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Combined display of all available logs of Eternum McEdition. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 18:50, 19 December 2024 Talonsin talk contribs created page Drukhari Kabals (Created page with "== Kabal of the Black Heart == ''Enforcers of Vect’s will, the Kabal of the Black Heart are feared as the iron gauntlet that maintains his stranglehold.'' '''OBSESSION: THIRST FOR POWER''' ''Though by far the largest and most influential Kabal, the Black Heart has been taught by Vect to pursue ever more power.'' * Units with this Obsession that have the Power From Pain ability treat the current battle round as being one higher than it actually is when determining wh...") Tag: Visual edit
- 21:01, 9 December 2024 Talonsin talk contribs created page Tyranid Special Rules (Created page with " == Special Rules == === ‘It’s after me!’ === Nominate an enemy character at the beginning of the game and roll a D3. Whilst Deathleaper is alive, that model’s Leadership is reduced by the result. ---- === ‘Where is it?’ === Enemy models can only fire Snap Shots when targeting Deathleaper. ---- === Alien Cunning === After deployment, but before the First Turn occurs, nominate three units within 12" of the Swarmlord (and can include the Swarmlord). Those un...") Tag: Visual edit
- 20:58, 9 December 2024 Talonsin talk contribs created page Tyranid Wargear (Created page with "This section of Codex: Tyranids lists wargear (including Melee Weapons, Ranged Weapons, Biomorph Upgrades, Bio-artefacts, Tyranids Psychic Powers, Powers of the Hive Mind and Leviathan Powers) used by Tyranids, along with the rules for using them in your games of Warhammer 40,000. ---- == Melee Weapons == '''Designer’s Note:''' ''Tyranid Melee weapons come as pairs. For game purposes, each pair is treated as a single Melee weapon. This means that Tyranid models must f...") Tag: Visual edit
- 20:51, 9 December 2024 Talonsin talk contribs created page Hive Fleet Adaptations (Created page with "=== Behemoth: Hyper-aggression === ''Driven by a frenzied hunger, Hive Fleet Behemoth unleashes the full might of its swarms in an overwhelming frontal assault.'' You can re-roll failed charge rolls for units with this adaptation. === Gorgon: Adaptive Toxins === ''The toxins produced by Hive Fleet Gorgon’s swarm-creatures adapt with terrifying speed to any foe, agonising and ravaging the bodies of their unfortunate victims.'' You can re-roll wound rolls of 1 in the Fi...") Tag: Visual edit
- 20:46, 9 December 2024 Talonsin talk contribs created page Tyranid Psychic Powers (Created page with "Many Tyranids are also Psykers. They do not draw power from the Warp in any fathomable way, but rather they harness a fraction of the Hive Mind’s gestalt will. This makes no difference for game purposes and these models follow all the normal rules for Psykers – a Perils of the Warp attack they suffer instead represents massive cerebral trauma or synaptic feedback. Tyranid Psykers use the Powers of the Hive Mind, which is treated as a psychic discipline for all rules...") Tag: Visual edit
- 17:02, 5 December 2024 Talonsin talk contribs created page TYRANIDS (Created page with "''Drifting through the void come star-eclipsing shoals of immense creatures whose cephalopodic forms bristle with spines and feeder tendrils. Each of these living vessels is host to thousands upon thousands of dormant warrior-forms, ready to wake from their slumber when the hive fleet locates its next meal.'' thumb|The Hive Tyrants are the uppermost pinnacle being of the unending swarm of the Tyranids. * Tyranid Datasheets * Tyranid Wargea...") Tag: Visual edit
- 16:24, 5 December 2024 Talonsin talk contribs created page File:HiveTyrant.webp
