User contributions for Talonsin
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5 August 2024
- 20:3120:31, 5 August 2024 diff hist +9,360 N AGENTS OF THE IMPERIUM USRs Created page with " === Daemonbane === Any model with the Daemon or Psyker special rule that suffers one or more unsaved Wounds from a weapon with this special rule must take a Leadership test at the end of the Assault phase. If the test is passed, nothing happens. If the test is failed, the model is removed as a casualty. ---- === Daemonic Powers === Every Daemonblade has two daemonic powers randomly generated from the following list before the army is deployed. If the same result is rol..." current Tag: Visual edit
- 20:3020:30, 5 August 2024 diff hist +39 AGENTS OF THE IMPERIUM No edit summary current Tag: Visual edit
- 20:2820:28, 5 August 2024 diff hist −12 AGENTS OF THE IMPERIUM WARGEAR No edit summary Tag: Visual edit
- 20:2720:27, 5 August 2024 diff hist +32,559 N AGENTS OF THE IMPERIUM WARGEAR Created page with " == Wargear List == These lists detail the points values of various items of wargear available to units in your army. Many unit entries in the army list that follows may include wargear options from one or more of these lists - in each instance, the army list entry will tell you (in bold) exactly which of these lists you may use. === Melee Weapons === A model may replace one weapon with one of the following: {| class="wikitable" |Power weapon |'''15''' pts |} {| class="..." Tag: Visual edit
- 20:2420:24, 5 August 2024 diff hist +29,170 N AGENTS OF THE IMPERIUM DATASHEETS Created page with " == HQ == === Inquisitor Coteaz === {| class="wikitable" |'''100''' | {| class="wikitable" | {| class="wikitable" | | |'''WS''' |'''BS''' |'''S''' |'''T''' |'''W''' |'''I''' |'''A''' |'''Ld''' |'''Sv''' |'''Unit Type''' | |- | |Inquisitor Coteaz |4 |4 |3 |3 |3 |4 |3 |10 |2+ |Infantry (Character) | |} |} '''Unit Composition:''' 1 (Unique) |} {| class="wikitable" | {| class="wikitable" |'''Wargear:''' |- |• Bolt pistol |- |• Master-crafted Nemesis Daemon Hammer |- |..." Tag: Visual edit
- 20:2320:23, 5 August 2024 diff hist +87 AGENTS OF THE IMPERIUM No edit summary Tag: Visual edit
- 20:2020:20, 5 August 2024 diff hist +2,917 AGENTS OF THE IMPERIUM No edit summary Tag: Visual edit
- 20:1420:14, 5 August 2024 diff hist +3 N AGENTS OF THE IMPERIUM Created page with "asd"
- 20:0620:06, 5 August 2024 diff hist +207 MediaWiki:Sidebar No edit summary
2 August 2024
- 20:2620:26, 2 August 2024 diff hist +17,186 N IMPERIAL GUARD UNIVERSAL SPECIAL RULES Created page with " === All Power to Weapons! === If the Stormlord does not move, it may fire its Vulcan mega-bolter twice in the following Shooting phase (at the same target or at different ones). ---- === All-terrain APC === This vehicle re-rolls all failed Dangerous Terrain tests. ---- === Amphibious === A Chimera treats all water features as open terrain when it moves. ---- === Artillery Bombardment === The Master of Ordnance may make a shooting attack with the following profile: {|..." Tag: Visual edit
- 20:1820:18, 2 August 2024 diff hist +48 IMPERIAL GUARD →IMPERIAL GUARD DATASHEETS Tag: Visual edit
- 20:1420:14, 2 August 2024 diff hist +58,192 N IMPERIAL GUARD DATASHEETS Created page with "The Astra Militarum army list is split into following sections: Dedicated Transport, Elites, Fast Attack, Heavy Support, HQ, Lords of War and Troops. All of the squads, vehicles and characters in the army are placed into one of these categories depending upon their role on the battlefield. Each model is also given a points value, which varies depending on how effective that model is in battle. Before you choose an army, you will need to agree with your opponent upon the..." Tag: Visual edit
