User contributions for Talonsin

A user with 482 edits. Account created on 16 July 2024.
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9 August 2024

  • 20:5620:56, 9 August 2024 diff hist +1,449 SHOOTING PHASE→‎Overwhelming Damage Tag: Visual edit
  • 20:5020:50, 9 August 2024 diff hist +369 SHOOTING PHASE→‎IGNORING WOUNDS Tag: Visual edit
  • 20:3820:38, 9 August 2024 diff hist +1,976 N Gargantuan & Flying Gargantuan CreaturesCreated page with "'''Gargantuan Creatures are of such immense size that they can take on entire armies. They tower over the battlefield, making the ground shudder as they advance upon the foe, crushing lesser creatures beneath their feet as they lumber forwards. Only the Tyranids use such creatures as a matter of course, but there are numerous examples of Gargantuan Creatures found across the galaxy, including the mighty Squiggoths goaded into battle by some Ork tribes.''' Gargantuan Cre..." current Tag: Visual edit
  • 20:3720:37, 9 August 2024 diff hist +6,065 N Flying Monstrous CreatureCreated page with "'''Flying Monstrous Creatures are massive winged monstrosities that are essentially ferocious living aircraft.''' Flying Monstrous Creatures are Monstrous Creatures that have a number of additional rules. ---- == Deployment == A Flying Monstrous Creature that is deployed at the start of the game starts in Gliding mode. If a Flying Monstrous Creature is kept as Reserves then, as soon as it enters play, you must declare whether it is in Swooping or Gliding mode. If a Fly..." current Tag: Visual edit
  • 20:3320:33, 9 August 2024 diff hist +709 N Monstrous CreatureCreated page with "'''Some creatures are just too big to fit into the ordinary Infantry unit category. These are towering giants that are capable of crushing a tank – like the Tyranid Carnifex, a creature bioengineered and evolved to become a living battering ram. While Monstrous Creatures use many of the Infantry rules, their size and destructive capability make them a lot more dangerous.''' ---- == Shooting == Monstrous Creatures can fire all of their weapons each Shooting phase – t..." Tag: Visual edit
  • 20:3220:32, 9 August 2024 diff hist +487 N CavalryCreated page with "'''This category covers warriors with a living mount. When closing on their enemies, such troops are able to move at far greater speeds than warriors on foot, and as such, are able to launch deadly charges and counter-charges.''' ---- == Movement == Cavalry are not slowed down by difficult terrain (even when charging). However, Cavalry models treat all difficult terrain as dangerous terrain instead. ---- == Special Rules == Cavalry have the Fleet and Hammer of Wrath sp..." current Tag: Visual edit
  • 20:3120:31, 9 August 2024 diff hist +246 N BeastsCreated page with "'''Beasts are savage and swift-moving creatures.''' ---- == Movement == Beasts are not slowed by difficult terrain (even when charging) and automatically pass Dangerous Terrain tests. ---- == Special Rules == Beasts have the Fleet special rule." current Tag: Visual edit
  • 20:3120:31, 9 August 2024 diff hist +1,546 N Jet Pack UnitsCreated page with "{| class="wikitable" |'''Jet packs are designed to provide stable firing platforms rather than a means of getting into close combat. As with Jump units, ‘Jet Pack’ is not a classification in and of itself. Instead, you’ll find it occurs in addition to another – Jet Pack Infantry, for example. If no such distinction is made in a unit entry, treat the model as Jet Pack Infantry.''' ---- == Movement == Jet Pack units can move as normal models of their type or use t..." current Tag: Visual edit
  • 20:2920:29, 9 August 2024 diff hist +1,933 N Jump UnitsCreated page with "'''Jump units are equipped with jump packs, wings, teleport devices or other means of moving quickly over short distances. Unlike most other unit type categories, ‘Jump’ is not a classification in and of itself. Instead, you’ll find it occurs before another category – commonly Infantry, sometimes Monstrous Creatures and perhaps, rarely, other things. Jump units therefore share two sets of rules, the Jump unit rules, and those of their base type. Jump Infantry wou..." current Tag: Visual edit
