HQ
Inquisitor Coteaz
100
|
|
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
|
Inquisitor Coteaz
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
2+
|
Infantry (Character)
|
|
|
Unit Composition: 1 (Unique)
|
Wargear:
|
• Bolt pistol
|
• Master-crafted Nemesis Daemon Hammer
|
• Krak grenades
|
• Psyk-out grenades
|
• Psyber-eagle
|
|
Special Rules:
|
• Independent Character
|
• I’ve Been Expecting You
|
• Psyker (Mastery Level 2)
|
• Spy Network
|
• Stubborn
|
|
Warlord Traits:
|
• Daemonhunter
|
|
Psyker:
|
Inquisitor Coteaz generates his powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis and Telepathy disciplines.
|
|
Inquisitor Karamazov
200
|
|
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
|
Inquisitor Karamazov
|
4
|
4
|
5
|
5
|
4
|
4
|
3
|
10
|
2+
|
Infantry (Character)
|
|
|
Unit Composition: 1 (Unique)
|
Wargear:
|
• Master-crafted multi-melta
|
• Master-crafted power sword
|
• Frag grenades
|
• Krak grenades
|
• Psyk-out grenades
|
• Rad grenades
|
• Orbital strike relay
|
|
Special Rules:
|
• By Any Means Necessary
|
• Dread Reputation
|
• Independent Character
|
• Relentless
|
• Throne of Judgement
|
|
Warlord Traits:
|
• Witch Hunter
|
|
Ordo Hereticus Inquisitor
25
|
|
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
|
Ordo Hereticus Inquisitor
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
4+
|
Infantry (Character)
|
|
|
Unit Composition: 1 Ordo Hereticus Inquisitor
|
Wargear:
|
• Carapace armour
|
• Bolt pistol
|
• Chainsword
|
• Frag grenades
|
• Krak grenades
|
• Psyk-out grenades
|
|
Special Rules:
|
• Independent Character
|
• Stubborn
|
|
Psyker:
|
Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
|
|
Options:
|
|
• May replace bolt pistol and/or chainsword with:
|
- Power sword, plasma pistol, inferno pistol, combi-flamer, combi-melta or combi-plasma
|
10 pts each
|
- Power fist or condemnor boltgun
|
15 pts each
|
- Thunder hammer
|
20 pts
|
- Null rod
|
25 pts
|
• May replace carapace armour with power armour
|
8 pts
|
• May take up to three servo-skulls
|
3 pts each
|
• May take psyocculum
|
25 pts
|
• May upgrade to a Psyker (Mastery Level 1)
|
30 pts
|
• An Inquisitor with Mastery Level 1 can exchange any one weapon for a force sword
|
free
|
• May take items from the Inquisitorial Relics list.
|
|
Ordo Malleus Inquisitor
25
|
|
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
|
Ordo Malleus Inquisitor
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
4+
|
Infantry (Character)
|
|
|
Unit Composition: 1 Ordo Malleus Inquisitor
|
Wargear:
|
• Carapace armour
|
• Bolt pistol
|
• Chainsword
|
• Frag grenades
|
• Krak grenades
|
• Psyk-out grenades
|
|
Special Rules:
|
• Independent Character
|
• Stubborn
|
|
Psyker:
|
Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
|
|
Options:
|
|
• May replace bolt pistol and/or chainsword with:
|
- Power sword, plasma pistol, combi-flamer, combi-melta or combi-plasma
|
10 pts each
|
- Power fist, incinerator, Nemesis Daemon hammer, Daemonblade, or hellrifle
|
15 pts each
|
• May replace carapace armour with power armour
|
8 pts
|
• May take up to three servo-skulls
|
3 pts each
|
• May take any of the following:
|
- Psybolt ammunition
|
5 pts
|
- Empyrean brain mines
|
10 pts
|
• May replace carapace armour, bolt pistol, chainsword, frag and krak grenades with Terminator armour, storm bolter and Nemesis Daemon hammer
|
40 pts
|
• May replace Terminator armour’s storm bolter with:
|
- Combi-flamer, combi-melta or combi-plasma
|
10 pts
|
- Psycannon
|
15 pts
|
• May upgrade to a Psyker (Mastery Level 1),
|
30 pts
|
• An Inquisitor with Mastery Level 1 can exchange any one weapon for a force sword
|
free
|
• May take items from the Inquisitorial Relics list.
