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Combined display of all available logs of Eternum McEdition. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 16:30, 6 August 2024 Wmcclain talk contribs created page File:Nullzone.jpg (Imperial Map of the Nullzone)
- 16:30, 6 August 2024 Wmcclain talk contribs uploaded File:Nullzone.jpg (Imperial Map of the Nullzone)
- 20:31, 5 August 2024 Talonsin talk contribs created page AGENTS OF THE IMPERIUM USRs (Created page with " === Daemonbane === Any model with the Daemon or Psyker special rule that suffers one or more unsaved Wounds from a weapon with this special rule must take a Leadership test at the end of the Assault phase. If the test is passed, nothing happens. If the test is failed, the model is removed as a casualty. ---- === Daemonic Powers === Every Daemonblade has two daemonic powers randomly generated from the following list before the army is deployed. If the same result is rol...") Tag: Visual edit
- 20:27, 5 August 2024 Talonsin talk contribs created page AGENTS OF THE IMPERIUM WARGEAR (Created page with " == Wargear List == These lists detail the points values of various items of wargear available to units in your army. Many unit entries in the army list that follows may include wargear options from one or more of these lists - in each instance, the army list entry will tell you (in bold) exactly which of these lists you may use. === Melee Weapons === A model may replace one weapon with one of the following: {| class="wikitable" |Power weapon |'''15''' pts |} {| class="...") Tag: Visual edit
- 20:24, 5 August 2024 Talonsin talk contribs created page AGENTS OF THE IMPERIUM DATASHEETS (Created page with " == HQ == === Inquisitor Coteaz === {| class="wikitable" |'''100''' | {| class="wikitable" | {| class="wikitable" | | |'''WS''' |'''BS''' |'''S''' |'''T''' |'''W''' |'''I''' |'''A''' |'''Ld''' |'''Sv''' |'''Unit Type''' | |- | |Inquisitor Coteaz |4 |4 |3 |3 |3 |4 |3 |10 |2+ |Infantry (Character) | |} |} '''Unit Composition:''' 1 (Unique) |} {| class="wikitable" | {| class="wikitable" |'''Wargear:''' |- |• Bolt pistol |- |• Master-crafted Nemesis Daemon Hammer |- |...") Tag: Visual edit
- 20:14, 5 August 2024 Talonsin talk contribs created page AGENTS OF THE IMPERIUM (Created page with "asd")
- 16:43, 5 August 2024 Wmcclain talk contribs created page Triagan (Created page with "{{Planets|Map=Galaxy_map_unknown.jpg|Map PX=|Planetary Image=Unknown.jpg|Planetary Image Px=|Name=Triagan|Segmentum=Tempestus|Sector=Eternum|Subsector=Makerus|System=Nagai|Population=N/A|Affiliation=N/A|Class=Dead World|Tithe Grade=N/A}} == Overview == Triagan was once a proseperous mining world that contributed heavily to Makerus and Eternum as a whole, though its time was limited. Shortly before the First Poxwar Triagan's raw mineral veins ran out, leaving the masses...") Tag: Visual edit
- 14:37, 5 August 2024 Wmcclain talk contribs created page Erdenet (Created page with "{{Planets|Map=Galaxy_map_unknown.jpg|Map PX=|Planetary Image=Unknown.jpg|Planetary Image Px=|Name=Erdenet|Segmentum=Tempestus|Sector=Eternum|Subsector=Makerus|System=Ravenholme|Population=~850,000,000|Affiliation=Imperial|Class=Mining World|Tithe Grade=Decuma Prima}} == Overview == A mining world with a dismal reputation, Erdenet is the most isolated Imperial world in Eternum with nothing between it and the closest Imperial world the Poxwatch Fortress. Very few indi...") Tag: Visual edit
- 14:33, 5 August 2024 Wmcclain talk contribs created page Edgeview (Created page with "An Imperial space station, Edgeview has been responsible for monitoring Putrilocus traffic attempting to bypass the Bubonic Rift. == Overview == Built on the border of Makerus and subsector Putrilocus, Edgeview is the closest Imperial facility to Putrilocus in Makerus. Intended to serve as both a listening post and first line of defense for any offensive from Putrilocus not originating from the Bubonic Rift, which itself is a rare event due to the extreme di...") Tag: Visual edit
- 14:28, 5 August 2024 Wmcclain talk contribs created page Bagunuur (Created page with "{{Planets|Map=Galaxy_map_unknown.jpg|Map PX=|Planetary Image=Unknown.jpg|Planetary Image Px=|Name=Bagunuur|Segmentum=Tempestus|Sector=Eternum|Subsector=Makerus|System=Isthus|Population=~1,500,000,000|Affiliation=Imperial|Class=Agri-World|Tithe Grade=Decuma Tertius}} == Overview == An ocean world, Bagunuur is an Agri-world with no above sea land masses. Operating from cities built upon coral reefs or underwater hills, the population of Bagunuur farm the ''Plangae''- a na...") Tag: Visual edit
