BIOMANCY
Biomancy
Biomancers specialise in manipulating biological energy and processes with the power of their minds. They are masters of the flesh, learning to shape and influence the physical forms of themselves, their allies or their enemies, according to their will.
Smite
(Primaris Power)
Lethal bolts of bio-lightning leap from the psyker’s fingertips, tearing his foes apart. |
Warp Сharge: 1
Smite is a witchfire power with the following profile:
Range | S | AP | Type |
18" | 4 | 2 | Assault 4 |
1
Iron Arm
By transmuting his flesh into living metal, the biomancer can wade through enemy fire unscathed and pulp skulls with his bare fists. |
Warp Сharge: 1
Iron Arm is a blessing that targets the Psyker. Whilst the power is in effect, the Psyker has +3 to his Strength and Toughness and he gains the Smash special rule.
2
Enfeeble
As the psyker channels his powers, tendrils of Warp energy lash over his victims, every caress sapping strength and vitality from their bodies. |
Warp Сharge: 1
Enfeeble is a malediction that targets a single enemy unit within 24". Whilst the power is in effect, the target unit suffers a -1 penalty to both Strength and Toughness, and treats all terrain (even open ground) as difficult terrain.
3
Life Leech
With a twist of his gnarled hands, the wrathful psyker rips the life force from his enemy, hoarding the stolen essence and using it to restore the injured flesh of his allies. |
Warp Сharge: 1
Life Leech is a witchfire power with the following profile:
Range | S | AP | Type |
18" | 6 | 2 | Assault 2 |
If Life Leech causes at least one unsaved Wound, the Psyker, or one friendly model within 6" of the Psyker, immediately regains a Wound lost earlier in the battle (up to their starting number of Wounds).
4
Warp Speed
The powers of the Immaterium flow into the psyker, heightening his speed to supernatural levels. He is a blur amongst his enemies, felling the unrighteous with blows too swift to see. |
Warp Сharge: 1
Warp Speed is a blessing that targets the Psyker. Whilst the power is in effect, the Psyker has +3 to his Initiative and Attacks and he gains the Fleet special rule.
5
Endurance
Reaching into the essence of his allies, the biomancer knits together bones, heals flesh and banishes fatigue so that they carry on the fight. |
Warp Сharge: 2
Endurance is a blessing that targets a single friendly unit within 24". Whilst the power is in effect, all models in the target unit gain the Eternal Warrior, Feel No Pain (4+) and Relentless special rules.
6
Haemorrhage
Focussing his mutant mind, the psyker reaches forth and sets a fire within his victim’s flesh. Within moments, the unfortunate foe’s blood begins to boil in its own veins, tearing him asunder as it bursts from every pore. |
Warp Сharge: 2
Haemorrhage is a focussed witchfire power with a range of 18". The target must pass two separate Toughness tests or suffer a Wound with no armour or cover saves allowed for each test that was failed. If the target is removed as a casualty, randomly select another model (friend or foe) within 2" of him. That model must pass a single Toughness test or suffer a Wound with no armour or cover saves allowed. If that model is removed as a casualty, continue the process of selecting another model and taking a single Toughness test until a either a model survives or there are no more suitable targets within range.