AGENTS OF THE IMPERIUM DATASHEETS

Revision as of 20:24, 5 August 2024 by Talonsin (talk | contribs) (Created page with " == HQ == === Inquisitor Coteaz === {| class="wikitable" |'''100''' | {| class="wikitable" | {| class="wikitable" | | |'''WS''' |'''BS''' |'''S''' |'''T''' |'''W''' |'''I''' |'''A''' |'''Ld''' |'''Sv''' |'''Unit Type''' | |- | |Inquisitor Coteaz |4 |4 |3 |3 |3 |4 |3 |10 |2+ |Infantry (Character) | |} |} '''Unit Composition:''' 1 (Unique) |} {| class="wikitable" | {| class="wikitable" |'''Wargear:''' |- |• Bolt pistol |- |• Master-crafted Nemesis Daemon Hammer |- |...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

HQ

Inquisitor Coteaz

100
WS BS S T W I A Ld Sv Unit Type
Inquisitor Coteaz 4 4 3 3 3 4 3 10 2+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Bolt pistol
• Master-crafted Nemesis Daemon Hammer
• Krak grenades
• Psyk-out grenades
• Psyber-eagle
Special Rules:
• Independent Character
• I’ve Been Expecting You
• Psyker (Mastery Level 2)
• Spy Network
• Stubborn
Warlord Traits:
• Daemonhunter
Psyker:
Inquisitor Coteaz generates his powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis and Telepathy disciplines.

Inquisitor Karamazov

200
WS BS S T W I A Ld Sv Unit Type
Inquisitor Karamazov 4 4 5 5 4 4 3 10 2+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Master-crafted multi-melta
• Master-crafted power sword
• Frag grenades
• Krak grenades
• Psyk-out grenades
• Rad grenades
• Orbital strike relay
Special Rules:
• By Any Means Necessary
• Dread Reputation
• Independent Character
• Relentless
• Throne of Judgement
Warlord Traits:
• Witch Hunter

Ordo Hereticus Inquisitor

25
WS BS S T W I A Ld Sv Unit Type
Ordo Hereticus Inquisitor 4 4 3 3 3 4 3 10 4+ Infantry (Character)

Unit Composition: 1 Ordo Hereticus Inquisitor

Wargear:
• Carapace armour
• Bolt pistol
• Chainsword
• Frag grenades
• Krak grenades
• Psyk-out grenades
Special Rules:
• Independent Character
• Stubborn
Psyker:
Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
Options:
• May replace bolt pistol and/or chainsword with:
  - Power sword, plasma pistol, inferno pistol, combi-flamer, combi-melta or combi-plasma 10 pts each
  - Power fist or condemnor boltgun 15 pts each
  - Thunder hammer 20 pts
  - Null rod 25 pts
• May replace carapace armour with power armour 8 pts
• May take up to three servo-skulls 3 pts each
• May take psyocculum 25 pts
• May upgrade to a Psyker (Mastery Level 1) 30 pts
• An Inquisitor with Mastery Level 1 can exchange any one weapon for a force sword free
• May take items from the Inquisitorial Relics list.

Ordo Malleus Inquisitor

25
WS BS S T W I A Ld Sv Unit Type
Ordo Malleus Inquisitor 4 4 3 3 3 4 3 10 4+ Infantry (Character)

Unit Composition: 1 Ordo Malleus Inquisitor

Wargear:
• Carapace armour
• Bolt pistol
• Chainsword
• Frag grenades
• Krak grenades
• Psyk-out grenades
Special Rules:
• Independent Character
• Stubborn
Psyker:
Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
Options:
• May replace bolt pistol and/or chainsword with:
  - Power sword, plasma pistol, combi-flamer, combi-melta or combi-plasma 10 pts each
  - Power fist, incinerator, Nemesis Daemon hammer, Daemonblade, or hellrifle 15 pts each
• May replace carapace armour with power armour 8 pts
• May take up to three servo-skulls 3 pts each
• May take any of the following:
  - Psybolt ammunition 5 pts
  - Empyrean brain mines 10 pts
• May replace carapace armour, bolt pistol, chainsword, frag and krak grenades with Terminator armour, storm bolter and Nemesis Daemon hammer 40 pts
• May replace Terminator armour’s storm bolter with:
  - Combi-flamer, combi-melta or combi-plasma 10 pts
  - Psycannon 15 pts
• May upgrade to a Psyker (Mastery Level 1), 30 pts
• An Inquisitor with Mastery Level 1 can exchange any one weapon for a force sword free
• May take items from the Inquisitorial Relics list.