- 16:24, 5 December 2024 Talonsin talk contribs uploaded File:HiveTyrant.webp
- 16:59, 2 December 2024 Talonsin talk contribs created page Drukhari Special Rules (Created page with " == Dark Eldar Special Rules == === Combat Drugs === {| class="wikitable" |Though they drastically shorten the life expectancy of the user, chemical stimulants are widely used to heighten combat performance. |} After determining Warlord Traits, but before deployment, roll a D6 and look up the result on the Combat Drugs table. All friendly models that have the Combat Drugs special rule receive the characteristic bonus listed on the table for the duration of the battle....") Tag: Visual edit
- 16:58, 2 December 2024 Talonsin talk contribs created page Drukhari Wargear (Created page with "== Melee Weapons == Profiles for the following melee weapons can be found in the Warhammer 40,000 rulebook: • '''C'''lose Combat Weapon • '''P'''ower Axe • '''P'''ower Lance • '''P'''ower Maul • '''P'''ower Sword === Agoniser === {| class="wikitable" |An agoniser is an extremely sophisticated weapon that drives a victim’s sensorium haywire, causing excruciatingly severe pain as nerves burn out from overload. Though agonisers come in a variety of forms,...") Tag: Visual edit
- 16:15, 26 November 2024 Talonsin talk contribs created page Eternum Specific Missions (Created page with " === WAR ZONE ETERNUM: MATCHED PLAY GAMES === '''A War Zone Eternum game is waged by following the sequence below:''' === Select Battle Size === The players must first select the battle size they wish to play: Incursion or Strike Force. The table below gives a rough guide of how long each should take. {| class="wikitable" | {| class="wikitable" | colspan="2" |'''BATTLES''' |- |'''BATTLE SIZE''' |'''BATTLE DURATION''' |- |Incursion |Up to 2 hours |- |Strike Force |Up to...") Tag: Visual edit
- 14:57, 26 November 2024 Talonsin talk contribs created page Aeldari Craftworlds (Created page with " == Ulthwé == ''Craftworld Ulthwé lies close to the Eye of Terror, remaining ever watchful over that horrific warp storm. Ulthwé is renowned for the number and skill of its psykers.'' '''ATTRIBUTE: FORESIGHT OF THE DAMNED''' All Aeldari are psychically attuned, but none more so than those of Ulthwé. Perhaps tainted by their long proximity to the Eye of Terror, their intuition borders well into prescience. * Each time a unit with this attribute is selected to shoot...") Tag: Visual edit
- 15:48, 21 November 2024 Talonsin talk contribs created page File:DarkEldarCodexArt.png
- 15:48, 21 November 2024 Talonsin talk contribs uploaded File:DarkEldarCodexArt.png
- 17:17, 19 November 2024 Talonsin talk contribs created page File:40K-Gallery-0405.jpg
- 17:17, 19 November 2024 Talonsin talk contribs uploaded File:40K-Gallery-0405.jpg
- 17:10, 19 November 2024 Talonsin talk contribs created page File:DawnguardTemplate.png (dawnguard template art)
- 17:10, 19 November 2024 Talonsin talk contribs uploaded File:DawnguardTemplate.png (dawnguard template art)
- 17:06, 19 November 2024 Talonsin talk contribs created page File:E93fd6ca1187d233c1a6f39bbb1a46ea.jpg
- 17:06, 19 November 2024 Talonsin talk contribs uploaded File:E93fd6ca1187d233c1a6f39bbb1a46ea.jpg
- 14:08, 26 August 2024 Wmcclain talk contribs created page File:GuardvsZombies.jpg
- 14:08, 26 August 2024 Wmcclain talk contribs uploaded File:GuardvsZombies.jpg
- 13:38, 26 August 2024 Wmcclain talk contribs created page The Second Poxwar (Created page with "{{quote|No remorse, no mercy, no forgiveness. Not a single step back, not a single moment of hesitation. You will not succumb to fear or doubt, and you will relent only after you have given your last moment for the Emperor. Nothing less than this will be tolerated. The Aural Gate will hold!}}") Tag: Visual edit