|
|
Ordo Xenos Inquisitor
25
|
|
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
|
Ordo Xenos Inquisitor
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
4+
|
Infantry (Character)
|
|
|
Unit Composition: 1 Ordo Xenos Inquisitor
|
Wargear:
|
• Carapace armour
|
• Bolt pistol
|
• Chainsword
|
• Frag grenades
|
• Krak grenades
|
• Psyk-out grenades
|
|
Special Rules:
|
• Independent Character
|
• Stubborn
|
|
Psyker:
|
Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
|
|
Options:
|
|
• May replace bolt pistol and/or chainsword with:
|
- Power sword, plasma pistol, combi-flamer, combi-melta or combi-plasma
|
10 pts each
|
- Needle pistol or Scythian venom talon
|
15 pts each
|
- Conversion beamer
|
45 pts
|
• May replace carapace armour with power armour
|
8 pts
|
• May take up to three servo-skulls
|
3 pts each
|
• May take any of the following:
|
- Digital weapons
|
5 pts
|
- Ulumeathi plasma syphon
|
10 pts
|
- Rad grenades and/or psychotroke grenades
|
15 pts each
|
• May upgrade to a Psyker (Mastery Level 1)
|
30 pts
|
• An Inquisitor with Mastery Level 1 can exchange any one weapon for a force sword
|
free
|
• May take items from the Inquisitorial Relics list.
|
|
Cypher
190
|
Cypher can be selected as part of a primary detachment from the following codexes: Adepta Sororitas, Blood Angels, Chaos Space Marines, Grey Knights, Imperial Guard, Inquisition, Space Marines or Space Wolves. Cypher does not take up any slots from the detachment’s Force Organisation chart. He may not be included in an army that includes any models from Codex: Dark Angels.
|
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
|
Cypher
|
7
|
10
|
4
|
4
|
3
|
8
|
3
|
10
|
3+
|
Infantry (Character)
|
|
|
Unit Composition: 1 (Unique)
|
Wargear:
|
• Power armour
|
• Frag grenades
|
• Krak grenades
|
|
Chaos Artefacts:
|
• Cypher’s Pistols
|
• Cypher’s Sword
|
|
Special Rules:
|
• And They Shall Know No Fear
|
• Fleet
|
• Hit & Run
|
• Independent Character
|
• Infiltrate
|
• At Any Cost
|
• Blazing Weapons
|
• Divine Protection
|
• Never Forgive
|
• Shadowy Herald of Strife
|
|
Inquisitor Greyfax
150
|
|
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
|
Inquisitor Greyfax
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
3+
|
Infantry (Character)
|
|
|
Unit Composition: 1 (Unique)
|
Wargear:
|
• Master-crafted condemnor boltgun
|
• Master-crafted power sword
|
• Frag grenades
|
• Krak grenades
|
• Psyk-out grenades
|
• Psyocculum
|
|
Special Rules:
|
• Independent Character
|
• Indomitable Will
|
• Preferred Enemy (Psykers)
|
• Psyker (Mastery Level 2)
|
• Stubborn
|
|
Warlord Traits:
|
• Master of Interrogation
|
|
Psyker:
|
Inquisitor Greyfax always knows the Aura of Oppression psychic power. She may generate two more powers from the Telepathy discipline.
|
|
Inquisitor Coteaz
100
|
|
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
|
Inquisitor Coteaz
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
2+
|
Infantry (Character)
|
|
|
Unit Composition: 1 (Unique)
|
Wargear:
|
• Bolt pistol
|
• Master-crafted Nemesis Daemon Hammer
|
• Krak grenades
|
• Psyk-out grenades
|
• Psyber-eagle
|
|
Special Rules:
|
• Independent Character
|
• I’ve Been Expecting You
|
• Lord of Formosa
|
• Psyker (Mastery Level 2)
|
• Spy Network
|
• Stubborn
|
|
Warlord Traits:
|
• Daemonhunter
|
|
Psyker:
|
Inquisitor Coteaz generates his powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis and Telepathy disciplines.
