DISCIPLINE OF PLAGUE
Discipline of Plague
Stream of Corruption
(Primaris Power)
The psyker’s maw distends wide before spewing forth a noxious stream of disease and filth that chokes and suffocates his victims. |
Warp Сharge: 1
Stream of Corruption is a witchfire power with the following profile:
Range | S | AP | Type |
Template | - | 3 | Assault 1, Poisoned (4+) |
1
Debilitating Distention
At the Daemon's command, the bodies of his enemies bulge with excruciatingly painful inflammation, every fibre of their being wracked by torturous swellings. |
Warp Сharge: 1
Debilitating Distention is a malediction that targets a single enemy unit within 24". Whilst the power is in effect, the target unit cannot Run, perform Sweeping Advances or fire Overwatch.
2
Plague Wind
The Daemon belches forth a wind of plague that chokes and poisons his foes. |
Warp Сharge: 1
Plague Wind is a witchfire power with the profile below. It has no effect on vehicles.
Range | S | AP | Type |
12" | 1 | 2 | Assault 1, Large Blast, Poisoned (4+) |
3
Miasma of Pestilence
The daemonic followers of Nurgle use their Warp gifts to surround themselves with ghastly, vomit-inducing odours that cripple nearby foes. |
Warp Сharge: 1
Miasma of Pestilence is a blessing that targets the Psyker. At the start of each Fight sub-phase whilst this power is in effect, roll a D3. Until the end of the phase, all enemy units locked in close combat with the target or his unit suffer a penalty to their Weapon Skill and Initiative characteristics equal to the result.
4
Rancid Visitations
The psyker reaches out a clawed hand from which drifts a vile cloud of Warp-spores. Enemies engulfed by this cloud are seized by a terribly contagious infection that blackens their flesh and rots their organs to sludge. |
Warp Сharge: 2
Rancid Visitations is a nova power with a range of 12". Each target unit must pass a Toughness test or suffer a Wound with no armour or cover saves allowed.
If a model is slain, its unit must pass another Toughness test or suffer an additional Wound with no armour or cover saves allowed. Repeat this process until a Toughness test is passed or the unit is destroyed.
5
Final Decomposition
The Daemon forces the energies of decay deep into his victims body, causing internal organs to liquify and gush forth from every orifice in a revolting torrent. Only the most stalwart and resolute foe can withstand such punishing physical trauma for more than a few fleeting heartbeats. |
Warp Сharge: 2
Final Decomposition is a focussed witchflre power with the profile below. It has no effect on vehicles.
Range | S | AP | Type |
12" | * | 2 | Assault 1, Ignores Cover, Instant Death, Internal Liquefaction |
Internal Liquefaction: Instead of rolling To Wound normally for a model hit by this attack, its controlling player must roll a D6. If the result is higher than the number of Wounds the target has remaining, it suffers 1 Wound resolved using the profile above.
6
Putrescent Vitality
Beseeching Grandfather Nurgle for aid, the Daemon calls forth the blessing of the Lord of Decay to invigorate the plague-ridden bodies of his followers. Perverse vigour floods through atrophied limbs, leathery hides thicken into flabby rolls, and fresh crops of mucus-thick boils and buboes blossom. |
Warp Сharge: 1-3
Putrescent Vitality is a blessing that targets a single friendly unit with the Daemon of Nurgle special rule within 24". Each time this psychic power is used, choose whether it will have a Warp Charge cost of 1, 2 or 3. Whilst this power is in effect, add 1 to the Toughness characteristic of all models in the target unit for each point of Warp charge that it cost to manifest.