- 19:5819:58, 2 August 2024 diff hist +3,714 IMPERIAL GUARD WARGEAR →Melee Weapons Tag: Visual edit
- 19:5719:57, 2 August 2024 diff hist −21 IMPERIAL GUARD WARGEAR →Hellstrike Missiles Tag: Visual edit
- 19:5519:55, 2 August 2024 diff hist −68 IMPERIAL GUARD WARGEAR →Snare Mines Tag: Visual edit
- 19:4519:45, 2 August 2024 diff hist +24,127 N IMPERIAL GUARD WARGEAR Created page with "This section of Codex: Astra Militarum lists wargear (including Melee Weapons, Ranged Weapons, Armour, Special Issue Wargear, Psychic Choir Powers, Heirlooms of Conquest, Astra Militarum Vehicle Equipment and Lords of War Equipment) used by Astra Militarum, along with the rules for using them in your games of Warhammer 40,000. ---- == Melee Weapons == Profiles for the following melee weapons can be found in the Warhammer 40,000 rulebook: • '''C'''lose Combat Weapon..." Tag: Visual edit
- 19:4019:40, 2 August 2024 diff hist +65 IMPERIAL GUARD No edit summary Tag: Visual edit
- 19:3919:39, 2 August 2024 diff hist −7 IMPERIAL GUARD →Heirlooms of Conquest Tag: Visual edit
- 19:3819:38, 2 August 2024 diff hist +9,064 IMPERIAL GUARD No edit summary Tag: Visual edit
- 19:3319:33, 2 August 2024 diff hist −2,632 IMPERIAL GUARD →Regimental Doctrines Tag: Visual edit
- 18:4118:41, 2 August 2024 diff hist +1,041 N Super-Heavy Flyer Created page with "'''Super-heavy Flyers such as the Thunderhawk Gunship are huge flying vehicles armed with a terrifying array of weapons and bombs. They are often capable of transporting large numbers of troops and even heavily armoured vehicles. They dominate the skies above the battlefield, and are extremely hard for ground defences to bring down.''' Super-heavy Flyers are Flyers that have the additional rules and exceptions given below. ---- == Super-heavy == Super-heavy Flyers are..." current Tag: Visual edit
- 18:4018:40, 2 August 2024 diff hist +2,282 N Super-Heavy Walker Created page with "'''Super-heavy Walkers such as Ork Stompas are towering behemoths, clad in incredibly thick armour and armed with devastating weaponry. They loom above the battlefield, striking down anything that gets in their way.''' Super-heavy Walkers are Walkers that have the additional rules and exceptions given below. ---- == Super-heavy == Super-heavy Walkers are Super-heavy vehicles and use the Super-heavy vehicle rules for Shooting, Vehicle Damage, Catastrophic Damage and Tra..." current Tag: Visual edit
- 18:3918:39, 2 August 2024 diff hist +3 N File:Stomptable.png No edit summary current
- 18:3718:37, 2 August 2024 diff hist +45 Super-Heavy Vehicle No edit summary current Tag: Visual edit
- 18:3418:34, 2 August 2024 diff hist +3,964 N Super-Heavy Vehicle Created page with "{| class="wikitable" |'''From the lumbering Baneblade tanks of the Astra Militarum to the forbidding Tesseract Vault of the Necrons, all of the war engines that fall into this category are huge armour-clad constructions that each carry enough firepower to vaporise, smash or incinerate an entire army.''' Super-heavy vehicles are vehicles that have the additional rules and exceptions given below. ---- == Movement == Regardless of their type, Super-heavy vehicles cannot us..." Tag: Visual edit
- 18:2618:26, 2 August 2024 diff hist +244 Walker No edit summary current Tag: Visual edit
- 18:2518:25, 2 August 2024 diff hist +4,204 N Walker Created page with "Walkers are an unusual type of vehicle. Instead of wheels or tracks, they have mechanical limbs that allow them to stride forwards, ploughing through densely packed terrain with ease in order to bring their weapons to bear. Additional Characteristics Unlike other vehicles, Walkers have a Weapon Skill, Strength, Initiative and Attacks characteristic. Shown here is an example: M WS BS S F S R I A HP Unit Type Scout Sentinel 10" 3 3 5 10 10 10 3 1 2 Vehicl..."
