AGENTS OF THE IMPERIUM DATASHEETS

HQ

Inquisitor Coteaz

100
M WS BS S T W I A Ld Sv Unit Type
Inquisitor Coteaz 6" 4 4 3 3 3 4 3 10 2+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Bolt pistol
• Master-crafted Nemesis Daemon Hammer
• Krak grenades
• Psyk-out grenades
• Psyber-eagle
Special Rules:
• Independent Character
• I’ve Been Expecting You
• Psyker (Mastery Level 2)
• Spy Network
• Stubborn
Warlord Traits:
• Daemonhunter
Psyker:
Inquisitor Coteaz generates his powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis and Telepathy disciplines.

Inquisitor Karamazov

200
M WS BS S T W I A Ld Sv Unit Type
Inquisitor Karamazov 5" 4 4 5 5 4 4 3 10 2+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Master-crafted multi-melta
• Master-crafted power sword
• Frag grenades
• Krak grenades
• Psyk-out grenades
• Rad grenades
• Orbital strike relay
Special Rules:
• By Any Means Necessary
• Dread Reputation
• Independent Character
• Relentless
• Throne of Judgement
Warlord Traits:
• Witch Hunter

Ordo Hereticus Inquisitor

25
M WS BS S T W I A Ld Sv Unit Type
Ordo Hereticus Inquisitor 6" 4 4 3 3 3 4 3 10 4+ Infantry (Character)

Unit Composition: 1 Ordo Hereticus Inquisitor

Wargear:
• Carapace armour
• Bolt pistol
• Chainsword
• Frag grenades
• Krak grenades
• Psyk-out grenades
Special Rules:
• Independent Character
• Stubborn
Psyker:
Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
Options:
• May replace bolt pistol and/or chainsword with:
  - Power sword, plasma pistol, inferno pistol, combi-flamer, combi-melta or combi-plasma 10 pts each
  - Power fist or condemnor boltgun 15 pts each
  - Thunder hammer 20 pts
  - Null rod 25 pts
• May replace carapace armour with power armour 8 pts
• May take up to three servo-skulls 3 pts each
• May take psyocculum 25 pts
• May upgrade to a Psyker (Mastery Level 1) 30 pts
• An Inquisitor with Mastery Level 1 can exchange any one weapon for a force sword free
• May take items from the Inquisitorial Relics list.

Ordo Malleus Inquisitor

25
M WS BS S T W I A Ld Sv Unit Type
Ordo Malleus Inquisitor 5" 4 4 3 3 3 4 3 10 4+ Infantry (Character)

Unit Composition: 1 Ordo Malleus Inquisitor

Wargear:
• Carapace armour
• Bolt pistol
• Chainsword
• Frag grenades
• Krak grenades
• Psyk-out grenades
Special Rules:
• Independent Character
• Stubborn
Psyker:
Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
Options:
• May replace bolt pistol and/or chainsword with:
  - Power sword, plasma pistol, combi-flamer, combi-melta or combi-plasma 10 pts each
  - Power fist, incinerator, Nemesis Daemon hammer, Daemonblade, or hellrifle 15 pts each
• May replace carapace armour with power armour 8 pts
• May take up to three servo-skulls 3 pts each
• May take any of the following:
  - Psybolt ammunition 5 pts
  - Empyrean brain mines 10 pts
• May replace carapace armour, bolt pistol, chainsword, frag and krak grenades with Terminator armour, storm bolter and Nemesis Daemon hammer 40 pts
• May replace Terminator armour’s storm bolter with:
  - Combi-flamer, combi-melta or combi-plasma 10 pts
  - Psycannon 15 pts
• May upgrade to a Psyker (Mastery Level 1), 30 pts
• An Inquisitor with Mastery Level 1 can exchange any one weapon for a force sword free
• May take items from the Inquisitorial Relics list.

