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  • 19:20, 19 June 2025Talonsin/darkangels.css (hist | edit) ‎[0 bytes]Talonsin (talk | contribs) (Talonsin created the page Talonsin/darkangels.css using a non-default content model "Sanitized CSS": formatting)
  • 19:07, 19 June 2025Dark Angels (hist | edit) ‎[2,451 bytes]Talonsin (talk | contribs) (Created page with "thumb|right|alt=DarkAngelsIntercessor|The Dark Angels are considered amongst the most powerful and secretive of the Loyalist Space Marine Chapters. They were the Ist Legion of the original 20 Space Marine Legions to be created during the First Founding of the 30th Millennium.")
  • 17:48, 18 June 2025ASTARTES DATASHEETS (hist | edit) ‎[77,736 bytes]Talonsin (talk | contribs) (Created page with " == HQ == === Captain === {| class="wikitable" |'''90''' | {| class="wikitable" | {| class="wikitable" | | |'''WS''' |'''BS''' |'''S''' |'''T''' |'''W''' |'''I''' |'''A''' |'''Ld''' |'''Sv''' |'''Unit Type''' | |- | |Captain |6 |5 |4 |4 |3 |5 |3 |10 |3+ |Infantry (Character) | |- | |Chapter Master |6 |5 |4 |4 |4 |5 |4 |10 |3+ |Infantry (Character) | |} |} '''Unit Composition:''' 1 Captain |} {| class="wikitable" | {| class="wikitable" |'''Wargear:''' |- |• Bolt pistol...") Tag: Visual edit
  • 16:05, 3 March 2025Grey Knights Datasheets (hist | edit) ‎[31,074 bytes]Talonsin (talk | contribs) (Created page with " == HQ == === Brother-Captain === {| class="wikitable" |'''150''' | {| class="wikitable" | {| class="wikitable" | |'''M''' |'''WS''' |'''BS''' |'''S''' |'''T''' |'''W''' |'''I''' |'''A''' |'''Ld''' |'''Sv''' |'''Unit Type''' |- |Brother-Captain |5" |6 |5 |4 |4 |3 |5 |3 |10 |2+ |Infantry (Character) |- |Grand Master |5" |6 |5 |4 |4 |3 |5 |4 |10 |2+ |Infantry (Character) |} |} '''Unit Composition:''' 1 Brother-Captain |} {| class="wikitable" | {| class="wikitable" |'''War...") Tag: Visual edit
  • 15:09, 3 March 2025Grey Knights Wargear (hist | edit) ‎[21,318 bytes]Talonsin (talk | contribs) (Created page with "This section of Codex: Grey Knights lists wargear (including Melee Weapons, Ranged Weapons, Flamer Weapons, Armour, Special Issue Wargear, Relics of Titan and Grey Knights Vehicle Equipment) used by Grey Knights, along with the rules for using them in your games of Warhammer 40,000. ---- == Melee Weapons == Profiles for the following melee weapons can be found in the Warhammer 40,000 rulebook: • '''P'''ower Axe • '''P'''ower Fist === Nemesis Force Weapons === {|...") Tag: Visual edit
  • 20:01, 26 February 2025Grey Knights Relics and Warlord Traits (hist | edit) ‎[24,469 bytes]Talonsin (talk | contribs) (Created page with "== Wisdom of the Prognosticars == If your army is Battle-forged and includes any '''GREY''' '''KNIGHTS''' Detachments (excluding Auxiliary Support, Super-heavy Auxiliary and Fortification Network Detachments), then when you are mustering your army, you can upgrade any of the '''GREY''' '''KNIGHTS''' '''CHARACTER''' models in your army by giving them either a Vision of the Augurium or a Gift of the Prescient, chosen from those presented here. Each time you do so, that '''...") Tag: Visual edit
  • 17:03, 26 February 2025Grey Knights Psychic Powers (hist | edit) ‎[8,436 bytes]Talonsin (talk | contribs) (Created page with "Each Grey Knight is an accomplished psyker, trained to channel his mental energies into protective wards and an array of battle-sorceries. The mightiest Grey Knights of all can banish Daemons with but a touch, conjure psychic defences to protect their allies and unleash the destructive power of the warp itself upon their foes. PSYKER models with the <Brotherhood> keyword can generate their powers from the Sanctic or Dominus disciplines below: == Daemonology (Sanctic) =...") Tag: Visual edit
  • 16:14, 25 February 2025SANCTIC ASTARTES (hist | edit) ‎[22,221 bytes]Talonsin (talk | contribs) (Created page with "''The Grey Knights are the Emperor’s final gift to Mankind, an entire Chapter of psychic Space Marines dedicated to defending Humanity from the Daemons of Chaos. As Humanity’s only true defence against the creatures of the Warp, they possess the finest skills and rarest wargear available to the Imperium, allied with a strength of purpose unmatched by any other force.''")