|
|
Ordo Hereticus Inquisitor
25
|
|
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
|
Ordo Hereticus Inquisitor
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
4+
|
Infantry (Character)
|
|
|
Unit Composition: 1 Ordo Hereticus Inquisitor
|
Wargear:
|
• Bolt pistol
|
• Chainsword
|
• Frag grenades
|
• Krak grenades
|
• Psyk-out grenades
|
|
Special Rules:
|
• Independent Character
|
• Stubborn
|
|
Psyker:
|
Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
|
|
Options:
|
|
• May take items from the Inquisition Melee Weapons, Ranged Weapons and/or Inquisitorial Relics lists.
|
• May replace any weapon with one of the following:
|
- Inferno pistol
|
10 pts
|
- Condemnor boltgun
|
15 pts
|
- Thunder hammer
|
20 pts
|
- Null rod
|
25 pts
|
• May take power armour
|
3 pts
|
• May take psyocculum
|
25 pts
|
• May upgrade to Psyker (Mastery Level 1)
|
30 pts
|
• An Inquisitor who is a Psyker may replace any weapon with a force weapon
|
free
|
|
Ordo Malleus Inquisitor
25
|
|
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
|
Ordo Malleus Inquisitor
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
4+
|
Infantry (Character)
|
|
|
Unit Composition: 1 Ordo Malleus Inquisitor
|
Wargear:
|
• Bolt pistol
|
• Chainsword
|
• Frag grenades
|
• Krak grenades
|
• Psyk-out grenades
|
|
Special Rules:
|
• Independent Character
|
• Stubborn
|
|
Psyker:
|
Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Daemonology (Malefic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
|
|
Options:
|
|
• May take items from the Inquisition Melee Weapons, Ranged Weapons and/or Inquisitorial Relics lists.
|
• May replace any weapon with one of the following:
|
- Daemonblade
|
15 pts
|
- Hellrifle
|
15 pts
|
- Incinerator
|
15 pts
|
- Nemesis Daemon hammer
|
15 pts
|
• May take any of the following:
|
- Psybolt ammunition
|
5 pts
|
- Empyrean brain mines
|
10 pts
|
• May take power armour
|
3 pts
|
• May replace bolt pistol, chainsword, frag and krak grenades with Terminator armour, storm bolter and Nemesis Daemon hammer
|
40 pts
|
• May replace Terminator armour’s storm bolter with:
|
- Combi-flamer, combi-melta or combi-plasma
|
10 pts
|
- Psycannon
|
15 pts
|
• May upgrade to Psyker (Mastery Level 1)
|
30 pts
|
• An Inquisitor who is a Psyker may replace any weapon with a force weapon
|
free
|
|
Ordo Xenos Inquisitor
25
|
|
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
|
Ordo Xenos Inquisitor
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
4+
|
Infantry (Character)
|
|
|
Unit Composition: 1 Ordo Xenos Inquisitor
|
Wargear:
|
• Bolt pistol
|
• Chainsword
|
• Frag grenades
|
• Krak grenades
|
• Psyk-out grenades
|
|
Special Rules:
|
• Independent Character
|
• Stubborn
|
|
Psyker:
|
Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
|
|
Options:
|
|
• May take items from the Inquisition Ranged Weapons or Inquisitorial Relics lists.
