SINISTRUM DISCIPLINE
Sinistrum Discipline
Fury of the Gods
(Primaris Power)
The Sorcerer conjures a shimmering sphere of dark energy, pouring his hate and spite into the crackling orb before hurling it through his foes with sledgehammer force. |
Warp Сharge: 1
Fury of the Gods is a witchfire power with the following profile:
Range | S | AP | Type |
18" | 5 | 3 | Assault 1, Blast |
1
Warp Fate
Ripping aside the veil of time and space, the Sorcerer grasps the strands of fate and wrenches them into new configurations. Every pluck and twist changes fate in the Sorcerer’s favour. |
Warp Сharge: 2
Warp Fate is a blessing that targets the Psyker’s unit. Whilst the power is in effect, the Psyker and his unit can re-roll all failed saving throws.
2
Empyragheist
Using his own soul as a lure, the Sorcerer draws a formless Warp predator near before shackling its essence and hurling it forth to rip and tear its way through his foes. |
Warp Сharge: 1
Empyragheist is a beam with the following profile:
Range | S | AP | Type |
20" | 6 | 4 | Assault 1, Pinning |
3
Armour of Hatred
The Sorcerer turns his mind inwards, to the boundless hatred and vitriol that fester in his soul. Drawing upon that dark wellspring, he fashions a jagged psychic shield against his foes’ powers. |
Warp Сharge: 1
Armour of Hatred is a blessing that targets the Psyker. Whilst the power is in effect, all friendly units within 12" of the Psyker have the Fearless and Adamantium Will special rules. In addition, whilst this power is in effect, all friendly units within 12" of the Psyker have a 4+ invulnerable save against any Wounds caused by witchfire powers.
4
Diabolic Strength
The unholy energies of Chaos flow through the Sorcerer, swelling his frame with the strength to tear a tank in two. |
Warp Сharge: 1
Diabolic Strength is a blessing that targets the Psyker. Whilst the power is in effect, add 2 to the Psyker’s Strength, Toughness, Initiative and Attacks.
5
Warp Lure
The Sorcerer focuses his energies upon the soul of a psychic foe, ripping away his enemy’s defences and illuminating their presence in the Warp to draw down a lethal daemonic feeding frenzy. |
Warp Сharge: 1
Warp Lure is a malediction that targets an enemy Psyker within 24". The Psyker manifesting this power rolls two dice and adds their Mastery Level to the highest result. The other Psyker rolls a single dice and adds their Mastery Level to the result.
If the enemy Psyker’s result is higher, there is no effect.
If the scores are drawn, or your result is higher than the enemy Psyker’s, the target suffers a Wound with no saves of any kind allowed and, whilst this power is in effect, can only successfully manifest Warp Charge points on the roll of a 6.
Finally, if your result is at least 3 points higher than that of the enemy Psyker’s, then they also lose a randomly chosen psychic power - they cannot use it for the rest of the battle.
6
Death Hex
Chanting unholy curses, the Sorcerer places a dire hex upon his enemies. Defensive wards and energised shields flicker and fail, leaving the foe exposed to the grasping claws of death. |
Warp Сharge: 2
Death Hex is a malediction that targets an enemy unit within 24". Whilst the power is in effect, all models in the target unit suffer a -2 penalty to any invulnerable saves they have. This is cumulative with any other modifiers to a model’s invulnerable save, but cannot make it worse than 6+.