- 12:54, 26 August 2024 Wmcclain talk contribs created page Template:Blockquote (Created page with "{{Blockquote | text = | author = | title = | source = | character = | multiline = | class = | style = }}")
- 12:40, 26 August 2024 Wmcclain talk contribs created page Category:Imperial Guard Rules (Created page with "List of pages tied to Imperial Guard rules.") Tag: Visual edit
- 19:58, 23 August 2024 Talonsin talk contribs created page Drukhari Datasheets (Created page with " === Hellions === {| class="wikitable" |'''65''' | {| class="wikitable" | {| class="wikitable" | |'''M''' |'''WS''' |'''BS''' |'''S''' |'''T''' |'''W''' |'''I''' |'''A''' |'''Ld''' |'''Sv''' |'''Unit Type''' | |- |Hellion |14" |4 |4 |3 |4 |1 |6 |3 |8 |5+ |Jump Infantry | |- |Helliarch |14" |4 |4 |3 |4 |1 |6 |4 |9 |5+ |Jump Infantry (Character) | |} |} '''Unit Composition:''' 5 Hellions |} {| class="wikitable" | {| class="wikitable" |'''Wargear:''' |- |• Close combat we...") Tag: Visual edit
- 19:51, 23 August 2024 Talonsin talk contribs created page DRUKHARI (Created blank page)
- 18:04, 23 August 2024 Talonsin talk contribs created page Aeldari Reference (Created page with "{| class="wikitable" |'''HQ''' |} {| class="wikitable" | |'''WS''' |'''BS''' |'''S''' |'''T''' |'''W''' |'''I''' |'''A''' |'''Ld''' |'''Sv''' |'''Unit Type''' |- |Asurmen |7 |7 |4 |4 |3 |7 |7 |10 |2+ |Infantry (Character) |- |Autarch |6 |6 |3 |3 |3 |6 |5 |10 |3+ |Infantry (Character) |- |Autarch Skyrunner |6 |6 |3 |4 |3 |6 |5 |10 |3+ |Eldar Jetbike (Character) |- |Baharroth |7 |7 |4 |4 |3 |7 |7 |10 |2+ |Jump Infantry (Character) |- |Eldrad Ulthran |5 |5 |3 |4 |3 |5 |3 |1...") Tag: Visual edit
- 16:41, 23 August 2024 Wmcclain talk contribs created page File:CombinedArmsTemplateEx.xlsx
- 16:41, 23 August 2024 Wmcclain talk contribs uploaded File:CombinedArmsTemplateEx.xlsx
- 18:15, 19 August 2024 Crazyhund talk contribs created page File:DALL·E 2024-08-19 14.14.14 - A newly awakened Great Unclean One, a monstrous demon serving Nurgle, the Chaos God of decay and disease. The creature has a single giant, glowing eye.webp
- 18:15, 19 August 2024 Crazyhund talk contribs uploaded File:DALL·E 2024-08-19 14.14.14 - A newly awakened Great Unclean One, a monstrous demon serving Nurgle, the Chaos God of decay and disease. The creature has a single giant, glowing eye.webp
- 16:48, 16 August 2024 Crazyhund talk contribs created page The Rotbelchers (Created page with "The Rotbelchers, a coalition of Death Guard and demons devoted to Nurgle, rule their worlds through a combination of pestilence, decay, and manipulation of biological matter. They establish cults to spread Nurgle's influence, indoctrinate populations, and ensure obedience through fear of disease and decay. Worship involves rites of decay, festering rituals, and offerings of diseased flesh and corrupted life forms to Nurgle, the Chaos god of plague and decay. Through thes...") Tags: Visual edit Mobile edit Mobile web edit
- 20:43, 12 August 2024 Talonsin talk contribs created page File:Towoundchart.png
- 20:43, 12 August 2024 Talonsin talk contribs uploaded File:Towoundchart.png
- 20:38, 9 August 2024 Talonsin talk contribs created page Gargantuan & Flying Gargantuan Creatures (Created page with "'''Gargantuan Creatures are of such immense size that they can take on entire armies. They tower over the battlefield, making the ground shudder as they advance upon the foe, crushing lesser creatures beneath their feet as they lumber forwards. Only the Tyranids use such creatures as a matter of course, but there are numerous examples of Gargantuan Creatures found across the galaxy, including the mighty Squiggoths goaded into battle by some Ork tribes.''' Gargantuan Cre...") Tag: Visual edit