- 16:5616:56, 2 August 2024 diff hist +7,231 N Transport Created page with "'''Some vehicles can carry infantry across the battlefield, providing speed and protection. Of course, if the transport is destroyed, the passengers risk being burnt alive in the explosion.''' Transports have several additional characteristics: Transport Capacity, Fire Points and Access Points. ---- == Transport Capacity == Each Transport vehicle has a maximum passenger capacity that can never be exceeded. '''A Transport can carry a single Infantry unit and/or any numb..." current Tag: Visual edit
- 16:4116:41, 2 August 2024 diff hist +307 VEHICLE RULES No edit summary Tag: Visual edit
- 16:3816:38, 2 August 2024 diff hist +92 Tank No edit summary current Tag: Visual edit
- 16:3616:36, 2 August 2024 diff hist +2,731 N Tank Created page with "'''Tanks can use their mass as a weapon, driving right into and through densely packed enemies. This often throws the opposing battle line into disarray, as having some monstrous metal behemoth coming straight at you is unnerving for anybody.''' == Ramming == Vehicles with the Tank subtype can declare that they are going to attempt to Ram an enemy vehicle in the movement phase, and then resolve the attempt in the Charge phase. '''To perform a Ram, first, turn the vehicl..." Tag: Visual edit
- 16:3016:30, 2 August 2024 diff hist +1,903 N Skimmer Created page with "'''Some highly advanced vehicles are fitted with anti-gravity drives that allow them to skim swiftly over tough terrain and intervening troops, making them perfect for surprise flanking attacks.''' == Skimmers and Measuring == Unlike most other vehicles, Skimmers have flying bases under their hull. However, distances are still measured to and from the Skimmer’s hull, with the exceptions of the vehicle’s weapons and Fire Points, which all work as normal. The base of..." current Tag: Visual edit
- 16:2816:28, 2 August 2024 diff hist +1,069 N Open-Topped Created page with "'''Some vehicles have only a little armour, making them more vulnerable to damage because of their lightweight construction. However, such vehicles make for excellent assault transports as their passengers can disembark with much greater ease.''' == The Vehicle Damage Table == A lack of armour leaves vital parts of these vehicles vulnerable. If a vehicle is Open-topped, add 1 to any rolls made on the Vehicle Damage table (this is cumulative with other modifiers). == Op..." current Tag: Visual edit
- 16:2816:28, 2 August 2024 diff hist −18 VEHICLE RULES →Vehicle Subtypes Tag: Visual edit
- 16:2716:27, 2 August 2024 diff hist +391 N Heavy Created page with "'''Heavy vehicles are particularly ponderous. They are less war machines than mobile fortresses – slow but very durable.''' == Moving Heavy Vehicles == Heavy vehicles can never advance. == Shooting with Heavy Vehicles == For the purposes of determining which weapons a Heavy vehicle can fire (and at what Ballistic Skill), Heavy vehicles are always treated as having remained Stationary." current Tag: Visual edit
- 16:2616:26, 2 August 2024 diff hist +2,461 Flyer No edit summary current Tag: Visual edit
- 16:1416:14, 2 August 2024 diff hist −3,482 Movement Phase →AIRCRAFT current Tag: Visual edit
- 16:1316:13, 2 August 2024 diff hist +26 Movement Phase →DISEMBARK Tag: Visual edit
- 16:1116:11, 2 August 2024 diff hist +6,462 N Flyer Created page with "'''The airspace above a battle is thronged with activity. Fighters and bomber craft hurtle through the skies, duelling with one another and providing fire support for the troops on the ground.''' ---- == Aerial Support == Flyers must begin the game as Reserves. Special rules that allow an owning player to move one or more of their units out of Reserves after deployment but before the game begins (for example the C’tan Shard power ‘Grand Illusion’) cannot be used t..." Tag: Visual edit
- 16:1016:10, 2 August 2024 diff hist +569 N Fast Created page with "'''Fast vehicles are the exact opposite to heavy vehicles – swift-moving and often fragile. They are commonly employed as initial strike elements or reconnaissance units.''' == Moving Fast Vehicles == Fast vehicles are swifter than the norm so, to represent this, can re-roll their Advance rolls but must keep the second result. Additionally, they roll 2d6 over 1d6 for advance rolls. == Shooting with Fast Vehicles == Fast vehicles that moved at Cruising Speed can fire..." current Tag: Visual edit
- 16:0816:08, 2 August 2024 diff hist +6,873 N Chariot Created page with "'''Some Chariots are personal war machines for characters that prefer to lead their forces to battle from a suitably grandiose perch; others are brutal constructions designed for little purpose other than to crush their enemies beneath wickedly spiked wheels.''' A Chariot is an unusual unit with a dual profile – a non-vehicle profile for the rider of the Chariot (see below), and a vehicle profile for the Chariot itself. However, a Chariot is always treated as a single..." current Tag: Visual edit
- 16:0416:04, 2 August 2024 diff hist +1,953 VEHICLE RULES No edit summary Tag: Visual edit
1 August 2024
- 21:0121:01, 1 August 2024 diff hist +17,442 IMPERIAL GUARD No edit summary Tag: Visual edit
31 July 2024
- 20:5620:56, 31 July 2024 diff hist +847 IMPERIAL GUARD No edit summary Tag: Visual edit
- 20:5120:51, 31 July 2024 diff hist +5 N File:IGart.png No edit summary current
- 20:4620:46, 31 July 2024 diff hist +141 BUBONIC ASTARTES No edit summary Tag: Visual edit
- 20:4420:44, 31 July 2024 diff hist +35,059 DEATH GUARD ADDITIONAL WARGEAR No edit summary Tag: Visual edit
- 20:2920:29, 31 July 2024 diff hist +5,898 DEATH GUARD DATASHEETS →Elites Tag: Visual edit
- 20:1220:12, 31 July 2024 diff hist +875 DEATH GUARD DATASHEETS No edit summary Tag: Visual edit
- 20:0920:09, 31 July 2024 diff hist +1,335 DEATH GUARD DATASHEETS →Poxwalkers Tag: Visual edit