INTERROMANCY DISCIPLINE

Interromancy Discipline

In order to aid the Interrogator-Chaplains in their cruel labours, the Librarians of the Dark Angels have mastered a sinister and invasive form of telepathy. Few sensations are more horrific for a victim than the insidious slither of the Librarian’s thoughts as they writhe through the gaps in his mental defences, flaying and twisting his psyche at will.

Mind Worm

(Primaris Power)

The Librarian burrows his consciousness into the screaming victim’s brain, ripping free their secrets in a spray of gore.

Warp Сharge: 1

Mind Worm is a focussed witchfire power with the following profile:

Range S AP Type
12" 6 2 Assault 1, Ignores Cover, Sap Will

Sap Will: If a model suffers any unsaved Wounds from Mind Worm, its Weapon Skill, Ballistic Skill, Initiative and Leadership characteristics are reduced by 3 (to a minimum of 1) for the rest of the battle.


1

Seed of Fear

The Librarian inveigles his way into the minds of his foes. Subtly, he twists and heightens their fears, inciting first unease, then paranoia, then outright, overwhelming terror.

Warp Сharge: 1

Seed of Fear is a malediction that targets all enemy units within 9". Whilst the power is in effect, all target units must take Morale checks as well as Pinning and Fear tests on 3D6.


2

Righteous Repugnance

Reaching into the minds of his brothers, the Librarian stokes the fires of their hate. Conditioned and receptive to such manipulation by their leaders, the Dark Angels respond with a surge of cold, furious violence.

Warp Сharge: 2

Righteous Repugnance is a blessing that targets a single friendly unit within 24". Whilst the power is in effect, the target unit has the Rage special rule. In addition, the target unit can re-roll all hit rolls, wound rolls, and armor penetration rolls.


3

Aversion

The Librarian sends waves of cold fear washing outwards. The foe find themselves unable to focus upon the psyker, their subconscious screaming at them to look away for fear of what they will see.

Warp Сharge: 1

Aversion is a malediction that targets a single enemy unit within 24". Whilst the power is in effect, the target unit can only fire Snap Shots.


4

Maelstrom of Misery

The Librarian focusses his disgust for the foe into a potent assault. All enemies in the vicinity experience agonising pain as their brains implode, then fall to the ground without a mark on them.

Warp Сharge: 2

Maelstrom of Misery is a witchfire power with the following profile:

Range S AP Type
24" 1 2 Assault 1, Blast, Neural Shock

Neural Shock: Hits caused by this psychic power always wound on a 4+. This special rule has no effects on vehicles or buildings.


5

Trephination

The Librarian gathers his thoughts into a white hot spike to plunge straight into his victim’s mind. There is no subtlety here, just a vicious psychic thrust that leaves the foe’s sanity in tatters and their brain matter dribbling from ears, nose and eyes.

Warp Сharge: 1

Trephination is a focussed witchfire power with a range of 18". The affected model must roll 2D6+4 and subtract their Leadership. That model suffers a number of Wounds equal to the result. Armour and cover saves cannot be taken against Wounds caused by Trephination.


6

Mind Wipe

Like a barbed lash, the Librarian’s mind scourges that of his foe, dragging out every memory, secret and thought that makes them who they are. For some foes, this theft of identity is momentary, a fearful but temporary blank. Others are permanently reduced to glassy-eyed walking corpses – hollow shells of what they once were.

Warp Сharge: 3

Mind Wipe is a malediction that targets a single enemy unit within 24". All models in the target unit have their Weapon Skill and Ballistic Skill reduced to 1 until the end of their next turn, at which point the unit must take a Leadership test. If the Leadership test is failed, the effects of Mind Wipe last for the rest of the game.