AGENTS OF THE IMPERIUM USRs
Daemonbane
Any model with the Daemon or Psyker special rule that suffers one or more unsaved Wounds from a weapon with this special rule must take a Leadership test at the end of the Assault phase. If the test is passed, nothing happens. If the test is failed, the model is removed as a casualty.
Daemonic Powers
Every Daemonblade has two daemonic powers randomly generated from the following list before the army is deployed. If the same result is rolled twice, you can choose the Daemonblade’s second daemonic power.
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Mindlock
If a unit containing Servitors does not also include an Inquisitor (including Inquisitor Coteaz and Inquisitor Karamazov), it must test for Mindlock at the start of each friendly turn. To test for Mindlock, roll a D6. If the result is a 1, 2 or 3, the Servitors have succumbed to Mindlock – the unit (including any characters) may not move (though they may fall back), shoot or assault that turn (though they will fight normally in close combat if already engaged).
Orbital
If an arrow is rolled on the scatter dice, an orbital bombardment always scatters the full 2D6" – the Warlord’s Ballistic Skill makes no difference.
Psi-shock
If a unit containing at least one model with the Psyker, Brotherhood of Psykers/Sorcerers or Psychic Pilot special rules is hit by a weapon with the Psi-shock special rule, one randomly determined Psyker model in that unit suffers Perils of the Warp in addition to any other damage.
Psi-shock
Any Psyker that takes an unsaved Wound from a stake crossbow shot suffers the Perils of the Warp in addition to any other effects.
Witchbane
Any unsaved Wounds inflicted on a model with the Psyker or Brotherhood of Psykers/Sorcerers special rule by a null rod have the Instant Death special rule. Furthermore, the bearer (and their squad) cannot be targeted by psychic powers (friendly or enemy).
Amphibious
A Chimera treats all water features as open terrain when it moves.
By Any Means Necessary
When Inquisitor Karamazov’s orbital strike relay is used, you can choose to place the blast marker so its centre is over a friendly model, rather than an enemy – even if that friendly model is in combat. If you do so, the shot does not scatter. All models under the template are hit as normal.
Daemonic Power
Roll a D6 at the start of each friendly turn for each unit that contains one or more Daemonhosts to determine which ability all the Daemonhosts in that unit manifest this turn. Unless otherwise stated, each manifestation lasts until the start of your next turn.
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Dread Reputation
Inquisitor Karamazov can always choose to pass or fail Morale and Pinning tests as he wishes. Friendly units within 12" of Inquisitor Karamazov re-roll all failed Morale and Pinning tests.
Grav Chute Insertion
If a Valkyrie has moved more than 6", passengers may still disembark, but they must do so as follows. Nominate any point over which the Valkyrie moved that turn and deploy the unit as if it were deep striking onto that point. If the unit scatters, every model must immediately take a Dangerous Terrain test. If any of the models cannot be deployed, the unit is destroyed.
I’ve Been Expecting You
If an enemy unit arrives from reserves within 12" of Coteaz and within his line of sight, Coteaz and his unit can immediately make an out-of-sequence shooting attack against it. There is no limit on how many times the ability can be used in a turn.
Inconceivable Customisation
When a unit containing one or more Jokaero is deployed, roll a D6 on the following chart. Each time you roll, add 1 to the result for each Jokaero in the unit beyond the first. All results apply for the duration of the game.
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Jokaero Ingenuity
A Jokaero can have his digital weapons fire as one of the following weapons: lascannon, multi-melta or heavy flamer. Choose which when the weapon is fired. All Jokaero in the same unit must choose the same weapon.
Psychic Beacon
Friendly units do not scatter when they Deep Strike, so long as the first model placed is within 6" of a model with this special rule. This model must have been on the battlefield at the start of the turn in order for this special rule to be used.
Repair
If a Rhino is Immobilised, then in subsequent turns it can attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase; on the roll of a 6, the vehicle is no longer Immobilised. Note that a successful Repair does not restore a Hull Point.
Spy Network
Coteaz allows you to re-roll the dice to Seize the Initiative, or force your opponent to re-roll his.
Throne of Judgement
Inquisitor Karamazov cannot embark upon vehicles or buildings.
Warp Shield
A Daemonhost has a 5+ invulnerable save.
Uncanny Reflexes
A Death Cult Assassins have a 5+ invulnerable save.
War Hymns
A model with this special rule can take a Leadership test at the beginning of each Fight sub-phase in which he is locked in combat. If the test is successful, choose one of the following war hymns to immediately take effect.
Indomitable Will
When making a Deny the Witch test, Inquisitor Greyfax always counts as having a higher Mastery Level than the Psyker manifesting the power.
Lasgun Arrays
A Chimera has two separate arrays of three lasguns – one array located above each side of its hull. Up to six models in the embarked unit (a maximum of three per array) may fire one lasgun each from these lasgun arrays, provided those models are not using the Chimera’s Fire Points this turn. To represent the unusual nature of these weapons, use the Chimera’s Ballistic Skill for these shots – the lasgun arrays can shoot at this Ballistic Skill regardless of how far the Chimera has moved. If the Chimera has suffered a Crew Stunned or Crew Shaken result, the lasgun arrays can only make Snap Shots. Lastly, each array may shoot at a different target to the Chimera’s other weaponry, though all lasguns in the same array must shoot at the same target.
Lord of Formosa
If a Detachment includes Inquisitor Coteaz, all non-vehicle units in the same Detachment have the Objective Secured special rule. A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has the Objective Secured special rule.