  • 17:05, 14 February 2025Chapter Command (hist | edit) ‎[12,672 bytes]Talonsin (talk | contribs) (Created page with "{| class="wikitable" | {| class="wikitable" | colspan="3" |'''MASTERS OF THE CHAPTER''' |- |'''CHARACTER''' |'''CHAPTER COMMAND SPECIAL RULE''' |'''POINTS''' |- |'''CAPTAIN''' |'''CHAPTER''' '''MASTER''' |'''+35''' |- |'''CHAPLAIN''' |'''MASTER''' '''OF''' '''SANCTITY''' |'''+20''' |- |'''TECHMARINE''' |'''MASTER''' '''OF''' '''THE''' '''FORGE''' |'''+15''' |- |'''LIBRARIAN''' |'''CHIEF''' '''LIBRARIAN''' |'''+20''' |- |'''APOTHECARY''' |'''CHIEF''' '''APOTHECARY''' |'''...") Tag: Visual edit
  • 15:59, 14 February 2025Astartes Psychic Powers (hist | edit) ‎[18,927 bytes]Talonsin (talk | contribs) (Created page with "test")
  • 21:21, 13 February 2025Buildings (hist | edit) ‎[13,727 bytes]Talonsin (talk | contribs) (Created page with "''The bloody battles of the 41st Millennium often envelop cities, towns, defence lines, research outposts, hab blocks, pumping stations, army barracks, mining colonies, space ports, tribal forts, ancient tombs, sacred shrines and countless other types of built-up structure.'' Buildings of all types use aspects of the Transports vehicle rules. '''The main difference between buildings and actual vehicles is that they can’t move, they can be controlled by either side and...") Tag: Visual edit
  • 21:18, 13 February 2025TERRAIN RULES (hist | edit) ‎[8,593 bytes]Talonsin (talk | contribs) (Created page with "'''All of the Citadel scenery models have a terrain type. The rules for each terrain type are described below.''' '''When one of the following rules refers to a model being ‘in cover behind’ a piece of terrain, this means that the model is at least 25% obscured by the scenery, and therefore eligible for a cover save. On the other hand, when one of the following rules refers to a model being ‘in’ a piece of terrain, this means that model, or some part of it, is a...") Tag: Visual edit
  • 21:33, 10 February 2025Tyranid Datasheets (hist | edit) ‎[36,260 bytes]Talonsin (talk | contribs) (Created page with " == HQ == === Deathleaper === {| class="wikitable" |'''130''' | {| class="wikitable" | {| class="wikitable" | |'''M''' |'''WS''' |'''BS''' |'''S''' |'''T''' |'''W''' |'''I''' |'''A''' |'''Ld''' |'''Sv''' |'''Unit Type''' | |- |Deathleaper |8" |9 |3 |6 |4 |6 |7 |4 |10 |5+ |Infantry (Character) | |} |} '''Unit Composition:''' 1 (Unique) |} {| class="wikitable" | {| class="wikitable" |'''Weapons and Biomorphs:''' |- |• Rending claws |- |• Scything talons |- |• Flesh...") Tag: Visual edit
  • 19:09, 19 December 2024Drukhari Haemonculus Covens (hist | edit) ‎[10,192 bytes]Talonsin (talk | contribs) (Created page with "== Coven of Twelve == ''Gruesome masters of up-close butchery, the Coven of Twelve engage in escalating acts of inventive misery and violence.'' '''OBSESSION: BUTCHERS OF FLESH''' ''The practice of internecine assassinations that exists amongst the Coven of Twelve ensures that weapons and wits are kept razorsharp at all times, and only those members who exist in a state of hyperawareness - keeping a meticulously honed blade nearby at all times - survive long.'' * Each...") Tag: Visual edit
  • 18:59, 19 December 2024Drukhari Wych Cults (hist | edit) ‎[10,263 bytes]Talonsin (talk | contribs) (Created page with "== Cult of Strife == ''Having risen to the apex of power through the mastery of elegant excruciation, the Cult of Strife’s arenas attract more patrons than any of their rivals, and it is both in these arenas and on the battlefields of realspace that the Cult’s reputation for excessive violence is writ large. They forge a spectacle of every conflict, never failing to leave their onlookers or their victims breathless.'' '''OBSESSION: THE SPECTACLE OF MURDER''' ''Whet...") Tag: Visual edit
