Discipline of Plague

Stream of Corruption

(Primaris Power)

The psyker’s maw distends wide before spewing forth a noxious stream of disease and filth that chokes and suffocates his victims.

Warp Сharge: 1

Stream of Corruption is a witchfire power with the following profile:

Range S AP Type
Template - 3 Assault 1, Poisoned (4+)

1

Debilitating Distention

At the Daemon's command, the bodies of his enemies bulge with excruciatingly painful inflammation, every fibre of their being wracked by torturous swellings.

Warp Сharge: 1

Debilitating Distention is a malediction that targets a single enemy unit within 24". Whilst the power is in effect, the target unit cannot Run, perform Sweeping Advances or fire Overwatch.


2

Plague Wind

The Daemon belches forth a wind of plague that chokes and poisons his foes.

Warp Сharge: 1

Plague Wind is a witchfire power with the profile below. It has no effect on vehicles.

Range S AP Type
12" 1 2 Assault 1, Large Blast, Poisoned (4+)

3

Miasma of Pestilence

The daemonic followers of Nurgle use their Warp gifts to surround themselves with ghastly, vomit-inducing odours that cripple nearby foes.

Warp Сharge: 1

Miasma of Pestilence is a blessing that targets the Psyker. At the start of each Fight sub-phase whilst this power is in effect, roll a D3. Until the end of the phase, all enemy units locked in close combat with the target or his unit suffer a penalty to their Weapon Skill and Initiative characteristics equal to the result.


4

Rancid Visitations

The psyker reaches out a clawed hand from which drifts a vile cloud of Warp-spores. Enemies engulfed by this cloud are seized by a terribly contagious infection that blackens their flesh and rots their organs to sludge.

Warp Сharge: 2

Rancid Visitations is a nova power with a range of 12". Each target unit must pass a Toughness test or suffer a Wound with no armour or cover saves allowed.

If a model is slain, its unit must pass another Toughness test or suffer an additional Wound with no armour or cover saves allowed. Repeat this process until a Toughness test is passed or the unit is destroyed.


5

Final Decomposition

The Daemon forces the energies of decay deep into his victims body, causing internal organs to liquify and gush forth from every orifice in a revolting torrent. Only the most stalwart and resolute foe can withstand such punishing physical trauma for more than a few fleeting heartbeats.

Warp Сharge: 2

Final Decomposition is a focussed witchflre power with the profile below. It has no effect on vehicles.

Range S AP Type
12" * 2 Assault 1, Ignores Cover, Instant Death, Internal Liquefaction

Internal Liquefaction: Instead of rolling To Wound normally for a model hit by this attack, its controlling player must roll a D6. If the result is higher than the number of Wounds the target has remaining, it suffers 1 Wound resolved using the profile above.


6

Putrescent Vitality

Beseeching Grandfather Nurgle for aid, the Daemon calls forth the blessing of the Lord of Decay to invigorate the plague-ridden bodies of his followers. Perverse vigour floods through atrophied limbs, leathery hides thicken into flabby rolls, and fresh crops of mucus-thick boils and buboes blossom.

Warp Сharge: 1-3

Putrescent Vitality is a blessing that targets a single friendly unit with the Daemon of Nurgle special rule within 24". Each time this psychic power is used, choose whether it will have a Warp Charge cost of 1, 2 or 3. Whilst this power is in effect, add 1 to the Toughness characteristic of all models in the target unit for each point of Warp charge that it cost to manifest.