HQ
Inquisitor Coteaz
100
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Inquisitor Coteaz
|
6"
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
2+
|
Infantry (Character)
|
|
|
Unit Composition: 1 (Unique)
|
Wargear:
|
• Bolt pistol
|
• Master-crafted Nemesis Daemon Hammer
|
• Krak grenades
|
• Psyk-out grenades
|
• Psyber-eagle
|
|
Special Rules:
|
• Independent Character
|
• I’ve Been Expecting You
|
• Psyker (Mastery Level 2)
|
• Spy Network
|
• Stubborn
|
|
Warlord Traits:
|
• Daemonhunter
|
|
Psyker:
|
Inquisitor Coteaz generates his powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis and Telepathy disciplines.
|
|
Inquisitor Karamazov
200
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Inquisitor Karamazov
|
5"
|
4
|
4
|
5
|
5
|
4
|
4
|
3
|
10
|
2+
|
Infantry (Character)
|
|
|
Unit Composition: 1 (Unique)
|
Wargear:
|
• Master-crafted multi-melta
|
• Master-crafted power sword
|
• Frag grenades
|
• Krak grenades
|
• Psyk-out grenades
|
• Rad grenades
|
• Orbital strike relay
|
|
Special Rules:
|
• By Any Means Necessary
|
• Dread Reputation
|
• Independent Character
|
• Relentless
|
• Throne of Judgement
|
|
Warlord Traits:
|
• Witch Hunter
|
|
Ordo Hereticus Inquisitor
25
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Ordo Hereticus Inquisitor
|
6"
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
4+
|
Infantry (Character)
|
|
|
Unit Composition: 1 Ordo Hereticus Inquisitor
|
Wargear:
|
• Carapace armour
|
• Bolt pistol
|
• Chainsword
|
• Frag grenades
|
• Krak grenades
|
• Psyk-out grenades
|
|
Special Rules:
|
• Independent Character
|
• Stubborn
|
|
Psyker:
|
Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
|
|
Options:
|
|
• May replace bolt pistol and/or chainsword with:
|
- Power sword, plasma pistol, inferno pistol, combi-flamer, combi-melta or combi-plasma
|
10 pts each
|
- Power fist or condemnor boltgun
|
15 pts each
|
- Thunder hammer
|
20 pts
|
- Null rod
|
25 pts
|
• May replace carapace armour with power armour
|
8 pts
|
• May take up to three servo-skulls
|
3 pts each
|
• May take psyocculum
|
25 pts
|
• May upgrade to a Psyker (Mastery Level 1)
|
30 pts
|
• An Inquisitor with Mastery Level 1 can exchange any one weapon for a force sword
|
free
|
• May take items from the Inquisitorial Relics list.
|
|
Ordo Malleus Inquisitor
25
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Ordo Malleus Inquisitor
|
5"
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
4+
|
Infantry (Character)
|
|
|
Unit Composition: 1 Ordo Malleus Inquisitor
|
Wargear:
|
• Carapace armour
|
• Bolt pistol
|
• Chainsword
|
• Frag grenades
|
• Krak grenades
|
• Psyk-out grenades
|
|
Special Rules:
|
• Independent Character
|
• Stubborn
|
|
Psyker:
|
Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
|
|
Options:
|
|
• May replace bolt pistol and/or chainsword with:
|
- Power sword, plasma pistol, combi-flamer, combi-melta or combi-plasma
|
10 pts each
|
- Power fist, incinerator, Nemesis Daemon hammer, Daemonblade, or hellrifle
|
15 pts each
|
• May replace carapace armour with power armour
|
8 pts
|
• May take up to three servo-skulls
|
3 pts each
|
• May take any of the following:
|
- Psybolt ammunition
|
5 pts
|
- Empyrean brain mines
|
10 pts
|
• May replace carapace armour, bolt pistol, chainsword, frag and krak grenades with Terminator armour, storm bolter and Nemesis Daemon hammer
|
40 pts
|
• May replace Terminator armour’s storm bolter with:
|
- Combi-flamer, combi-melta or combi-plasma
|
10 pts
|
- Psycannon
|
15 pts
|
• May upgrade to a Psyker (Mastery Level 1),
|
30 pts
|
• An Inquisitor with Mastery Level 1 can exchange any one weapon for a force sword
|
free
|
• May take items from the Inquisitorial Relics list.
