DAEMONOLOGY (MALEFIC)
Daemonology (Malefic)
Daemonologists study all things to do with Chaos and the Warp. They can manipulate the interactions between the Immaterium and realspace, allowing them to manifest all manner of destructive powers and amazing feats. However, Daemonology is the most difficult and dangerous of any discipline to master, and many who have tried have perished, been driven insane or else have been irredeemably corrupted by the very power they once sought to use against the forces of Chaos.
Summoning
(Primaris Power)
The psyker completes a vile ritual that echoes through the Immaterium, summoning vile Daemons into the mortal realm. |
Warp Сharge: 3
Summoning is a conjuration with a range of 12" that creates one of the following units (your choice): 10 Bloodletters of Khorne, 10 Pink Horrors of Tzeentch, 10 Plaguebearers of Nurgle, 10 Daemonettes of Slaanesh, 5 Flesh Hounds of Khorne, 3 Flamers of Tzeentch, 3 Nurgling swarms or 5 Seekers of Slaanesh. Rules for these units can be found in Codex: Chaos Daemons.
1
Cursed Earth
The psyker becomes a conduit through which the energies of the Warp flow, tainting the very ground and sustaining the Daemons that walk upon it. |
Warp Сharge: 1
Cursed Earth is a blessing that targets the Psyker. Whilst the power is in effect, all models with the Daemon special rule (friend or foe) within 12" of the Psyker have a +1 bonus to their invulnerable save (normally increasing it to 4+). This is cumulative with any other modifiers to a Daemon’s invulnerable save. In addition, whilst the power is in effect, friendly units with the Daemon special rule will not scatter when arriving from Deep Strike Reserve so long as the first model is placed within 12" of the Psyker.
2
Dark Flame
The psyker projects a dark ball of psychic flame that immolates his foes’ souls as well as their bodies. |
Warp Сharge: 1
Dark Flame is a witchfire power with the following profile:
Range | S | AP | Type |
Template | 4 | 5 | Assault 1, Soul Blaze, Torrent |
3
Infernal Gaze
Unholy power streams forth from the psyker’s eyes, charring and melting all flesh, metal and stone caught in its path. |
Warp Сharge: 1
Infernal Gaze is a beam with the following profile:
Range | S | AP | Type |
18" | 3 | 4 | Assault 1, Armourbane, Fleshbane |
4
Sacrifice
The psyker sacrifices one of his followers’ souls to summon forth one of the Chaos Gods’ most trusted servants. |
Warp Сharge: 1
Sacrifice is a conjuration with a range of 6" that creates one of the following units (your choice): 1 Herald of Khorne, 1 Herald of Tzeentch, 1 Herald of Nurgle or 1 Herald of Slaanesh, with up to 30 points’ worth of options. Rules for these units can be found in Codex: Chaos Daemons. If this power is successfully manifested, one friendly model within 6" of the Psyker (or the Psyker himself) immediately suffers a single Wound with no saves of any kind allowed.
5
Incursion
The psyker opens a portal to the Realm of Chaos through which the daemonic legions spill into the mortal plane. |
Warp Сharge: 3
Incursion is a conjuration with a range of 12" that creates one of the following units (your choice): 3 Bloodcrushers of Khorne, 3 Screamers of Tzeentch, 3 Plague Drones of Nurgle or 3 Fiends of Slaanesh. Rules for these units can be found in Codex: Chaos Daemons.
6
Possession
The psyker sacrifices his own soul and a Greater Daemon of Chaos hungrily possesses him, bursting forth from the host’s body in an explosion of psychic energy. |
Warp Сharge: 3
Possession is a conjuration with a range of 6" that creates one of the following new units (your choice): 1 Bloodthirster, 1 Lord of Change, 1 Great Unclean One or 1 Keeper of Secrets. Rules for these units can be found in Codex: Chaos Daemons. If this power is successfully manifested, the Psyker is immediately removed as a casualty (if the Psyker was part of a unit with the Brotherhood of Psykers/Sorcerers special rule, remove the entire unit as casualties). If, when using this power, the Psyker fails his Psychic test, he automatically suffers Perils of the Warp.