Ordo Xenos Inquisitor

25
M WS BS S T W I A Ld Sv Unit Type
Ordo Xenos Inquisitor 6" 4 4 3 3 3 4 3 10 4+ Infantry (Character)

Unit Composition: 1 Ordo Xenos Inquisitor

Wargear:
• Carapace armour
• Bolt pistol
• Chainsword
• Frag grenades
• Krak grenades
• Psyk-out grenades
Special Rules:
• Independent Character
• Stubborn
Psyker:
Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
Options:
• May replace bolt pistol and/or chainsword with:
  - Power sword, plasma pistol, combi-flamer, combi-melta or combi-plasma 10 pts each
  - Needle pistol or Scythian venom talon 15 pts each
  - Conversion beamer 45 pts
• May replace carapace armour with power armour 8 pts
• May take up to three servo-skulls 3 pts each
• May take any of the following:
  - Digital weapons 5 pts
  - Ulumeathi plasma syphon 10 pts
  - Rad grenades and/or psychotroke grenades 15 pts each
• May upgrade to a Psyker (Mastery Level 1) 30 pts
• An Inquisitor with Mastery Level 1 can exchange any one weapon for a force sword free
• May take items from the Inquisitorial Relics list.

Inquisitor Greyfax

150
M WS BS S T W I A Ld Sv Unit Type
Inquisitor Greyfax 6" 4 4 3 3 3 4 3 10 3+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Master-crafted condemnor boltgun
• Master-crafted power sword
• Frag grenades
• Krak grenades
• Psyk-out grenades
• Psyocculum
Special Rules:
• Independent Character
• Indomitable Will
• Preferred Enemy (Psykers)
• Psyker (Mastery Level 2)
• Stubborn
Warlord Traits:
• Master of Interrogation
Psyker:
Inquisitor Greyfax always knows the Aura of Oppression psychic power. She may generate two more powers from the Telepathy discipline.

Ordo Hereticus Inquisitor

25
M WS BS S T W I A Ld Sv Unit Type
Ordo Hereticus Inquisitor 6" 4 4 3 3 3 4 3 10 4+ Infantry (Character)

Unit Composition: 1 Ordo Hereticus Inquisitor

Wargear:
• Bolt pistol
• Chainsword
• Frag grenades
• Krak grenades
• Psyk-out grenades
Special Rules:
• Independent Character
• Stubborn
Psyker:
Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
Options:
• May take items from the Inquisition Melee Weapons, Ranged Weapons and/or Inquisitorial Relics lists.
• May replace any weapon with one of the following:
  - Inferno pistol 10 pts
  - Condemnor boltgun 15 pts
  - Thunder hammer 20 pts
  - Null rod 25 pts
• May take power armour 3 pts
• May take psyocculum 25 pts
• May upgrade to Psyker (Mastery Level 1) 30 pts
• An Inquisitor who is a Psyker may replace any weapon with a force weapon free

Ordo Malleus Inquisitor

25
M WS BS S T W I A Ld Sv Unit Type
Ordo Malleus Inquisitor 6" 4 4 3 3 3 4 3 10 4+ Infantry (Character)

Unit Composition: 1 Ordo Malleus Inquisitor

Wargear:
• Bolt pistol
• Chainsword
• Frag grenades
• Krak grenades
• Psyk-out grenades
Special Rules:
• Independent Character
• Stubborn
Psyker:
Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Daemonology (Malefic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
Options:
• May take items from the Inquisition Melee Weapons, Ranged Weapons and/or Inquisitorial Relics lists.
• May replace any weapon with one of the following:
  - Daemonblade 15 pts
  - Hellrifle 15 pts
  - Incinerator 15 pts
  - Nemesis Daemon hammer 15 pts
• May take any of the following:
  - Psybolt ammunition 5 pts
  - Empyrean brain mines 10 pts
• May take power armour 3 pts
• May replace bolt pistol, chainsword, frag and krak grenades with Terminator armour, storm bolter and Nemesis Daemon hammer 40 pts
• May replace Terminator armour’s storm bolter with:
  - Combi-flamer, combi-melta or combi-plasma 10 pts
  - Psycannon 15 pts
• May upgrade to Psyker (Mastery Level 1) 30 pts
• An Inquisitor who is a Psyker may replace any weapon with a force weapon free