Ordo Xenos Inquisitor

25
WS BS S T W I A Ld Sv Unit Type
Ordo Xenos Inquisitor 4 4 3 3 3 4 3 10 4+ Infantry (Character)

Unit Composition: 1 Ordo Xenos Inquisitor

Wargear:
• Carapace armour
• Bolt pistol
• Chainsword
• Frag grenades
• Krak grenades
• Psyk-out grenades
Special Rules:
• Independent Character
• Stubborn
Psyker:
Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
Options:
• May replace bolt pistol and/or chainsword with:
  - Power sword, plasma pistol, combi-flamer, combi-melta or combi-plasma 10 pts each
  - Needle pistol or Scythian venom talon 15 pts each
  - Conversion beamer 45 pts
• May replace carapace armour with power armour 8 pts
• May take up to three servo-skulls 3 pts each
• May take any of the following:
  - Digital weapons 5 pts
  - Ulumeathi plasma syphon 10 pts
  - Rad grenades and/or psychotroke grenades 15 pts each
• May upgrade to a Psyker (Mastery Level 1) 30 pts
• An Inquisitor with Mastery Level 1 can exchange any one weapon for a force sword free
• May take items from the Inquisitorial Relics list.

Cypher

190 Cypher can be selected as part of a primary detachment from the following codexes: Adepta Sororitas, Blood Angels, Chaos Space Marines, Grey Knights, Imperial Guard, Inquisition, Space Marines or Space Wolves. Cypher does not take up any slots from the detachment’s Force Organisation chart. He may not be included in an army that includes any models from Codex: Dark Angels.
WS BS S T W I A Ld Sv Unit Type
Cypher 7 10 4 4 3 8 3 10 3+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Power armour
• Frag grenades
• Krak grenades
Chaos Artefacts:
• Cypher’s Pistols
• Cypher’s Sword
Special Rules:
• And They Shall Know No Fear
• Fleet
• Hit & Run
• Independent Character
• Infiltrate
• At Any Cost
• Blazing Weapons
• Divine Protection
• Never Forgive
• Shadowy Herald of Strife

Inquisitor Greyfax

150
WS BS S T W I A Ld Sv Unit Type
Inquisitor Greyfax 4 4 3 3 3 4 3 10 3+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Master-crafted condemnor boltgun
• Master-crafted power sword
• Frag grenades
• Krak grenades
• Psyk-out grenades
• Psyocculum
Special Rules:
• Independent Character
• Indomitable Will
• Preferred Enemy (Psykers)
• Psyker (Mastery Level 2)
• Stubborn
Warlord Traits:
• Master of Interrogation
Psyker:
Inquisitor Greyfax always knows the Aura of Oppression psychic power. She may generate two more powers from the Telepathy discipline.

Inquisitor Coteaz

100
WS BS S T W I A Ld Sv Unit Type
Inquisitor Coteaz 4 4 3 3 3 4 3 10 2+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Bolt pistol
• Master-crafted Nemesis Daemon Hammer
• Krak grenades
• Psyk-out grenades
• Psyber-eagle
Special Rules:
• Independent Character
• I’ve Been Expecting You
• Lord of Formosa
• Psyker (Mastery Level 2)
• Spy Network
• Stubborn
Warlord Traits:
• Daemonhunter
Psyker:
Inquisitor Coteaz generates his powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis and Telepathy disciplines.

Ordo Hereticus Inquisitor

25
WS BS S T W I A Ld Sv Unit Type
Ordo Hereticus Inquisitor 4 4 3 3 3 4 3 10 4+ Infantry (Character)

Unit Composition: 1 Ordo Hereticus Inquisitor

Wargear:
• Bolt pistol
• Chainsword
• Frag grenades
• Krak grenades
• Psyk-out grenades
Special Rules:
• Independent Character
• Stubborn
Psyker:
Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
Options:
• May take items from the Inquisition Melee Weapons, Ranged Weapons and/or Inquisitorial Relics lists.
• May replace any weapon with one of the following:
  - Inferno pistol 10 pts
  - Condemnor boltgun 15 pts
  - Thunder hammer 20 pts
  - Null rod 25 pts
• May take power armour 3 pts
• May take psyocculum 25 pts
• May upgrade to Psyker (Mastery Level 1) 30 pts
• An Inquisitor who is a Psyker may replace any weapon with a force weapon free