|
|
Ordo Xenos Inquisitor
25
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Ordo Xenos Inquisitor
|
6"
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
4+
|
Infantry (Character)
|
|
|
Unit Composition: 1 Ordo Xenos Inquisitor
|
Wargear:
|
• Carapace armour
|
• Bolt pistol
|
• Chainsword
|
• Frag grenades
|
• Krak grenades
|
• Psyk-out grenades
|
|
Special Rules:
|
• Independent Character
|
• Stubborn
|
|
Psyker:
|
Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
|
|
Options:
|
|
• May replace bolt pistol and/or chainsword with:
|
- Power sword, plasma pistol, combi-flamer, combi-melta or combi-plasma
|
10 pts each
|
- Needle pistol or Scythian venom talon
|
15 pts each
|
- Conversion beamer
|
45 pts
|
• May replace carapace armour with power armour
|
8 pts
|
• May take up to three servo-skulls
|
3 pts each
|
• May take any of the following:
|
- Digital weapons
|
5 pts
|
- Ulumeathi plasma syphon
|
10 pts
|
- Rad grenades and/or psychotroke grenades
|
15 pts each
|
• May upgrade to a Psyker (Mastery Level 1)
|
30 pts
|
• An Inquisitor with Mastery Level 1 can exchange any one weapon for a force sword
|
free
|
• May take items from the Inquisitorial Relics list.
|
|
Inquisitor Greyfax
150
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Inquisitor Greyfax
|
6"
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
3+
|
Infantry (Character)
|
|
|
Unit Composition: 1 (Unique)
|
Wargear:
|
• Master-crafted condemnor boltgun
|
• Master-crafted power sword
|
• Frag grenades
|
• Krak grenades
|
• Psyk-out grenades
|
• Psyocculum
|
|
Special Rules:
|
• Independent Character
|
• Indomitable Will
|
• Preferred Enemy (Psykers)
|
• Psyker (Mastery Level 2)
|
• Stubborn
|
|
Warlord Traits:
|
• Master of Interrogation
|
|
Psyker:
|
Inquisitor Greyfax always knows the Aura of Oppression psychic power. She may generate two more powers from the Telepathy discipline.
|
|
Ordo Hereticus Inquisitor
25
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Ordo Hereticus Inquisitor
|
6"
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
4+
|
Infantry (Character)
|
|
|
Unit Composition: 1 Ordo Hereticus Inquisitor
|
Wargear:
|
• Bolt pistol
|
• Chainsword
|
• Frag grenades
|
• Krak grenades
|
• Psyk-out grenades
|
|
Special Rules:
|
• Independent Character
|
• Stubborn
|
|
Psyker:
|
Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
|
|
Options:
|
|
• May take items from the Inquisition Melee Weapons, Ranged Weapons and/or Inquisitorial Relics lists.
|
• May replace any weapon with one of the following:
|
- Inferno pistol
|
10 pts
|
- Condemnor boltgun
|
15 pts
|
- Thunder hammer
|
20 pts
|
- Null rod
|
25 pts
|
• May take power armour
|
3 pts
|
• May take psyocculum
|
25 pts
|
• May upgrade to Psyker (Mastery Level 1)
|
30 pts
|
• An Inquisitor who is a Psyker may replace any weapon with a force weapon
|
free
|
|
Ordo Malleus Inquisitor
25
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Ordo Malleus Inquisitor
|
6"
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
4+
|
Infantry (Character)
|
|
|
Unit Composition: 1 Ordo Malleus Inquisitor
|
Wargear:
|
• Bolt pistol
|
• Chainsword
|
• Frag grenades
|
• Krak grenades
|
• Psyk-out grenades
|
|
Special Rules:
|
• Independent Character
|
• Stubborn
|
|
Psyker:
|
Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Daemonology (Malefic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
|
|
Options:
|
|
• May take items from the Inquisition Melee Weapons, Ranged Weapons and/or Inquisitorial Relics lists.