Ordo Xenos Inquisitor

25
M WS BS S T W I A Ld Sv Unit Type
Ordo Xenos Inquisitor 6" 4 4 3 3 3 4 3 10 4+ Infantry (Character)

Unit Composition: 1 Ordo Xenos Inquisitor

Wargear:
• Bolt pistol
• Chainsword
• Frag grenades
• Krak grenades
• Psyk-out grenades
Special Rules:
• Independent Character
• Stubborn
Psyker:
Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
Options:
• May take items from the Inquisition Ranged Weapons or Inquisitorial Relics lists.
• May replace any weapon with one of the following:
  - Power sword 10 pts
  - Needle pistol 15 pts
  - Scythian venom talon 15 pts
  - Conversion beamer 45 pts
• May take any of the following:
  - Digital weapons 5 pts
  - Rad grenades 15 pts
  - Psychotroke grenades 15 pts
  - Uluméathi plasma syphon 10 pts
• May take power armour 3 pts
• May upgrade to Psyker (Mastery Level 1) 30 pts
• An Inquisitor who is a Psyker may replace any weapon with a force weapon free

Troops

Imperial Navy Breachers

100
M WS BS S T W I A Ld Sv Unit Type
Navis Breacher 6" 3 3 3 3 1 3 1 7 4+ Infantry
Navis Sergeant-at-Arms 6" 3 3 3 3 1 3 2 8 4+ Infantry (Character)

Unit Composition: 9 Navis Breachers, 1 Navis Sergeant-at-Arms

Wargear:
• Carapace armour
• Shotgun
• Auto-Pistol
• Frag grenades
Special Rules:
• Agents of the Imperium
Options:
• The Sergeant may take items from the Ranged Weapons list.
• The Sergeant may replace his close combat weapon with a power weapon 15 pts
• The Sergeant may take melta bombs 5 pts
• One Navis Breacher may carry a Combat Shield 5 pts
• Two other Navis Breachers may take weapons from the Inquisitorial Armoury list.
• One Navis Breacher may carry Demolition Charges 5 pts
• The entire squad may take krak grenades 1 pt/model

Dedicated Transport

Land Raider

250
M BS F S R HP Unit Type
Land Raider 10" 4 14 14 14 4 Vehicle (Tank, Transport)

Unit Composition: 1 Land Raider

Wargear:
• Two twin-linked lascannons
• Twin-linked heavy bolter
• Smoke launchers
Special Rules:
• Assault Vehicle
• Power of the Machine Spirit
Options:
• May take a multi-melta 10 pts
• May take items from the Inquisitorial Vehicle Equipment list.

Transport Capacity: 10 models.

Fire Points: None.

Access Points: A Land Raider has one access point at the front of its hull, and one on either side.


Land Raider Crusader

250
M BS F S R HP Unit Type
Land Raider Crusader 10" 4 14 14 14 4 Vehicle (Tank, Transport)

Unit Composition: 1 Land Raider Crusader

Wargear:
• Two hurricane bolters
• Twin-linked assault cannon
• Frag assault launchers
• Smoke launchers
Special Rules:
• Assault Vehicle
• Power of the Machine Spirit
Options:
• May take a multi-melta 10 pts
• May take items from the Inquisitorial Vehicle Equipment list.

Transport Capacity: 16 models.

Fire Points: None.

Access Points: A Land Raider Crusader has one access point at the front of its hull, and one on either side.


Land Raider Redeemer

240
M BS F S R HP Unit Type
Land Raider Redeemer 10" 4 14 14 14 4 Vehicle (Tank, Transport)

Unit Composition: 1 Land Raider Redeemer

Wargear:
• Two flamestorm cannons
• Twin-linked assault cannon
• Frag assault launchers
• Smoke launchers
Special Rules:
• Assault Vehicle
• Power of the Machine Spirit
Options:
• May take a multi-melta 10 pts
• May take items from the Inquisitorial Vehicle Equipment list.
• May take psyflame ammunition 15 pts

Transport Capacity: 12 models.

Fire Points: None.

Access Points: A Land Raider Redeemer has one access point at the front of its hull, and one on either side.