  • 18:50, 19 December 2024Drukhari Kabals (hist | edit) ‎[10,690 bytes]Talonsin (talk | contribs) (Created page with "== Kabal of the Black Heart == ''Enforcers of Vect’s will, the Kabal of the Black Heart are feared as the iron gauntlet that maintains his stranglehold.'' '''OBSESSION: THIRST FOR POWER''' ''Though by far the largest and most influential Kabal, the Black Heart has been taught by Vect to pursue ever more power.'' * Units with this Obsession that have the Power From Pain ability treat the current battle round as being one higher than it actually is when determining wh...") Tag: Visual edit
  • 21:01, 9 December 2024Tyranid Special Rules (hist | edit) ‎[20,165 bytes]Talonsin (talk | contribs) (Created page with " == Special Rules == === ‘It’s after me!’ === Nominate an enemy character at the beginning of the game and roll a D3. Whilst Deathleaper is alive, that model’s Leadership is reduced by the result. ---- === ‘Where is it?’ === Enemy models can only fire Snap Shots when targeting Deathleaper. ---- === Alien Cunning === After deployment, but before the First Turn occurs, nominate three units within 12" of the Swarmlord (and can include the Swarmlord). Those un...") Tag: Visual edit
  • 20:58, 9 December 2024Tyranid Wargear (hist | edit) ‎[21,342 bytes]Talonsin (talk | contribs) (Created page with "This section of Codex: Tyranids lists wargear (including Melee Weapons, Ranged Weapons, Biomorph Upgrades, Bio-artefacts, Tyranids Psychic Powers, Powers of the Hive Mind and Leviathan Powers) used by Tyranids, along with the rules for using them in your games of Warhammer 40,000. ---- == Melee Weapons == '''Designer’s Note:''' ''Tyranid Melee weapons come as pairs. For game purposes, each pair is treated as a single Melee weapon. This means that Tyranid models must f...") Tag: Visual edit
  • 20:51, 9 December 2024Hive Fleet Adaptations (hist | edit) ‎[9,790 bytes]Talonsin (talk | contribs) (Created page with "=== Behemoth: Hyper-aggression === ''Driven by a frenzied hunger, Hive Fleet Behemoth unleashes the full might of its swarms in an overwhelming frontal assault.'' You can re-roll failed charge rolls for units with this adaptation. === Gorgon: Adaptive Toxins === ''The toxins produced by Hive Fleet Gorgon’s swarm-creatures adapt with terrifying speed to any foe, agonising and ravaging the bodies of their unfortunate victims.'' You can re-roll wound rolls of 1 in the Fi...") Tag: Visual edit
  • 20:46, 9 December 2024Tyranid Psychic Powers (hist | edit) ‎[5,564 bytes]Talonsin (talk | contribs) (Created page with "Many Tyranids are also Psykers. They do not draw power from the Warp in any fathomable way, but rather they harness a fraction of the Hive Mind’s gestalt will. This makes no difference for game purposes and these models follow all the normal rules for Psykers – a Perils of the Warp attack they suffer instead represents massive cerebral trauma or synaptic feedback. Tyranid Psykers use the Powers of the Hive Mind, which is treated as a psychic discipline for all rules...") Tag: Visual edit
  • 17:02, 5 December 2024TYRANIDS (hist | edit) ‎[19,353 bytes]Talonsin (talk | contribs) (Created page with "''Drifting through the void come star-eclipsing shoals of immense creatures whose cephalopodic forms bristle with spines and feeder tendrils. Each of these living vessels is host to thousands upon thousands of dormant warrior-forms, ready to wake from their slumber when the hive fleet locates its next meal.'' thumb|The Hive Tyrants are the uppermost pinnacle being of the unending swarm of the Tyranids. * Tyranid Datasheets * Tyranid Wargea...") Tag: Visual edit