|
• May replace any weapon with one of the following:
|
- Daemonblade
|
15 pts
|
- Hellrifle
|
15 pts
|
- Incinerator
|
15 pts
|
- Nemesis Daemon hammer
|
15 pts
|
• May take any of the following:
|
- Psybolt ammunition
|
5 pts
|
- Empyrean brain mines
|
10 pts
|
• May take power armour
|
3 pts
|
• May replace bolt pistol, chainsword, frag and krak grenades with Terminator armour, storm bolter and Nemesis Daemon hammer
|
40 pts
|
• May replace Terminator armour’s storm bolter with:
|
- Combi-flamer, combi-melta or combi-plasma
|
10 pts
|
- Psycannon
|
15 pts
|
• May upgrade to Psyker (Mastery Level 1)
|
30 pts
|
• An Inquisitor who is a Psyker may replace any weapon with a force weapon
|
free
|
|
Ordo Xenos Inquisitor
25
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Ordo Xenos Inquisitor
|
6"
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
4+
|
Infantry (Character)
|
|
|
Unit Composition: 1 Ordo Xenos Inquisitor
|
Wargear:
|
• Bolt pistol
|
• Chainsword
|
• Frag grenades
|
• Krak grenades
|
• Psyk-out grenades
|
|
Special Rules:
|
• Independent Character
|
• Stubborn
|
|
Psyker:
|
Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
|
|
Options:
|
|
• May take items from the Inquisition Ranged Weapons or Inquisitorial Relics lists.
|
• May replace any weapon with one of the following:
|
- Power sword
|
10 pts
|
- Needle pistol
|
15 pts
|
- Scythian venom talon
|
15 pts
|
- Conversion beamer
|
45 pts
|
• May take any of the following:
|
- Digital weapons
|
5 pts
|
- Rad grenades
|
15 pts
|
- Psychotroke grenades
|
15 pts
|
- Uluméathi plasma syphon
|
10 pts
|
• May take power armour
|
3 pts
|
• May upgrade to Psyker (Mastery Level 1)
|
30 pts
|
• An Inquisitor who is a Psyker may replace any weapon with a force weapon
|
free
|
|
Troops
Imperial Navy Breachers
100
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Navis Breacher
|
6"
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
7
|
4+
|
Infantry
|
|
Navis Sergeant-at-Arms
|
6"
|
3
|
3
|
3
|
3
|
1
|
3
|
2
|
8
|
4+
|
Infantry (Character)
|
|
|
Unit Composition: 9 Navis Breachers, 1 Navis Sergeant-at-Arms
|
Wargear:
|
• Carapace armour
|
• Navis Shotgun
|
• Auto-Pistol
|
• Frag grenades
|
|
Special Rules:
|
• Agents of the Imperium
|
|
Options:
|
|
• The Sergeant may take items from the Ranged Weapons list.
|
• The Sergeant may replace his close combat weapon with a power weapon
|
15 pts
|
• The Sergeant may take melta bombs
|
5 pts
|
• One Navis Breacher may carry a Combat Shield
|
5 pts
|
• Two other Navis Breachers may take weapons from the Inquisitorial Armoury list.
|
• One Navis Breacher may carry Demolition Charges
|
5 pts
|
• The entire squad may take krak grenades
|
1 pt/model
|
|
Demolition Charge
Improvised from powerful explosives taken from mining operations, the demolition charges can even tear open a battle tank.
|
Range
|
S
|
AP
|
Type
|
6"
|
8
|
2
|
Assault 1, Large Blast, One use only
|
Dedicated Transport
Land Raider
250
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Land Raider
|
10"
|
4
|
14
|
14
|
14
|
4
|
Vehicle (Tank, Transport)
|
|
|
Unit Composition: 1 Land Raider
|
Wargear:
|
• Two twin-linked lascannons
|
• Twin-linked heavy bolter
|
• Smoke launchers
|
|
Special Rules:
|
• Assault Vehicle
|
• Power of the Machine Spirit
|
|
Options:
|
|
• May take a multi-melta
|
10 pts
|
• May take items from the Inquisitorial Vehicle Equipment list.
|
|
Transport Capacity: 10 models.