|
• May replace any weapon with one of the following:
|
- Power sword
|
10 pts
|
- Needle pistol
|
15 pts
|
- Scythian venom talon
|
15 pts
|
- Conversion beamer
|
45 pts
|
• May take any of the following:
|
- Digital weapons
|
5 pts
|
- Rad grenades
|
15 pts
|
- Psychotroke grenades
|
15 pts
|
- Uluméathi plasma syphon
|
10 pts
|
• May take power armour
|
3 pts
|
• May upgrade to Psyker (Mastery Level 1)
|
30 pts
|
• An Inquisitor who is a Psyker may replace any weapon with a force weapon
|
free
|
|
Dedicated Transport
Land Raider
250
|
|
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
|
Land Raider
|
4
|
14
|
14
|
14
|
4
|
Vehicle (Tank, Transport)
|
|
|
Unit Composition: 1 Land Raider
|
Wargear:
|
• Two twin-linked lascannons
|
• Twin-linked heavy bolter
|
• Smoke launchers
|
|
Special Rules:
|
• Assault Vehicle
|
• Power of the Machine Spirit
|
|
Options:
|
|
• May take a multi-melta
|
10 pts
|
• May take items from the Inquisitorial Vehicle Equipment list.
|
|
Transport Capacity: 10 models.
Fire Points: None.
Access Points: A Land Raider has one access point at the front of its hull, and one on either side.
Land Raider Crusader
250
|
|
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
|
Land Raider Crusader
|
4
|
14
|
14
|
14
|
4
|
Vehicle (Tank, Transport)
|
|
|
Unit Composition: 1 Land Raider Crusader
|
Wargear:
|
• Two hurricane bolters
|
• Twin-linked assault cannon
|
• Frag assault launchers
|
• Smoke launchers
|
|
Special Rules:
|
• Assault Vehicle
|
• Power of the Machine Spirit
|
|
Options:
|
|
• May take a multi-melta
|
10 pts
|
• May take items from the Inquisitorial Vehicle Equipment list.
|
|
Transport Capacity: 16 models.
Fire Points: None.
Access Points: A Land Raider Crusader has one access point at the front of its hull, and one on either side.
Land Raider Redeemer
240
|
|
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
|
Land Raider Redeemer
|
4
|
14
|
14
|
14
|
4
|
Vehicle (Tank, Transport)
|
|
|
Unit Composition: 1 Land Raider Redeemer
|
Wargear:
|
• Two flamestorm cannons
|
• Twin-linked assault cannon
|
• Frag assault launchers
|
• Smoke launchers
|
|
Special Rules:
|
• Assault Vehicle
|
• Power of the Machine Spirit
|
|
Options:
|
|
• May take a multi-melta
|
10 pts
|
• May take items from the Inquisitorial Vehicle Equipment list.
|
• May take psyflame ammunition
|
15 pts
|
|
Transport Capacity: 12 models.
Fire Points: None.
Access Points: A Land Raider Redeemer has one access point at the front of its hull, and one on either side.
Razorback
40
|
|
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
|
Razorback
|
4
|
11
|
11
|
10
|
3
|
Vehicle (Tank, Transport)
|
|
|
Unit Composition: 1 Razorback
|
Wargear:
|
• Twin-linked heavy bolter
|
• Smoke launchers
|
|
Options:
|
|
• May replace twin-linked heavy bolter with one of the following:
|
- Twin-linked heavy flamer
|
25 pts
|
- Twin-linked assault cannon
|
25 pts
|
- Twin-linked lascannon
|
35 pts
|
- Lascannon and twin-linked plasma gun
|
35 pts
|
• Razorbacks may take items from the Inquisitorial Vehicle Equipment list.
|
• May take psyflame ammunition
|
5 pts
|
|
Transport Capacity: 6 models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
Fire Points: None.
Access Points: A Razorback has one access point on each side of its hull and one at the rear.
Rhino
35
|
|
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
|
Rhino
|
4
|
11
|
11
|
10
|
3
|
Vehicle (Tank, Transport)
|
|
|
Unit Composition: 1 Rhino
|
Wargear:
|
• Storm bolter
|
• Smoke launchers
|
|
Special Rules:
|
• Repair
|
|
Options:
|
|
• Rhinos may take items from the Inquisitorial Vehicle Equipment list.
|
|
Transport Capacity: 10 models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
Fire Points: Two models can fire from the Rhino’s top hatch.
Access Points: A Rhino has one access point on each side of its hull and one at the rear.
