ADEPTUS ASTARTES

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"They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them and in the furnace of war I shall forge them. They shall be of iron will and steely sinew. In great armour I shall clad them and with the mightiest weapons shall they be armed. They will be untouched by plague or disease; no sickness shall blight them. They shall have such tactics, strategies and machines that no foe will best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines...and they shall know no fear."

— The Emperor of Mankind

Space Marines are the Emperor's fury made manifest.

The Adeptus Astartes (commonly known as Space Marines, and colloquially as Angels of Death) are one of the most elite and feared fighting forces in the Imperium of Man. The primary unit of organisation in the 41st millenium is the Chapter, a self-contained army fully equipped with its own transport, non-combatant support staff, etc. There are around a thousand Chapters, each comprising a thousand Space Marines. There are far too few Space Marines to form the Imperium's main military forces; instead they operate as highly mobile strike forces. They are entrusted with the most dangerous missions, such as lightning raids behind enemy lines, infiltration, and tunnel fighting. Through selection, training, and conditioning, Marines are physically, mentally, and spiritually superior to any other Imperial soldier.

ASTARTES DATASHEETS

Astartes Special Rules

Combat Doctrines

When the Adeptus Astartes fight alongside their battle brothers they employ a strict set of combat doctrines.

If your army is Battle-forged and is composed of Adeptus Astartes units, those units gain a bonus (see below) depending on which combat doctrine is active for your army. You can activate any of the doctrines below, but only once per game, and can only activate one doctrine a turn. The benefits of the doctrine last until the end of the turn.

  • DEVASTATOR DOCTRINE: Affected models can re-roll To Hit rolls of 1 for weapons with either the Heavy or Ordinance keywords.
  • TACTICAL DOCTRINE: Affected models can re-roll To Hit rolls of 1 for any weapon firing Rapid Fire, or Assault keywords.
  • ASSAULT DOCTRINE: Affected models can re-roll To Hit rolls of 1 for weapons in close-combat, as well as Pistol keywords.

And They Shall Know No Fear

The Space Marines of the Adeptus Astartes stand unafraid before the greatest terrors of the galaxy.

When a Morale or LD test is taken for this unit, you can re-roll one or both of the dice results.

Combat Squads

It is sound doctrine for Space Marine units to remain flexible, splitting into two entities as the tactical situation dictates.

A full strength, ten-man unit with this special rule can break down into two five-man units, called combat squads, considered to be two five-man squads of the same type. For example, a ten-man Tactical Squad can split into two five-man Tactical Squads using the Combat Squads special rule.


SPACE MARINES WARLORD TRAITS

If an ADEPTUS ASTARTES CHARACTER model is your WARLORD, you can use the Space Marines Warlord Traits table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one. If you wish, instead of selecting a Warlord Trait from either of the tables below, you can select a Chapter Warlord Trait for your WARLORD, but only if they are from the relevant Chapter.

When you have determined a Warlord Trait for an ADEPTUS ASTARTES CHARACTER model, replace all instances of the <Chapter> keyword in their Warlord Trait (if any) with the name of the Chapter that your model is drawn from.

1 FEAR MADE MANIFEST (AURA)

The Emperor’s enemies quail beneath this champion’s wrathful gaze.

While an enemy unit is within 6" of this WARLORD:

  • Subtract 1 from the Leadership characteristic of models in that unit.
  • Each time a LEADERSHIP test is taken for that unit, subtract 1 from that LEADERSHIP test.
2 THE IMPERIUM’S SWORD

This warlord hurls himself forwards with unbridled ferocity, cutting down the foe like a reaping whirlwind.

  • You can re-roll charge rolls made for this WARLORD.
  • Each time this WARLORD fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to its Strength and Attacks characteristics.
3 IRON RESOLVE

Faith and duty drive this warlord relentlessly onwards as he shrugs off injuries that would lay lesser warriors low.

  • Add 1 to the Wounds characteristic of this WARLORD.
  • Your WARLORD gains the Feel No Pain special rule.
4 CHAMPION OF HUMANITY

This commander has slain enemy generals beyond counting.

  • Each time this WARLORD fights, if it is within Engagement Range of any enemy CHARACTER units, then until that fight is resolved, add 1 to this Warlord’s Attacks characteristic.
  • Each time this WARLORD makes a melee attack against a CHARACTER unit, you may re-roll wound rolls of 1.
5 STORM OF FIRE (AURA)

This warlord expertly guides his warriors’ fire.

While a friendly <CHAPTER> unit is within 6" of this WARLORD, each time a model in that unit makes a ranged attack, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1.