- 20:37, 9 August 2024 Talonsin talk contribs created page Flying Monstrous Creature (Created page with "'''Flying Monstrous Creatures are massive winged monstrosities that are essentially ferocious living aircraft.''' Flying Monstrous Creatures are Monstrous Creatures that have a number of additional rules. ---- == Deployment == A Flying Monstrous Creature that is deployed at the start of the game starts in Gliding mode. If a Flying Monstrous Creature is kept as Reserves then, as soon as it enters play, you must declare whether it is in Swooping or Gliding mode. If a Fly...") Tag: Visual edit
- 20:33, 9 August 2024 Talonsin talk contribs created page Monstrous Creature (Created page with "'''Some creatures are just too big to fit into the ordinary Infantry unit category. These are towering giants that are capable of crushing a tank – like the Tyranid Carnifex, a creature bioengineered and evolved to become a living battering ram. While Monstrous Creatures use many of the Infantry rules, their size and destructive capability make them a lot more dangerous.''' ---- == Shooting == Monstrous Creatures can fire all of their weapons each Shooting phase – t...") Tag: Visual edit
- 20:32, 9 August 2024 Talonsin talk contribs created page Cavalry (Created page with "'''This category covers warriors with a living mount. When closing on their enemies, such troops are able to move at far greater speeds than warriors on foot, and as such, are able to launch deadly charges and counter-charges.''' ---- == Movement == Cavalry are not slowed down by difficult terrain (even when charging). However, Cavalry models treat all difficult terrain as dangerous terrain instead. ---- == Special Rules == Cavalry have the Fleet and Hammer of Wrath sp...") Tag: Visual edit
- 20:31, 9 August 2024 Talonsin talk contribs created page Beasts (Created page with "'''Beasts are savage and swift-moving creatures.''' ---- == Movement == Beasts are not slowed by difficult terrain (even when charging) and automatically pass Dangerous Terrain tests. ---- == Special Rules == Beasts have the Fleet special rule.") Tag: Visual edit
- 20:31, 9 August 2024 Talonsin talk contribs created page Jet Pack Units (Created page with "{| class="wikitable" |'''Jet packs are designed to provide stable firing platforms rather than a means of getting into close combat. As with Jump units, ‘Jet Pack’ is not a classification in and of itself. Instead, you’ll find it occurs in addition to another – Jet Pack Infantry, for example. If no such distinction is made in a unit entry, treat the model as Jet Pack Infantry.''' ---- == Movement == Jet Pack units can move as normal models of their type or use t...") Tag: Visual edit
- 20:29, 9 August 2024 Talonsin talk contribs created page Jump Units (Created page with "'''Jump units are equipped with jump packs, wings, teleport devices or other means of moving quickly over short distances. Unlike most other unit type categories, ‘Jump’ is not a classification in and of itself. Instead, you’ll find it occurs before another category – commonly Infantry, sometimes Monstrous Creatures and perhaps, rarely, other things. Jump units therefore share two sets of rules, the Jump unit rules, and those of their base type. Jump Infantry wou...") Tag: Visual edit
- 20:27, 9 August 2024 Talonsin talk contribs created page Artillery (Created page with "{| class="wikitable" |'''Some weapons are so large and cumbersome that they are usually mounted on vehicles, but are sometimes utilised by Artillery teams on foot, particularly if the battlefield’s terrain is not suitable for vehicles. These mighty Artillery weapons are mounted on wheeled supports or on anti-grav platforms, as they are simply too heavy to lug across a battlefield.''' ---- == The Unit == Artillery units consist of a number of crew models and the gun mo...") Tag: Visual edit
