Monstrous Creatures are towering behemoths of the battlefield, capable of unleashing immense firepower and crushing their foes in close combat.

Special Rules: A Monstrous Creature has the following special rules: [Fear], [Move Through Cover], [Relentless], and [Smash].

Shooting

  • A Monstrous Creature can fire all of its ranged weapons in the same Shooting phase, even if they are different types.
  • All weapons must target the same enemy unit.
  • They are too ferocious or single-minded to Go to Ground.

Monstrous Rampage

MONSTROUS RAMPAGE

At the end of your Charge Phase, one Monstrous Creature from your army may perform one of the following actions.

• Stomp

Make 2D6 automatic hits at Strength: User, AP: - against an enemy unit it is in base contact with.

• Titanic Duel

When targeting an enemy Monstrous Creature or Vehicle in the ensuing Fight phase, this model gains +1 Weapon Skill and D3 extra Attacks.

• Demolish

Target a building or ruin within 1". Roll a D6; on a 4+, it is demolished. Any unit inside suffers a dangerous terrain test, and the terrain feature no longer provides cover.

Massive Target (Vulnerability)

The sheer size of a Monstrous Creature makes high-strength weaponry particularly devastating.

  • When a Monstrous Creature fails an armour or invulnerable save against a wound:
    • It suffers 2 wounds if the attack's Strength is 2 or more points higher than its Toughness.
    • It suffers 3 wounds if the attack's Strength is 4 or more points higher than its Toughness.