Razorback

40
M BS F S R HP Unit Type
Razorback 10" 4 11 11 10 3 Vehicle (Tank, Transport)

Unit Composition: 1 Razorback

Wargear:
• Twin-linked heavy bolter
• Smoke launchers
Options:
• May replace twin-linked heavy bolter with one of the following:
  - Twin-linked heavy flamer 25 pts
  - Twin-linked assault cannon 25 pts
  - Twin-linked lascannon 35 pts
  - Lascannon and twin-linked plasma gun 35 pts
• Razorbacks may take items from the Inquisitorial Vehicle Equipment list.
• May take psyflame ammunition 5 pts

Transport Capacity: 6 models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.

Fire Points: None.

Access Points: A Razorback has one access point on each side of its hull and one at the rear.


Rhino

35
M BS F S R HP Unit Type
Rhino 10" 4 11 11 10 3 Vehicle (Tank, Transport)

Unit Composition: 1 Rhino

Wargear:
• Storm bolter
• Smoke launchers
Special Rules:
• Repair
Options:
• Rhinos may take items from the Inquisitorial Vehicle Equipment list.

Transport Capacity: 10 models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.

Fire Points: Two models can fire from the Rhino’s top hatch.

Access Points: A Rhino has one access point on each side of its hull and one at the rear.


Valkyrie

125
M BS F S R HP Unit Type
Valkyrie 20"-45" 3 12 12 10 3 Vehicle (Flyer, Hover,Transport)

Unit Composition: 1 Valkyrie

Wargear:
• Multi-laser
• Two hellstrike missiles
• Extra armour
• Searchlight
Special Rules:
• Grav Chute Insertion
Options:
• May replace multi-laser with a lascannon 10 pts
• May replace both hellstrike missiles for two multiple rocket pods
• May take two side sponsons, each with a heavy bolter 20 pts

Transport Capacity: 12 models.

Fire Points: None.

Access Points: A Valkyrie has one access point on each side of its hull, and one at the rear.


Elites

Acolytes

12
M WS BS S T W I A Ld Sv Unit Type
Acolyte 6" 3 3 3 3 1 3 1 8 5+ Infantry
Mystic 6" 3 3 3 3 1 3 1 8 5+ Infantry

Unit Composition: 3 Acolytes

Wargear:
• Laspistol
• Chainsword (Acolyte only)
Special Rules:
• Psychic Beacon (Mystic only)
Psyker:
Psykers generate powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis and Telepathy disciplines.
Options:
• May include up to nine additional Acolytes 4 pts/model
• Any Acolyte can be upgraded to a Mystic 6 pts/model
• Any Acolyte may take items from the Inquisition Acolyte Weapons and/or Armour lists.
• Up to three Acolytes may take items from the Inquisition Melee Weapons, Ranged Weapons and/or Special Weapons and Wargear lists.
• Any Acolyte may take melta bombs 5 pts/model
• The unit may select a Chimera, Rhino, Land Raider, Land Raider Crusader, Land Raider Redeemer or Valkyrie as a Dedicated Transport.

Daemonhost

10
M WS BS S T W I A Ld Sv Unit Type
Daemonhost 6" 3 3 4 4 1 3 1 8 - Infantry

Unit Composition: 1 Daemonhost

Wargear:
• Close combat weapon
Special Rules:
• Daemon
• Daemonic Power
• Warp Shield

Inquisitorial Henchmen Warband

12+
M WS BS S T W I A Ld Sv Unit Type
Acolyte 6" 3 3 3 3 1 3 1 8 5+ Infantry
Arco-flagellant 6" 5 1 5 3 1 3 4 8 - Infantry
Crusader 6" 4 3 3 3 1 3 1 8 5+ Infantry
Daemonhost 6" 3 3 4 4 1 3 1 8 - Infantry
Death Cult Assassin 6" 5 3 4 3 1 6 2 8 5+ Infantry
Jokaero Weaponsmith 6" 1 3 2 3 1 3 1 8 - Infantry
Ministorum Priest 6" 3 3 3 3 1 3 2 7 5+ Infantry (Character)
Mystic 6" 3 3 3 3 1 3 1 8 5+ Infantry
Psyker 6" 3 3 3 3 1 3 1 8 5+ Infantry
Servitor 6" 3 3 3 3 1 3 1 8 4+ Infantry