- 20:25, 9 August 2024 Talonsin talk contribs created page Bikes and Jetbikes (Created page with "'''Units mounted on Bikes excel at vanguard strikes. They are able to use their fast speed to strike deep into enemy territory, complete their mission and escape before an enemy is able to react. These warriors are often regarded as dangerously hot-headed risk-takers, but their effectiveness cannot be denied.''' ---- == Armoured Steed == Bike and Jetbike riders benefit from an increase to their Toughness characteristic by 1. If the Bike or Jetbike is part of the model...") Tag: Visual edit
- 20:22, 9 August 2024 Talonsin talk contribs created page Infantry (Created page with "'''Infantry units include all types of foot soldiers, whether human or alien. A typical unit of Infantry is between five and ten models strong but they can be much larger.''' In rare cases, an Infantry unit may comprise only a single model. Infantry are fairly slow moving, but can cross almost any terrain (given enough time) and make the best use of cover to avoid enemy fire. Infantry are the most common and dependable units in Warhammer 40,000. As the bulk of the rule...") Tag: Visual edit
- 20:22, 9 August 2024 Talonsin talk contribs created page UNIT TYPE RULES (Created page with "'''This section describes the different types of units that can wage war in the 41st Millennium and the rules you will need to use them.''' So far, we’ve discussed the basic rules as they pertain to Infantry, the most important and common unit type in the Warhammer 40,000 game. However, whilst the definition of Infantry is incredibly broad (it can cover anything from the most diminutive Gretchin to the mightiest Space Marine), it’s not enough to capture the full var...") Tag: Visual edit
- 19:08, 9 August 2024 Talonsin talk contribs created page Aeldari Datasheets (Created page with " == HQ == === Asurmen === {| class="wikitable" |'''220''' | {| class="wikitable" | {| class="wikitable" | |'''M''' |'''WS''' |'''BS''' |'''S''' |'''T''' |'''W''' |'''I''' |'''A''' |'''Ld''' |'''Sv''' |'''Unit Type''' | |- |Asurmen |7" |7 |7 |4 |4 |7 |7 |6 |10 |2+ |Infantry (Character) | |} |} '''Unit Composition:''' 1 (Unique) |} {| class="wikitable" | {| class="wikitable" |'''Wargear:''' |- |• Phoenix armour |- |• Twin-linked avenger shuriken catapult |- |• Plasm...") Tag: Visual edit
- 18:47, 9 August 2024 Talonsin talk contribs created page Aeldari USRs (Created page with " === Acrobatic === A unit that consists entirely of models with this special rule adds 3" to its maximum move distance when it Runs and when it makes charge moves. Furthermore, models with this special rule do not suffer the Initiative penalty for charging enemies through difficult terrain. ---- === Aerobatic Grace === A model with this special rule has a 4+ cover save unless it remained stationary in its previous Movement phase. ---- === Assured Destruction === Models...") Tag: Visual edit
- 18:45, 9 August 2024 Talonsin talk contribs created page Aeldari Wargear (Created page with "This section of Codex: Eldar Craftworlds lists wargear (including Melee Weapons, Ranged Weapons, Armour, Treasures of Vaul, Remnants of Glory, Eldar Vehicle Equipment, Lords of War Equipment, Eldar Psychic Powers, Runes of Battle and Runes of Fate) used by Eldar Craftworlds, along with the rules for using them in your games of Warhammer 40,000. ---- == Melee Weapons == Profiles for the following melee weapons can be found in the Warhammer 40,000 rulebook: • '''C'''lo...") Tag: Visual edit
- 16:51, 9 August 2024 Talonsin talk contribs created page File:Codex aeldari.png