Drukhari Haemonculus Covens

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Coven of Twelve

Gruesome masters of up-close butchery, the Coven of Twelve engage in escalating acts of inventive misery and violence.

OBSESSION: BUTCHERS OF FLESH

The practice of internecine assassinations that exists amongst the Coven of Twelve ensures that weapons and wits are kept razorsharp at all times, and only those members who exist in a state of hyperawareness - keeping a meticulously honed blade nearby at all times - survive long.

  • Each time a model with this Obsession makes an attack with a melee weapon (excluding Relics), improve the Armour Penetration characteristic of that attack by 1.
  • If a unit with this Obsession is performing an action, it can still make attacks with ranged weapons without that action failing.

WARLORD TRAIT: SCARLET EPICUREAN The Haemonculi of the Coven of Twelve have been slain and resurrected so many times that there are few methods of death they are not intimately familiar with. Unless they wish to experience a new fatality, they are notoriously difficult to kill. The first time this model dies, roll a d6. On a 3+, set that model up as close to its original position as possible and outside engagement range with its full wounds remaining.


RELIC: THE FLENSING BLADE

This blade allows its wielder to expertly carve samples of skin, fat and musculature from their victims for experimentation. COVEN OF TWELVE HAEMONCULUS model equipped with Haemonculus tools only. This Relic replaces Haemonculus tools and has the following profile:

WEAPON RANGE TYPE S AP
The Flensing Blade Melee Melee User -2
Abilities: Poisoned Weapon (2+), Precision Hits

The Dark Creed

Breaking the enemy’s spirits is but the opening salvo for the members of the Dark Creed.

OBSESSION: DISTILLERS OF FEAR

The Coven of the Dark Creed has perfected every method of inducing fear, and their mere presence fills the mind with nightmarish dread. Units with this Obsession have the following abilities:

  • Aura of Terror: While an enemy unit is within 6" of a unit with this Obsession, subtract 2 from the Leadership characteristic of models in that unit.
  • Each time you make a melee attack for a unit with this Obsession that targets a unit with a Leadership characteristic that is equal to or lower than the attacking units Leadership characteristic, add 1 to that attack’s hit roll.

WARLORD TRAIT: FEAR INCARNATE The twisted Haemonculi of the Dark Creed have orchestrated the terror of others for so long that they exude an insanity-inducing aura. The sight of them is enough to drive their foes into such depths of despair that their hearts stop beating. At the end of your Movement phase, you can select one enemy unit within 9" of this WARLORD and roll 3D6: if the result is greater than the enemy units Leadership characteristic, until the start of your next Movement phase, that enemy unit cannot perform actions (if that unit is currently performing an action, it immediately fails), and it loses the Objective Secured ability.

RELIC: SPIRIT-STING The needles fired by Spirit-sting are loaded with dew collected from a sconce at the bottom of the Chasm of Echoes. When injected, it causes the victims fears to manifest physically, bursting from their brain. DARK CREED Haemonculus with stinger pistol only. Spirit-sting replaces the bearer’s stinger pistol and has the following profile:

WEAPON RANGE TYPE S AP
Spirit-sting 12" Pistol 3 2 3
Abilities: Poisoned Weapon (2+). Each time an attack is made with this weapon, invulnerable saving throws cannot be taken against that attack.

The Prophets of Flesh

No sadistic art is beyond the ken of these fleshcrafters and their countless, mutilated thralls.

OBSESSION: CONNOISSEURS OF PAIN

The Prophets of Flesh have modified their own bodies and those of their servants to an extraordinary extent - so much so that few weapons their enemies bring to bear against them can inflict damage greater than that they have already endured.

  • At the start of your Command phase, each CHARACTER, GROTESQUES or MONSTER unit with this Obsession regains 1 lost wound.
  • Each time an attack is made against a unit with this Obsession, unless that attack has a Strength characteristic of 8 or more, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.

WARLORD TRAIT: DIABOLICAL SOOTHSAYER Many Haemonculi of the Prophets of Flesh dabble in soothsaying. The insights they gain by doing so allow them to modify their own bodies in preparation, either to foil a foreseen blow or to ensure the death of one who fate sought to spare. After this model is set up on the battlefield for the first time, choose one of the below:

  • Until the end of the battle, add 1 to this WARLORD’s Toughness and Wounds characteristics.
  • Until the end of the battle, add 1 to this WARLORD’s Movement and Attacks characteristics.