  • 20:2720:27, 9 August 2024 diff hist +3,553 N ArtilleryCreated page with "{| class="wikitable" |'''Some weapons are so large and cumbersome that they are usually mounted on vehicles, but are sometimes utilised by Artillery teams on foot, particularly if the battlefield’s terrain is not suitable for vehicles. These mighty Artillery weapons are mounted on wheeled supports or on anti-grav platforms, as they are simply too heavy to lug across a battlefield.''' ---- == The Unit == Artillery units consist of a number of crew models and the gun mo..." current Tag: Visual edit
  • 20:2520:25, 9 August 2024 diff hist +1,738 N Bikes and JetbikesCreated page with "'''Units mounted on Bikes excel at vanguard strikes. They are able to use their fast speed to strike deep into enemy territory, complete their mission and escape before an enemy is able to react. These warriors are often regarded as dangerously hot-headed risk-takers, but their effectiveness cannot be denied.''' ---- == Armoured Steed == Bike and Jetbike riders benefit from an increase to their Toughness characteristic by 1. If the Bike or Jetbike is part of the model..." current Tag: Visual edit
  • 20:2220:22, 9 August 2024 diff hist +548 N InfantryCreated page with "'''Infantry units include all types of foot soldiers, whether human or alien. A typical unit of Infantry is between five and ten models strong but they can be much larger.''' In rare cases, an Infantry unit may comprise only a single model. Infantry are fairly slow moving, but can cross almost any terrain (given enough time) and make the best use of cover to avoid enemy fire. Infantry are the most common and dependable units in Warhammer 40,000. As the bulk of the rule..." current Tag: Visual edit
  • 20:2220:22, 9 August 2024 diff hist +1,279 N UNIT TYPE RULESCreated page with "'''This section describes the different types of units that can wage war in the 41st Millennium and the rules you will need to use them.''' So far, we’ve discussed the basic rules as they pertain to Infantry, the most important and common unit type in the Warhammer 40,000 game. However, whilst the definition of Infantry is incredibly broad (it can cover anything from the most diminutive Gretchin to the mightiest Space Marine), it’s not enough to capture the full var..." current Tag: Visual edit
  • 20:1920:19, 9 August 2024 diff hist −49 Core McEdition Rules→‎CORE WARLORD TRAITS Tag: Visual edit
  • 19:0919:09, 9 August 2024 diff hist +10 AELDARI→‎FIRESABRE Tag: Visual edit
  • 19:0819:08, 9 August 2024 diff hist +44,364 N Aeldari DatasheetsCreated page with " == HQ == === Asurmen === {| class="wikitable" |'''220''' | {| class="wikitable" | {| class="wikitable" | |'''M''' |'''WS''' |'''BS''' |'''S''' |'''T''' |'''W''' |'''I''' |'''A''' |'''Ld''' |'''Sv''' |'''Unit Type''' | |- |Asurmen |7" |7 |7 |4 |4 |7 |7 |6 |10 |2+ |Infantry (Character) | |} |} '''Unit Composition:''' 1 (Unique) |} {| class="wikitable" | {| class="wikitable" |'''Wargear:''' |- |• Phoenix armour |- |• Twin-linked avenger shuriken catapult |- |• Plasm..." Tag: Visual edit
  • 18:4718:47, 9 August 2024 diff hist +13,275 N Aeldari USRsCreated page with " === Acrobatic === A unit that consists entirely of models with this special rule adds 3" to its maximum move distance when it Runs and when it makes charge moves. Furthermore, models with this special rule do not suffer the Initiative penalty for charging enemies through difficult terrain. ---- === Aerobatic Grace === A model with this special rule has a 4+ cover save unless it remained stationary in its previous Movement phase. ---- === Assured Destruction === Models..." Tag: Visual edit
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