Ordo Malleus Inquisitor

25
WS BS S T W I A Ld Sv Unit Type
Ordo Malleus Inquisitor 4 4 3 3 3 4 3 10 4+ Infantry (Character)

Unit Composition: 1 Ordo Malleus Inquisitor

Wargear:
• Bolt pistol
• Chainsword
• Frag grenades
• Krak grenades
• Psyk-out grenades
Special Rules:
• Independent Character
• Stubborn
Psyker:
Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Daemonology (Malefic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
Options:
• May take items from the Inquisition Melee Weapons, Ranged Weapons and/or Inquisitorial Relics lists.
• May replace any weapon with one of the following:
  - Daemonblade 15 pts
  - Hellrifle 15 pts
  - Incinerator 15 pts
  - Nemesis Daemon hammer 15 pts
• May take any of the following:
  - Psybolt ammunition 5 pts
  - Empyrean brain mines 10 pts
• May take power armour 3 pts
• May replace bolt pistol, chainsword, frag and krak grenades with Terminator armour, storm bolter and Nemesis Daemon hammer 40 pts
• May replace Terminator armour’s storm bolter with:
  - Combi-flamer, combi-melta or combi-plasma 10 pts
  - Psycannon 15 pts
• May upgrade to Psyker (Mastery Level 1) 30 pts
• An Inquisitor who is a Psyker may replace any weapon with a force weapon free

Ordo Xenos Inquisitor

25
WS BS S T W I A Ld Sv Unit Type
Ordo Xenos Inquisitor 4 4 3 3 3 4 3 10 4+ Infantry (Character)

Unit Composition: 1 Ordo Xenos Inquisitor

Wargear:
• Bolt pistol
• Chainsword
• Frag grenades
• Krak grenades
• Psyk-out grenades
Special Rules:
• Independent Character
• Stubborn
Psyker:
Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
Options:
• May take items from the Inquisition Ranged Weapons or Inquisitorial Relics lists.
• May replace any weapon with one of the following:
  - Power sword 10 pts
  - Needle pistol 15 pts
  - Scythian venom talon 15 pts
  - Conversion beamer 45 pts
• May take any of the following:
  - Digital weapons 5 pts
  - Rad grenades 15 pts
  - Psychotroke grenades 15 pts
  - Uluméathi plasma syphon 10 pts
• May take power armour 3 pts
• May upgrade to Psyker (Mastery Level 1) 30 pts
• An Inquisitor who is a Psyker may replace any weapon with a force weapon free

Dedicated Transport

Land Raider

250
BS F S R HP Unit Type
Land Raider 4 14 14 14 4 Vehicle (Tank, Transport)

Unit Composition: 1 Land Raider

Wargear:
• Two twin-linked lascannons
• Twin-linked heavy bolter
• Smoke launchers
Special Rules:
• Assault Vehicle
• Power of the Machine Spirit
Options:
• May take a multi-melta 10 pts
• May take items from the Inquisitorial Vehicle Equipment list.

Transport Capacity: 10 models.

Fire Points: None.

Access Points: A Land Raider has one access point at the front of its hull, and one on either side.


Land Raider Crusader

250
BS F S R HP Unit Type
Land Raider Crusader 4 14 14 14 4 Vehicle (Tank, Transport)

Unit Composition: 1 Land Raider Crusader

Wargear:
• Two hurricane bolters
• Twin-linked assault cannon
• Frag assault launchers
• Smoke launchers
Special Rules:
• Assault Vehicle
• Power of the Machine Spirit
Options:
• May take a multi-melta 10 pts
• May take items from the Inquisitorial Vehicle Equipment list.

Transport Capacity: 16 models.

Fire Points: None.

Access Points: A Land Raider Crusader has one access point at the front of its hull, and one on either side.