Unit Composition: Between 3 and 12 models, chosen in any combination

Wargear (Acolyte):
• Flak armour
• Laspistol
• Chainsword
Wargear (Arco-flagellant):
• arco-flails
Wargear (Crusader):
• Flak armour
• Power sword
• Storm shield
Wargear (Daemonhost):
• Close combat weapon
Wargear (Death Cult Assassin):
• Flak armour
• Two power swords
Wargear (Jokaero Weaponsmith):
• Defence orbs
• Digital weapons
Wargear (Ministorum Priest):
• Flak armour
• Laspistol
• Close combat weapon
• Frag grenades
• Krak grenades
• Rosarius
Wargear (Mystic):
• Flak armour
• Laspistol
Wargear (Servitor):
• Carapace armour
• Servo-arm
Special Rules (Arco-flagellant):
• Feel No Pain
Special Rules (Daemonhost):
• Warp Shield
• Daemonic Power
Special Rules (Death Cult Assassin):
• Uncanny Reflexes
Special Rules (Jokaero Weaponsmith):
• Inconceivable Customisation
• Jokaero Ingenuity
Special Rules (Ministorum Priest):
• Zealot
• War Hymns
Options:
• An Inquisitorial Henchmen Warband must consist of between 3 and 12 models, chosen in any combination, from those listed below:
  - Acolyte 4 pts/model
  - Arco-flagellant 15 pts/model
  - Crusader 15 pts/model
  - Daemonhost 10 pts/model
  - Death Cult Assassin 15 pts/model
  - Jokaero Weaponsmith 35 pts/model
  - Ministorum Priest 25 pts/model
  - Mystic 10 pts/model
  - Psyker 10 pts/model
  - Servitor 10 pts/model
• Any Acolyte may replace its flak armour with carapace armour 4 pts
• Any Acolyte may replace its flak armour with power armour 10 pts
• Any Acolyte may take melta bombs 5 pts
• Any Acolyte may take items from the Acolyte Weapons list.
• Up to three Acolytes may take an item from the Inquisitorial Armoury list.
• Any Ministorum Priest may replace one weapon with one of the following:
  - Chainsword free
  - Power weapon 15 pts
  - Eviscerator 30 pts
• Any Ministorum Priest may replace its other weapon with one of the following:
  - Autogun free
  - Bolt pistol, boltgun or shotgun 1 pt
  - Storm bolter 5 pts
  - Combi-flamer, -melta, -plasma or condemnor boltgun 10 pts
  - Plasma gun or plasma pistol 15 pts
• Any Ministorum Priest may take melta bombs 5 pts
• Up to three Servitors may take items from the Servitor Weapons list.
• The unit may select any Dedicated Transport.
Special Rules (Mystic):
• Psychic Beacon
Special Rules (Psyker):
• Brotherhood of Psykers (Mastery Level 1)
Special Rules (Servitor):
• Mindlock
Psyker:
Psykers generate powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis and Telepathy disciplines.

Jokaero Weaponsmith

35
M WS BS S T W I A Ld Sv Unit Type
Jokaero Weaponsmith 6" 1 3 2 3 1 3 1 8 - Infantry

Unit Composition: 1 Jokaero Weaponsmith

Wargear:
• Defence orbs
• Digital weapons
Special Rules:
• Inconceivable Customisation
• Jokaero Ingenuity

Heavy Support

Chimera

55
M BS F S R HP Unit Type
Chimera 10" 3 12 10 10 3 Vehicle (Tank, Transport)

Unit Composition: 1 Chimera

Wargear:
• Multi-laser
• Heavy bolter
• Searchlight
• Smoke launchers
Special Rules:
• Amphibious
• Lasgun Arrays
Options:
• May replace heavy bolter with heavy flamer free
• May replace its multi-laser with one of the following:
  - Heavy bolter free
  - Heavy flamer free
• May take items from the Inquisitorial Vehicle Equipment list.

Transport Capacity: 12 models.

Fire Points: 5 models can fire from the Chimera’s top hatch.

Access Points: The Chimera has one access point at the rear.