Valkyrie
125
|
|
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
|
Valkyrie
|
3
|
12
|
12
|
10
|
3
|
Vehicle (Flyer, Hover,Transport)
|
|
|
Unit Composition: 1 Valkyrie
|
Wargear:
|
• Multi-laser
|
• Two hellstrike missiles
|
• Extra armour
|
• Searchlight
|
|
Special Rules:
|
• Grav Chute Insertion
|
|
Options:
|
|
• May replace multi-laser with a lascannon
|
10 pts
|
• May replace both hellstrike missiles for two multiple rocket pods
|
• May take two side sponsons, each with a heavy bolter
|
20 pts
|
|
Transport Capacity: 12 models.
Fire Points: None.
Access Points: A Valkyrie has one access point on each side of its hull, and one at the rear.
Elites
Acolytes
12
|
|
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
|
Acolyte
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
8
|
5+
|
Infantry
|
|
|
Mystic
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
8
|
5+
|
Infantry
|
|
|
Unit Composition: 3 Acolytes
|
Wargear:
|
• Laspistol
|
• Chainsword (Acolyte only)
|
|
Special Rules:
|
• Psychic Beacon (Mystic only)
|
|
Psyker:
|
Psykers generate powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis and Telepathy disciplines.
|
|
Options:
|
|
• May include up to nine additional Acolytes
|
4 pts/model
|
• Any Acolyte can be upgraded to a Mystic
|
6 pts/model
|
• Any Acolyte may take items from the Inquisition Acolyte Weapons and/or Armour lists.
|
• Up to three Acolytes may take items from the Inquisition Melee Weapons, Ranged Weapons and/or Special Weapons and Wargear lists.
|
• Any Acolyte may take melta bombs
|
5 pts/model
|
• The unit may select a Chimera, Rhino, Land Raider, Land Raider Crusader, Land Raider Redeemer or Valkyrie as a Dedicated Transport.
|
|
Daemonhost
10
|
|
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
|
Daemonhost
|
3
|
3
|
4
|
4
|
1
|
3
|
1
|
8
|
-
|
Infantry
|
|
|
Unit Composition: 1 Daemonhost
|
Wargear:
|
• Close combat weapon
|
|
Special Rules:
|
• Daemon
|
• Daemonic Power
|
• Warp Shield
|
|
Inquisitorial Henchmen Warband
12+
|
|
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
|
Acolyte
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
8
|
5+
|
Infantry
|
|
|
Arco-flagellant
|
5
|
1
|
5
|
3
|
1
|
3
|
4
|
8
|
-
|
Infantry
|
|
|
Crusader
|
4
|
3
|
3
|
3
|
1
|
3
|
1
|
8
|
5+
|
Infantry
|
|
|
Daemonhost
|
3
|
3
|
4
|
4
|
1
|
3
|
1
|
8
|
-
|
Infantry
|
|
|
Death Cult Assassin
|
5
|
3
|
4
|
3
|
1
|
6
|
2
|
8
|
5+
|
Infantry
|
|
|
Jokaero Weaponsmith
|
1
|
3
|
2
|
3
|
1
|
3
|
1
|
8
|
-
|
Infantry
|
|
|
Ministorum Priest
|
3
|
3
|
3
|
3
|
1
|
3
|
2
|
7
|
5+
|
Infantry (Character)
|
|
|
Mystic
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
8
|
5+
|
Infantry
|
|
|
Psyker
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
8
|
5+
|
Infantry
|
|
|
Servitor
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
8
|
4+
|
Infantry
|
|
|
Unit Composition: Between 3 and 12 models, chosen in any combination
|
Wargear (Acolyte):
|
• Flak armour
|
• Laspistol
|
• Chainsword
|
|
Wargear (Arco-flagellant):
|
• arco-flails
|
|
Wargear (Crusader):
|
• Flak armour
|
• Power sword
|
• Storm shield
|
|
Wargear (Daemonhost):
|
• Close combat weapon
|
|
Wargear (Death Cult Assassin):
|
• Flak armour
|
• Two power swords
|
|
Wargear (Jokaero Weaponsmith):
|
• Defence orbs
|
• Digital weapons
