they were never there at all.
- Add 1" to the Move characteristic of INFANTRY models with this doctrine, and add 2" to the Move characteristic of all other models with this doctrine.
- Add 1 to charge rolls made for units with this doctrine.