Fire Points: None.
Access Points: A Land Raider has one access point at the front of its hull, and one on either side.
Land Raider Crusader
250
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Land Raider Crusader
|
10"
|
4
|
14
|
14
|
14
|
4
|
Vehicle (Tank, Transport)
|
|
|
Unit Composition: 1 Land Raider Crusader
|
Wargear:
|
• Two hurricane bolters
|
• Twin-linked assault cannon
|
• Frag assault launchers
|
• Smoke launchers
|
|
Special Rules:
|
• Assault Vehicle
|
• Power of the Machine Spirit
|
|
Options:
|
|
• May take a multi-melta
|
10 pts
|
• May take items from the Inquisitorial Vehicle Equipment list.
|
|
Transport Capacity: 16 models.
Fire Points: None.
Access Points: A Land Raider Crusader has one access point at the front of its hull, and one on either side.
Land Raider Redeemer
240
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Land Raider Redeemer
|
10"
|
4
|
14
|
14
|
14
|
4
|
Vehicle (Tank, Transport)
|
|
|
Unit Composition: 1 Land Raider Redeemer
|
Wargear:
|
• Two flamestorm cannons
|
• Twin-linked assault cannon
|
• Frag assault launchers
|
• Smoke launchers
|
|
Special Rules:
|
• Assault Vehicle
|
• Power of the Machine Spirit
|
|
Options:
|
|
• May take a multi-melta
|
10 pts
|
• May take items from the Inquisitorial Vehicle Equipment list.
|
• May take psyflame ammunition
|
15 pts
|
|
Transport Capacity: 12 models.
Fire Points: None.
Access Points: A Land Raider Redeemer has one access point at the front of its hull, and one on either side.
Razorback
40
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Razorback
|
10"
|
4
|
11
|
11
|
10
|
3
|
Vehicle (Tank, Transport)
|
|
|
Unit Composition: 1 Razorback
|
Wargear:
|
• Twin-linked heavy bolter
|
• Smoke launchers
|
|
Options:
|
|
• May replace twin-linked heavy bolter with one of the following:
|
- Twin-linked heavy flamer
|
25 pts
|
- Twin-linked assault cannon
|
25 pts
|
- Twin-linked lascannon
|
35 pts
|
- Lascannon and twin-linked plasma gun
|
35 pts
|
• Razorbacks may take items from the Inquisitorial Vehicle Equipment list.
|
• May take psyflame ammunition
|
5 pts
|
|
Transport Capacity: 6 models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
Fire Points: None.
Access Points: A Razorback has one access point on each side of its hull and one at the rear.
Rhino
35
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Rhino
|
10"
|
4
|
11
|
11
|
10
|
3
|
Vehicle (Tank, Transport)
|
|
|
Unit Composition: 1 Rhino
|
Wargear:
|
• Storm bolter
|
• Smoke launchers
|
|
Special Rules:
|
• Repair
|
|
Options:
|
|
• Rhinos may take items from the Inquisitorial Vehicle Equipment list.
|
|
Transport Capacity: 10 models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
Fire Points: Two models can fire from the Rhino’s top hatch.
Access Points: A Rhino has one access point on each side of its hull and one at the rear.
Valkyrie
125
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Valkyrie
|
20"-45"
|
3
|
12
|
12
|
10
|
3
|
Vehicle (Flyer, Hover,Transport)
|
|
|
Unit Composition: 1 Valkyrie
|
Wargear:
|
• Multi-laser
|
• Two hellstrike missiles
|
• Extra armour
|
• Searchlight
|
|
Special Rules:
|
• Grav Chute Insertion
|
|
Options:
|
|
• May replace multi-laser with a lascannon
|
10 pts
|
• May replace both hellstrike missiles for two multiple rocket pods
|
• May take two side sponsons, each with a heavy bolter
|
20 pts
|
|
Transport Capacity: 12 models.