|
|
Wargear (Ministorum Priest):
|
• Flak armour
|
• Laspistol
|
• Close combat weapon
|
• Frag grenades
|
• Krak grenades
|
• Rosarius
|
|
Wargear (Mystic):
|
• Flak armour
|
• Laspistol
|
|
Wargear (Servitor):
|
• Carapace armour
|
• Servo-arm
|
|
Special Rules (Arco-flagellant):
|
• Feel No Pain
|
|
Special Rules (Daemonhost):
|
• Warp Shield
|
• Daemonic Power
|
|
Special Rules (Death Cult Assassin):
|
• Uncanny Reflexes
|
|
Special Rules (Jokaero Weaponsmith):
|
• Inconceivable Customisation
|
• Jokaero Ingenuity
|
|
Special Rules (Ministorum Priest):
|
• Zealot
|
• War Hymns
|
|
Options:
|
|
• An Inquisitorial Henchmen Warband must consist of between 3 and 12 models, chosen in any combination, from those listed below:
|
- Acolyte
|
4 pts/model
|
- Arco-flagellant
|
15 pts/model
|
- Crusader
|
15 pts/model
|
- Daemonhost
|
10 pts/model
|
- Death Cult Assassin
|
15 pts/model
|
- Jokaero Weaponsmith
|
35 pts/model
|
- Ministorum Priest
|
25 pts/model
|
- Mystic
|
10 pts/model
|
- Psyker
|
10 pts/model
|
- Servitor
|
10 pts/model
|
• Any Acolyte may replace its flak armour with carapace armour
|
4 pts
|
• Any Acolyte may replace its flak armour with power armour
|
10 pts
|
• Any Acolyte may take melta bombs
|
5 pts
|
• Any Acolyte may take items from the Acolyte Weapons list.
|
• Up to three Acolytes may take an item from the Inquisitorial Armoury list.
|
• Any Ministorum Priest may replace one weapon with one of the following:
|
- Chainsword
|
free
|
- Power weapon
|
15 pts
|
- Eviscerator
|
30 pts
|
• Any Ministorum Priest may replace its other weapon with one of the following:
|
- Autogun
|
free
|
- Bolt pistol, boltgun or shotgun
|
1 pt
|
- Storm bolter
|
5 pts
|
- Combi-flamer, -melta, -plasma or condemnor boltgun
|
10 pts
|
- Plasma gun or plasma pistol
|
15 pts
|
• Any Ministorum Priest may take melta bombs
|
5 pts
|
• Up to three Servitors may take items from the Servitor Weapons list.
|
• The unit may select any Dedicated Transport.
|
|
|
Special Rules (Mystic):
|
• Psychic Beacon
|
|
Special Rules (Psyker):
|
• Brotherhood of Psykers (Mastery Level 1)
|
|
Special Rules (Servitor):
|
• Mindlock
|
|
Psyker:
|
Psykers generate powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis and Telepathy disciplines.
|
|
|
|
Jokaero Weaponsmith
35
|
|
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
|
Jokaero Weaponsmith
|
1
|
3
|
2
|
3
|
1
|
3
|
1
|
8
|
-
|
Infantry
|
|
|
Unit Composition: 1 Jokaero Weaponsmith
|
Wargear:
|
• Defence orbs
|
• Digital weapons
|
|
Special Rules:
|
• Inconceivable Customisation
|
• Jokaero Ingenuity
|
|
Heavy Support
Chimera
55
|
|
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
|
Chimera
|
3
|
12
|
10
|
10
|
3
|
Vehicle (Tank, Transport)
|
|
|
Unit Composition: 1 Chimera
|
Wargear:
|
• Multi-laser
|
• Heavy bolter
|
• Searchlight
|
• Smoke launchers
|
|
Special Rules:
|
• Amphibious
|
• Lasgun Arrays
|
|
Options:
|
|
• May replace heavy bolter with heavy flamer
|
free
|
• May replace its multi-laser with one of the following:
|
- Heavy bolter
|
free
|
- Heavy flamer
|
free
|
• May take items from the Inquisitorial Vehicle Equipment list.
|
|
Transport Capacity: 12 models.
Fire Points: 5 models can fire from the Chimera’s top hatch.
Access Points: The Chimera has one access point at the rear.