Land Raider Redeemer

240
BS F S R HP Unit Type
Land Raider Redeemer 4 14 14 14 4 Vehicle (Tank, Transport)

Unit Composition: 1 Land Raider Redeemer

Wargear:
• Two flamestorm cannons
• Twin-linked assault cannon
• Frag assault launchers
• Smoke launchers
Special Rules:
• Assault Vehicle
• Power of the Machine Spirit
Options:
• May take a multi-melta 10 pts
• May take items from the Inquisitorial Vehicle Equipment list.
• May take psyflame ammunition 15 pts

Transport Capacity: 12 models.

Fire Points: None.

Access Points: A Land Raider Redeemer has one access point at the front of its hull, and one on either side.


Razorback

40
BS F S R HP Unit Type
Razorback 4 11 11 10 3 Vehicle (Tank, Transport)

Unit Composition: 1 Razorback

Wargear:
• Twin-linked heavy bolter
• Smoke launchers
Options:
• May replace twin-linked heavy bolter with one of the following:
  - Twin-linked heavy flamer 25 pts
  - Twin-linked assault cannon 25 pts
  - Twin-linked lascannon 35 pts
  - Lascannon and twin-linked plasma gun 35 pts
• Razorbacks may take items from the Inquisitorial Vehicle Equipment list.
• May take psyflame ammunition 5 pts

Transport Capacity: 6 models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.

Fire Points: None.

Access Points: A Razorback has one access point on each side of its hull and one at the rear.


Rhino

35
BS F S R HP Unit Type
Rhino 4 11 11 10 3 Vehicle (Tank, Transport)

Unit Composition: 1 Rhino

Wargear:
• Storm bolter
• Smoke launchers
Special Rules:
• Repair
Options:
• Rhinos may take items from the Inquisitorial Vehicle Equipment list.

Transport Capacity: 10 models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.

Fire Points: Two models can fire from the Rhino’s top hatch.

Access Points: A Rhino has one access point on each side of its hull and one at the rear.


Valkyrie

125
BS F S R HP Unit Type
Valkyrie 3 12 12 10 3 Vehicle (Flyer, Hover,Transport)

Unit Composition: 1 Valkyrie

Wargear:
• Multi-laser
• Two hellstrike missiles
• Extra armour
• Searchlight
Special Rules:
• Grav Chute Insertion
Options:
• May replace multi-laser with a lascannon 10 pts
• May replace both hellstrike missiles for two multiple rocket pods
• May take two side sponsons, each with a heavy bolter 20 pts

Transport Capacity: 12 models.

Fire Points: None.

Access Points: A Valkyrie has one access point on each side of its hull, and one at the rear.


Elites

Acolytes

12
WS BS S T W I A Ld Sv Unit Type
Acolyte 3 3 3 3 1 3 1 8 5+ Infantry
Mystic 3 3 3 3 1 3 1 8 5+ Infantry

Unit Composition: 3 Acolytes

Wargear:
• Laspistol
• Chainsword (Acolyte only)
Special Rules:
• Psychic Beacon (Mystic only)
Psyker:
Psykers generate powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis and Telepathy disciplines.
Options:
• May include up to nine additional Acolytes 4 pts/model
• Any Acolyte can be upgraded to a Mystic 6 pts/model
• Any Acolyte may take items from the Inquisition Acolyte Weapons and/or Armour lists.
• Up to three Acolytes may take items from the Inquisition Melee Weapons, Ranged Weapons and/or Special Weapons and Wargear lists.
• Any Acolyte may take melta bombs 5 pts/model
• The unit may select a Chimera, Rhino, Land Raider, Land Raider Crusader, Land Raider Redeemer or Valkyrie as a Dedicated Transport.

Daemonhost

10
WS BS S T W I A Ld Sv Unit Type
Daemonhost 3 3 4 4 1 3 1 8 - Infantry

Unit Composition: 1 Daemonhost

Wargear:
• Close combat weapon
Special Rules:
• Daemon
• Daemonic Power
• Warp Shield

Inquisitorial Henchmen Warband

12+
WS BS S T W I A Ld Sv Unit Type
Acolyte 3 3 3 3 1 3 1 8 5+ Infantry
Arco-flagellant 5 1 5 3 1 3 4 8 - Infantry
Crusader 4 3 3 3 1 3 1 8 5+ Infantry
Daemonhost 3 3 4 4 1 3 1 8 - Infantry
Death Cult Assassin 5 3 4 3 1 6 2 8 5+ Infantry
Jokaero Weaponsmith 1 3 2 3 1 3 1 8 - Infantry
Ministorum Priest 3 3 3 3 1 3 2 7 5+ Infantry (Character)
Mystic 3 3 3 3 1 3 1 8 5+ Infantry
Psyker 3 3 3 3 1 3 1 8 5+ Infantry
Servitor 3 3 3 3 1 3 1 8 4+ Infantry