6 RITES OF WAR (AURA)

This commander and his warriors have vowed to secure victory.

While a friendly <CHAPTER> unit is within 6" of this WARLORD, that unit has the Objective Secured keyword.

CHAPTER RELICS

If your army is led by an ADEPTUS ASTARTES WARLORD, you can, when mustering your army, give one of the following Chapter Relics to an ADEPTUS ASTARTES CHARACTER model from your army. Named characters and VEHICLE models cannot be given any of the following Relics.

When a model from your army is given a Chapter Relic, replace all instances of the <CHAPTER> keyword in that Relics rules (if any) with the name of the Chapter that your model is drawn from.

Note that some Relics replace one of the models existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Chapter Relics your models have on your army roster.


BELLICOS BOLT RIFLE

The forge world of Bellicos was a hidden weapons-testing facility given dispensation to practise near heretical levels of technological innovation. Before it was swallowed by the Great Rift, the planet managed to dispatch a single cargo hauler containing prototype bolt rifles of an incredibly advanced pattern. These weapons are regarded with a borderline religious reverence for their bellicose lethality, and to wield one is considered a paramount honour.

This Relic replaces a bolter and has the following profile:

WEAPON RANGE TYPE S AP
Bellicos bolt rifle 24" Assault 5 5 4

BENEDICTION OF FURY

Borne on a dozen bloody and hard-fought crusades, this weapons unique empathokinetic circuitry has absorbed the bellicosity and righteous wrath of every Chaplain who has ever wielded it. As a result, it now strikes with the force of a thunderbolt. CHAPLAIN model only.

This Relic replaces a Crozius Arcanum and has the following profile:

WEAPON RANGE TYPE S AP
Benediction of Fury Melee Melee +2 3
Abilities: [DEVASTATING WOUNDS]

GHOSTWEAVE CLOAK

Hand-stitched by blinded servitors and anointed with the distilled blood of a thousand sentries who failed at their posts, this cloak contains strands of mnemothread spun from a thrice-blessed dataloom imbued with obfuscatory data-spirits. It throws up a field of techno-spiritual dissonance that veils its wearer from sight and sensors, allowing them to slip across the battlefield like a wraith.

  • Each time the bearer makes a Normal Move, Advances or Falls Back, it can move across models as if they were not there.
  • Each time an attack is made against the bearer, subtract 1 from that attacks hit roll.

LAMENT

Dark rumours abound that this weapon is so cruel of essence that those who wield it doom themselves as surely as those who fall under their sights. It is telling of the Space Marines’ selfless courage that they utilise the weapon regardless.

This Relic replaces a bolter and has the following profile:

WEAPON RANGE TYPE S AP
Lament 36" Heavy 1 5 3
Abilities: [PRECISION SHOTS]

PRIMARCH’S WRATH

The ancient boltgun known as the Primarch’s Wrath is believed to have come from the personal weapons collection of Roboute Guilliman himself. Perhaps the finest example of its kind ever crafted, it has dispensed thunderous death to the foes of Mankind for millennia. Chased in Theldrite moonsilver and inscribed in microscopic lettering with every treatise on tactics that Guilliman ever penned, this weapon’s quality is such that it allows its wielder to sweep away great swathes of the enemy with a storm of armour-piercing, fragmenting bolts.

This Relic replaces a boltgun, master-crafted boltgun or special issue bolt carbine and has the following profile:

WEAPON RANGE TYPE S AP
Primarch’s Wrath 24" Rapid Fire 3 4 5
Abilities: [SUSTAINED HITS 2]

PURGATORUS

This bolt pistol is a true work of the artificers art. Since its forging in M35, many battle-brothers have used the pistol to purge traitors, tyrants and heretics from the Emperor’s realm. The weapon’s machine spirit is wrathful, its aim inescapable; in many ways, Purgatorus epitomises the very warriors who wield it.

This Relic replaces a bolt pistol, heavy bolt pistol, master-crafted special issue bolt pistol or absolvor bolt pistol and has the following profile:

WEAPON RANGE TYPE S AP
Purgatorus 18" Pistol 3 4 5

RELIQUARY OF GATHALAMOR

By the time the Indomitus Crusade reached the world of Gathalamor, daemonic hordes had already carved a bloody path across much of the planet. Its final defence was led by Knight Centura Ordela Grendoth, whose null-field was anathema to the warp creatures. Gathalamor was liberated by Guilliman, but Grendoth was slain in the battle. Her bones have since been placed inside a reliquary that now possesses a fraction of her power.