Fire Points: None.
Access Points: A Valkyrie has one access point on each side of its hull, and one at the rear.
Elites
Acolytes
12
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Acolyte
|
6"
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
8
|
5+
|
Infantry
|
|
Mystic
|
6"
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
8
|
5+
|
Infantry
|
|
|
Unit Composition: 3 Acolytes
|
Wargear:
|
• Laspistol
|
• Chainsword (Acolyte only)
|
|
Special Rules:
|
• Psychic Beacon (Mystic only)
|
|
Psyker:
|
Psykers generate powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis and Telepathy disciplines.
|
|
Options:
|
|
• May include up to nine additional Acolytes
|
4 pts/model
|
• Any Acolyte can be upgraded to a Mystic
|
6 pts/model
|
• Any Acolyte may take items from the Inquisition Acolyte Weapons and/or Armour lists.
|
• Up to three Acolytes may take items from the Inquisition Melee Weapons, Ranged Weapons and/or Special Weapons and Wargear lists.
|
• Any Acolyte may take melta bombs
|
5 pts/model
|
• The unit may select a Chimera, Rhino, Land Raider, Land Raider Crusader, Land Raider Redeemer or Valkyrie as a Dedicated Transport.
|
|
Daemonhost
10
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Daemonhost
|
6"
|
3
|
3
|
4
|
4
|
1
|
3
|
1
|
8
|
-
|
Infantry
|
|
|
Unit Composition: 1 Daemonhost
|
Wargear:
|
• Close combat weapon
|
|
Special Rules:
|
• Daemon
|
• Daemonic Power
|
• Warp Shield
|
|
Inquisitorial Henchmen Warband
12+
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Acolyte
|
6"
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
8
|
5+
|
Infantry
|
|
Arco-flagellant
|
6"
|
5
|
1
|
5
|
3
|
1
|
3
|
4
|
8
|
-
|
Infantry
|
|
Crusader
|
6"
|
4
|
3
|
3
|
3
|
1
|
3
|
1
|
8
|
5+
|
Infantry
|
|
Daemonhost
|
6"
|
3
|
3
|
4
|
4
|
1
|
3
|
1
|
8
|
-
|
Infantry
|
|
Death Cult Assassin
|
6"
|
5
|
3
|
4
|
3
|
1
|
6
|
2
|
8
|
5+
|
Infantry
|
|
Jokaero Weaponsmith
|
6"
|
1
|
3
|
2
|
3
|
1
|
3
|
1
|
8
|
-
|
Infantry
|
|
Ministorum Priest
|
6"
|
3
|
3
|
3
|
3
|
1
|
3
|
2
|
7
|
5+
|
Infantry (Character)
|
|
Mystic
|
6"
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
8
|
5+
|
Infantry
|
|
Psyker
|
6"
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
8
|
5+
|
Infantry
|
|
Servitor
|
6"
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
8
|
4+
|
Infantry
|
|
|
Unit Composition: Between 3 and 12 models, chosen in any combination
|
Wargear (Acolyte):
|
• Flak armour
|
• Laspistol
|
• Chainsword
|
|
Wargear (Arco-flagellant):
|
• arco-flails
|
|
Wargear (Crusader):
|
• Flak armour
|
• Power sword
|
• Storm shield
|
|
Wargear (Daemonhost):
|
• Close combat weapon
|
|
Wargear (Death Cult Assassin):
|
• Flak armour
|
• Two power swords
|
|
Wargear (Jokaero Weaponsmith):
|
• Defence orbs
|
• Digital weapons
|
|
Wargear (Ministorum Priest):
|
• Flak armour
|
• Laspistol
|
• Close combat weapon
|
• Frag grenades
|
• Krak grenades
|
• Rosarius
|
|
Wargear (Mystic):
|
• Flak armour
|
• Laspistol
|
|
Wargear (Servitor):
|
• Carapace armour
|
• Servo-arm
|
|
