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Welcome to the wiki for Sector Eternum and the McEdition homebrew rules.

This wiki catalogues our dudes fluff and the worlds of Eternum, with maps and background fluff and rules for the McEdition. If you somehow found this and aren't one of us, you're welcome to use whatever you want or contribute, but keep in mind - McEdition is designed for fun first and foremost and is not a WAAC/competative or balanced ruleset. If you want super competitive balance you won't find it here, but if you want a fun rule set you will.

Get Started

Fluff:

Eternum Map

Worlds of Eternum

Armies of Eternum

Fleets of Eternum

Wars of Eternum

Characters of Eternum

Rules:

Core McEdition Rules

Why make this?

We are all 40k enthusiasts who were collectively sick of the constant simplification of rules in favor of generic buffs and cards, or fun rules being removed because some twat at a tournament brought a ridiculous list. 10th edition only proved Games Workshop has absolutely no idea what they're doing anymore, from the complete axing of any Guard flavor beyond CADIA to the unbelievable over-reliance on stratagems that are completely divorced from your army to the complete dropping of xenos cause they don't sell as well as marines and no customization because wargear is too tough for the British to write rules for. That's not to say we're 100% grogs who think nothing good ever came of 8+, but we realize there is a middle ground between 7th's super overpowered detachments and 10th's complete sanitation. We dearly hope GW gets their asses out of their head and returns to the roots that made 40k the game and setting we all love, but at this rate they'll sell approved pre-painted miniatures and send a death squad to anybody who uses their own regiments or chapters and 11th will be a card game a la pokemon.

Fluff wise, the lore has increasingly gone in the direction of 'marvelification' where armies are dropped in favor of superhero characters. It's no longer about the robotic Mechanicus of Mars or an Imperial Guard regiment or Chapter, but instead Cawl or Lady Creed saves the day and those dastardly Chaos villains will strike again! Then the xenos get one page where they're used to show how ultrasuperkillbadassmegafastcoolman the new Character^TM is. That's not 40k. Nor is a magic chaos ray that turns people into traitors, or more primarchs waking up from their naps or the Imperium beating the heckin' chaos meanies through love and friendship. 40k is about your dudes, our dudes, the armies themselves in an unbelievably hellish galaxy. Characters can add flavor to armies, but it should never be the other way around.

Eternum's wars will never completely change the galaxy, and that's a good thing. Some people like super massive events that completely change everything, but that doesn't work for 40k. That doesn't mean you can't have big wars or fight meaningful battles over planets in Eternum, in fact it's more meaningful since your campaign and army can decide the fate of the planet you're fighting over! It's constrained but meaningful, which captures the soul of why we love this game.

In our Eternum, Company Commanders can be from the regiment they're from and not Cadian, you can have a custom wargear Chapter Master or Captain who is blinged out, or whatever else you want. If you want to tweak the rules, do it, contribute if you feel like it.

If you've stuck with this insanely nerd rant you're just the kind of person we want here. If you think we're wrong that's fine, we're not definitive sources on fun and don't want to tell anyone how to enjoy their game (except people who like Lady Creed and Yarrick being killed off, you can go back to RPGCodex or whatever hell hole you came from) or if you think Eternum or the rules are poorly written that's totally fine and you're probably right (most of it is the combined effort of smoke breaks or distractions from work), but it's fun for us and you should do whatever is fun for you too, not just cause some British bastards said this is the approved way to play guvnah. And lest you think we're buttheard 'mericans, some British are cool and personal favorites like Alan Bligh (RIP), Duncan Rhodes, Dan Abnett, Sandy Mitchell and the OG 40K crew, but the new GW generation is really dropping the ball.

Oh, and Leagues of Votann don't exist in Eternum either, the other Xenos deserved more models instead of reject not-squats that were designed to appeal to WAACers and whose fluff boiled down to Lmaogalaxycore shutup nerds we need higher stock prices.

See About for Licensing Issues