Unit Composition: Between 3 and 12 models, chosen in any combination

Wargear (Acolyte):
• Flak armour
• Laspistol
• Chainsword
Wargear (Arco-flagellant):
• arco-flails
Wargear (Crusader):
• Flak armour
• Power sword
• Storm shield
Wargear (Daemonhost):
• Close combat weapon
Wargear (Death Cult Assassin):
• Flak armour
• Two power swords
Wargear (Jokaero Weaponsmith):
• Defence orbs
• Digital weapons
Wargear (Ministorum Priest):
• Flak armour
• Laspistol
• Close combat weapon
• Frag grenades
• Krak grenades
• Rosarius
Wargear (Mystic):
• Flak armour
• Laspistol
Wargear (Servitor):
• Carapace armour
• Servo-arm
Special Rules (Arco-flagellant):
• Feel No Pain
Special Rules (Daemonhost):
• Warp Shield
• Daemonic Power
Special Rules (Death Cult Assassin):
• Uncanny Reflexes
Special Rules (Jokaero Weaponsmith):
• Inconceivable Customisation
• Jokaero Ingenuity
Special Rules (Ministorum Priest):
• Zealot
• War Hymns
Options:
• An Inquisitorial Henchmen Warband must consist of between 3 and 12 models, chosen in any combination, from those listed below:
  - Acolyte 4 pts/model
  - Arco-flagellant 15 pts/model
  - Crusader 15 pts/model
  - Daemonhost 10 pts/model
  - Death Cult Assassin 15 pts/model
  - Jokaero Weaponsmith 35 pts/model
  - Ministorum Priest 25 pts/model
  - Mystic 10 pts/model
  - Psyker 10 pts/model
  - Servitor 10 pts/model
• Any Acolyte may replace its flak armour with carapace armour 4 pts
• Any Acolyte may replace its flak armour with power armour 10 pts
• Any Acolyte may take melta bombs 5 pts
• Any Acolyte may take items from the Acolyte Weapons list.
• Up to three Acolytes may take an item from the Inquisitorial Armoury list.
• Any Ministorum Priest may replace one weapon with one of the following:
  - Chainsword free
  - Power weapon 15 pts
  - Eviscerator 30 pts
• Any Ministorum Priest may replace its other weapon with one of the following:
  - Autogun free
  - Bolt pistol, boltgun or shotgun 1 pt
  - Storm bolter 5 pts
  - Combi-flamer, -melta, -plasma or condemnor boltgun 10 pts
  - Plasma gun or plasma pistol 15 pts
• Any Ministorum Priest may take melta bombs 5 pts
• Up to three Servitors may take items from the Servitor Weapons list.
• The unit may select any Dedicated Transport.
Special Rules (Mystic):
• Psychic Beacon
Special Rules (Psyker):
• Brotherhood of Psykers (Mastery Level 1)
Special Rules (Servitor):
• Mindlock
Psyker:
Psykers generate powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis and Telepathy disciplines.

Jokaero Weaponsmith

35
WS BS S T W I A Ld Sv Unit Type
Jokaero Weaponsmith 1 3 2 3 1 3 1 8 - Infantry

Unit Composition: 1 Jokaero Weaponsmith

Wargear:
• Defence orbs
• Digital weapons
Special Rules:
• Inconceivable Customisation
• Jokaero Ingenuity

Heavy Support

Chimera

55
BS F S R HP Unit Type
Chimera 3 12 10 10 3 Vehicle (Tank, Transport)

Unit Composition: 1 Chimera

Wargear:
• Multi-laser
• Heavy bolter
• Searchlight
• Smoke launchers
Special Rules:
• Amphibious
• Lasgun Arrays
Options:
• May replace heavy bolter with heavy flamer free
• May replace its multi-laser with one of the following:
  - Heavy bolter free
  - Heavy flamer free
• May take items from the Inquisitorial Vehicle Equipment list.

Transport Capacity: 12 models.

Fire Points: 5 models can fire from the Chimera’s top hatch.

Access Points: The Chimera has one access point at the rear.