Special Rules (Arco-flagellant):
|
• Feel No Pain
|
|
Special Rules (Daemonhost):
|
• Warp Shield
|
• Daemonic Power
|
|
Special Rules (Death Cult Assassin):
|
• Uncanny Reflexes
|
|
Special Rules (Jokaero Weaponsmith):
|
• Inconceivable Customisation
|
• Jokaero Ingenuity
|
|
Special Rules (Ministorum Priest):
|
• Zealot
|
• War Hymns
|
|
Options:
|
|
• An Inquisitorial Henchmen Warband must consist of between 3 and 12 models, chosen in any combination, from those listed below:
|
- Acolyte
|
4 pts/model
|
- Arco-flagellant
|
15 pts/model
|
- Crusader
|
15 pts/model
|
- Daemonhost
|
10 pts/model
|
- Death Cult Assassin
|
15 pts/model
|
- Jokaero Weaponsmith
|
35 pts/model
|
- Ministorum Priest
|
25 pts/model
|
- Mystic
|
10 pts/model
|
- Psyker
|
10 pts/model
|
- Servitor
|
10 pts/model
|
• Any Acolyte may replace its flak armour with carapace armour
|
4 pts
|
• Any Acolyte may replace its flak armour with power armour
|
10 pts
|
• Any Acolyte may take melta bombs
|
5 pts
|
• Any Acolyte may take items from the Acolyte Weapons list.
|
• Up to three Acolytes may take an item from the Inquisitorial Armoury list.
|
• Any Ministorum Priest may replace one weapon with one of the following:
|
- Chainsword
|
free
|
- Power weapon
|
15 pts
|
- Eviscerator
|
30 pts
|
• Any Ministorum Priest may replace its other weapon with one of the following:
|
- Autogun
|
free
|
- Bolt pistol, boltgun or shotgun
|
1 pt
|
- Storm bolter
|
5 pts
|
- Combi-flamer, -melta, -plasma or condemnor boltgun
|
10 pts
|
- Plasma gun or plasma pistol
|
15 pts
|
• Any Ministorum Priest may take melta bombs
|
5 pts
|
• Up to three Servitors may take items from the Servitor Weapons list.
|
• The unit may select any Dedicated Transport.
|
|
|
Special Rules (Mystic):
|
• Psychic Beacon
|
|
Special Rules (Psyker):
|
• Brotherhood of Psykers (Mastery Level 1)
|
|
Special Rules (Servitor):
|
• Mindlock
|
|
Psyker:
|
Psykers generate powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis and Telepathy disciplines.
|
|
|
|
Jokaero Weaponsmith
35
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Jokaero Weaponsmith
|
6"
|
1
|
3
|
2
|
3
|
1
|
3
|
1
|
8
|
-
|
Infantry
|
|
|
Unit Composition: 1 Jokaero Weaponsmith
|
Wargear:
|
• Defence orbs
|
• Digital weapons
|
|
Special Rules:
|
• Inconceivable Customisation
|
• Jokaero Ingenuity
|
|
Heavy Support
Chimera
55
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Chimera
|
10"
|
3
|
12
|
10
|
10
|
3
|
Vehicle (Tank, Transport)
|
|
|
Unit Composition: 1 Chimera
|
Wargear:
|
• Multi-laser
|
• Heavy bolter
|
• Searchlight
|
• Smoke launchers
|
|
Special Rules:
|
• Amphibious
|
• Lasgun Arrays
|
|
Options:
|
|
• May replace heavy bolter with heavy flamer
|
free
|
• May replace its multi-laser with one of the following:
|
- Heavy bolter
|
free
|
- Heavy flamer
|
free
|
• May take items from the Inquisitorial Vehicle Equipment list.
|
|
Transport Capacity: 12 models.
Fire Points: 5 models can fire from the Chimera’s top hatch.
Access Points: The Chimera has one access point at the rear.