The bearer has the following ability:

Reliquary of Gathalamor (Aura): While an enemy PSYKER unit is within 18" of the bearer, subtract 1 from WARP CHARGE generation rolls taken for that unit, and each time a Psychic test is failed for that unit, roll one D6: on a 4+, that unit suffers a Perils of the Warp result.

STANDARD OF THE EMPEROR ASCENDANT

Woven from threads of spun adamantine in the early days of the Unification of Terra, this banner was carried at the head of the Emperors guard. It is said that its constant proximity to the Master of Mankind has imbued within it indelible traces of his psychic signature. Whatever the truth of this, its presence is a constant inspiration to those loyal to the Emperors cause, instilling them with valour and determination even as their foes quail in its presence.

ANCIENT model only.

  • Add 3" to the range of the bearer’s Astartes Banner ability.
  • Friendly <CHAPTER> units within range of the bearers Astartes Banner ability gain the [CRUSADER] special rule.

TEETH OF TERRA

The origins of the Teeth of Terra lie shrouded in mystery. Mentions of this large, obsidian-toothed chainsword can be found dotted throughout the histories of many Space Marine Chapters, yet the weapon itself can be traced to no artisans hand, nor can it be found in any Chapter’s Armoury save in times of the greatest need. What is certain is that, when wielded in battle by a true hero of the Imperium, the Teeth of Terra strikes with the force of a thunderbolt, leaving a bloody trail of broken bodies in its wake.

This Relic replaces an Astartes chainsword and has the following profile:

WEAPON RANGE TYPE S AP
Teeth of Terra Melee Melee +1 5
Abilities: [SUSTAINED HITS 1]

THE ARMOUR INDOMITUS

The Armour lndomitus was forged long before the Horus Heresy. Unlike the plasteel and ceramite of normal power armour, the artefact is made from plates of raw adamantine, making it all but unbreachable by conventional weaponry. When rained upon with heavier fire, the Armour lndomitus manifests a shimmering force field, the secrets of which have long been lost to modern artificers.

  • Add 1 to the Wounds characteristic of the bearer.
  • The bearer has a Save characteristic of 2+.
  • Once per battle, before making a saving throw for the bearer, it can activate its armour’s force field. If it does, then until the end of the phase, the bearer has a 3+ invulnerable save.

THE BURNING BLADE

This ancient broadsword is so large and dense that no mere Human could lift it, let alone wield it in battle. It was recovered from the wreckage of Horus’ battle barge, the only unblemished artefact in a chamber crawling with the filthy taint of Chaos. Some artificers have posited that it is the Master of Mankind’s greatness that shines out from its sacred steel. In the heat of battle, the sword blazes so brightly that it can melt through even the thickest armour.

This Relic replaces a power sword or master-crafted power sword, and has the following profile:

WEAPON RANGE TYPE S AP
The Burning Blade Melee Melee +3 2

THE HONOUR VEHEMENT

A single stanza of script, the original of which was said to have been penned by the Emperor himself, the Honour Vehement is inscribed on thrice-blessed parchment and affixed with a purity seal upon its bearer's armour. So potent is the inspirational value of the Emperor’s own evocation that not only those who bear it, but all their battle-brothers are driven into a relentless killing fury.

The bearer has the following ability:

The Honour Vehement (Aura): While a friendly <CHAPTER> unit is within 6" of the bearer, each time that unit fights, until that fight is resolved, add 1 to the Attacks characteristic of models in that unit.

THE SHIELD ETERNAL

The Shield Eternal was a gift from Rogal Dorn to his seneschal during the dark days of the Horus Heresy. This magnificently worked storm shield is a bulwark against which all the wrath of a hateful galaxy can crash. Its warding powers turn aside the maleficent attentions of the witch and the daemon, safeguarding its wearer from mortal blows and perfidious warpcraft alike.

This Relic replaces a storm shield, relic shield or combat shield.

  • The bearer has a 4+ invulnerable save.
  • The model gains the Feel No Pain special rule.

THE VOX ESPIRITUM

Developed by Archmagos Cawl, the Vox Espiritum is a powerful neural amplifier that causes its wearer’s voxed utterances to resonate on a modulated and heavily warded frequency. Though still highly experimental and not altogether safe, it allows its user to project their bellowed commands - and sometimes even unspoken mental imperatives - directly into the minds of friend and foe alike.

Add 3" to the range of the bearer’s aura abilities (to a maximum of 9"). This does not increase the range of aura abilities that are psychic powers.

TOME OF MALCADOR

Malcador the Sigillite was the trusted aide of the Emperor himself. The most potent Human psyker of the time, the tome he penned on the nature of reality enhances the mind of the reader.

LIBRARIAN model only.

The bearer knows one additional psychic power from any discipline it has access to.