RELIC: THE VEXATOR MASK

Fashioned from the flayed face of a Shadowseer, this mask plays tricks on the mind. The moment of hesitation this affords is enough for the wearer to plunge a surgical blade into the gawping viewers heart. PROPHETS OF FLESH HAEMONCULUS model only.

  • Enemy units cannot fire Overwatch at the bearer.
  • At the start of the Fight phase, you can select one enemy unit within 3" of the bearer. That unit sets its Initiative characteristic to 1.

Other Covens

If your chosen Coven does not have an associated Coven Obsession, you must instead create their Coven Obsession by selecting two of the Obsessions from the lists below. An All-consuming Obsession counts as two selections.

Artists of the Flesh (All-consuming)

The surgeon-artisans of this Coven are true masters of their craft. The sickening products of depraved laboratories, they emerge tougher and more resilient than their rivals. Each time an attack is allocated to a model with this Obsession (excluding VEHICLE models), unless that attack has a Strength characteristic of 8 or more, the model adds 1 to any saving throws against this attack.

Dark Harvest

This Coven waits with the patience of a spider before descending on its victims in great force to gather a harvest of terror and flesh. Models with this obsession receive the Hammer of Wrath special rule.

Dark Technomancers (All-consuming)

The products of this Coven are highly sought after, their baleful technologies drawing upon the more unstable and destructive energies of the galaxy. Judged alongside such gloriously potent carnage, Haemonculi care little about the risk to their own thralls. Each time a unit with this Obsession is selected to shoot, you can enhance any or all ranged weapons models in that unit are equipped with. If you do so, until the end of the phase, each time an attack is made with an enhanced weapon, add 1 to that attack’s wound roll and AP, but that attack’s hit roll cannot be re-rolled. If any unmodified wound rolls of 1 are made for attacks with an enhanced weapon, the bearer’s unit suffers 1 wound after shooting with this weapon (Armor saves and Invulnerable saves cannot be taken). If the bearer is a VEHICLE or MONSTER model, it suffers D3 wounds instead.

Experimental Creations

To a greater extent than other Haemonculi, the rulers of this Coven repeatedly experiment on their followers and even themselves. Test subjects are often intravenously fed varieties of strength-enhancing concoctions with which to tear into the enemy - to the delight of their masters. Add 1 to the Strength characteristic of models with this Obsession.

Hungry for Flesh

The Haemonculi of this Coven are consumed with the need to sate their appetite for fresh flesh - either to gorge themselves or experiment upon it, according to each individual’s whim. You can re-roll charge rolls made for units with this Obsession.

Masters of Mutagens

Fascination with the fragility of their foes’ genetic structures drives this Coven. Crafting horrific poisons, the Haemonculi put these to spectacular use on the battlefield, the most innocuous wound leading to rapid and explosive mutations. Each time a model with this Obsession makes a melee attack with a poisoned weapon (excluding Relics) that targets a unit that is not a VEHICLE or TITANIC, an unmodified hit roll of 6 automatically wounds the target.

Obsessive Collectors

The members of this Coven compulsively collect samples of all the many races of the galaxy. Their followers absorb fluids and other substances from their defeated foes, invigorating their own ravaged forms. Each time an enemy unit is destroyed by a melee attack made by a unit with this Obsession, a model in that attacking unit can regain D3 lost wounds. Each model can only be healed once per turn. If the attacking unit is a WRACK unit, D3 destroyed models can be added back to the unit. These models can only be set up within Engagement Range of enemy units that are already within Engagement Range of this unit and no longer count as having been destroyed for the purposes of Morale tests this turn.

Enhanced Sensory Organs

This Coven have replaced their sensoria with knotted bundles of fleshy ganglia. Unhindered even by their thralls’ impassive masks, the arcane perception they grant ensures no prey can hide from them. Each time a model with this Obsession makes an attack, those attacks receive the Ignores Cover special rule.

Splinter Blades

Each cut made by a member of this Coven leaves a series of vibrating shards in the victim’s flesh, agitating the skin around the wound and ensuring their foe bleeds out all the faster. Each time a model with this Obsession makes an attack with a melee weapon, those attacks receive the Sustained Hits 1 special rule.