- 14:21, 5 August 2024 Wmcclain talk contribs created page Poxwatch Fortress (Created page with "{{Planets|Map=Galaxy_map_unknown.jpg|Map PX=|Planetary Image=Unknown.jpg|Planetary Image Px=|Name=Poxwatch Fortress|Segmentum=Tempestus|Sector=Eternum|Subsector=Makerus|System=Korisnu|Population=~1,500,000|Affiliation=Imperial|Class=Fortress World|Tithe Grade=Adeptus Non}} == Overview == Originally an uninhabited barren desert world the need for an isolated, though relatively nearby, supply depot for the Munitorum, Imperial Navy, and other assorted Imperial institutions...") Tag: Visual edit
- 14:14, 5 August 2024 Wmcclain talk contribs created page The Fire Star (Created page with "{{Planets|Map=Galaxy_map_unknown.jpg|Map PX=|Planetary Image=Unknown.jpg|Planetary Image Px=|Name=The Fire Star|Segmentum=Tempestus|Sector=Eternum|Subsector=Makerus|System=Iruns|Population=~11,000,000|Affiliation=Imperial|Class=Gas Giant|Tithe Grade=Decuma Extremis}} == Overview == A perilous though productive gas giant, the Fire Star possesses a multitude of gasses useful for imperial manufacturing and fuel including rare gasses found nowhere else in Eternum in great q...") Tag: Visual edit
- 12:44, 5 August 2024 Wmcclain talk contribs created page Lonehill (Created page with "{{Planets|Map=Galaxy_map_unknown.jpg|Map PX=|Planetary Image=Unknown.jpg|Planetary Image Px=|Name=Lonehill|Segmentum=Tempestus|Sector=Eternum|Subsector=Makerus|System=Dramatae|Population=~400|Affiliation=Imperial|Class=Dead World|Tithe Grade=N/A}} == Overview == Lonehill was once a temperate civilized world with a geological anomaly that led to it being predominantly flat with only one large hill range - hence the name granted to it by original colonists. Lonehill posse...") Tag: Visual edit
- 20:26, 2 August 2024 Talonsin talk contribs created page IMPERIAL GUARD UNIVERSAL SPECIAL RULES (Created page with " === All Power to Weapons! === If the Stormlord does not move, it may fire its Vulcan mega-bolter twice in the following Shooting phase (at the same target or at different ones). ---- === All-terrain APC === This vehicle re-rolls all failed Dangerous Terrain tests. ---- === Amphibious === A Chimera treats all water features as open terrain when it moves. ---- === Artillery Bombardment === The Master of Ordnance may make a shooting attack with the following profile: {|...") Tag: Visual edit
- 20:14, 2 August 2024 Talonsin talk contribs created page IMPERIAL GUARD DATASHEETS (Created page with "The Astra Militarum army list is split into following sections: Dedicated Transport, Elites, Fast Attack, Heavy Support, HQ, Lords of War and Troops. All of the squads, vehicles and characters in the army are placed into one of these categories depending upon their role on the battlefield. Each model is also given a points value, which varies depending on how effective that model is in battle. Before you choose an army, you will need to agree with your opponent upon the...") Tag: Visual edit
- 19:45, 2 August 2024 Talonsin talk contribs created page IMPERIAL GUARD WARGEAR (Created page with "This section of Codex: Astra Militarum lists wargear (including Melee Weapons, Ranged Weapons, Armour, Special Issue Wargear, Psychic Choir Powers, Heirlooms of Conquest, Astra Militarum Vehicle Equipment and Lords of War Equipment) used by Astra Militarum, along with the rules for using them in your games of Warhammer 40,000. ---- == Melee Weapons == Profiles for the following melee weapons can be found in the Warhammer 40,000 rulebook: • '''C'''lose Combat Weapon...") Tag: Visual edit
- 18:41, 2 August 2024 Talonsin talk contribs created page Super-Heavy Flyer (Created page with "'''Super-heavy Flyers such as the Thunderhawk Gunship are huge flying vehicles armed with a terrifying array of weapons and bombs. They are often capable of transporting large numbers of troops and even heavily armoured vehicles. They dominate the skies above the battlefield, and are extremely hard for ground defences to bring down.''' Super-heavy Flyers are Flyers that have the additional rules and exceptions given below. ---- == Super-heavy == Super-heavy Flyers are...") Tag: Visual edit
- 18:40, 2 August 2024 Talonsin talk contribs created page Super-Heavy Walker (Created page with "'''Super-heavy Walkers such as Ork Stompas are towering behemoths, clad in incredibly thick armour and armed with devastating weaponry. They loom above the battlefield, striking down anything that gets in their way.''' Super-heavy Walkers are Walkers that have the additional rules and exceptions given below. ---- == Super-heavy == Super-heavy Walkers are Super-heavy vehicles and use the Super-heavy vehicle rules for Shooting, Vehicle Damage, Catastrophic Damage and Tra...") Tag: Visual edit
- 18:39, 2 August 2024 Talonsin talk contribs created page File:Stomptable.png
- 18:39, 2 August 2024 Talonsin talk contribs uploaded File:Stomptable.png
- 18:34, 2 August 2024 Talonsin talk contribs created page Super-Heavy Vehicle (Created page with "{| class="wikitable" |'''From the lumbering Baneblade tanks of the Astra Militarum to the forbidding Tesseract Vault of the Necrons, all of the war engines that fall into this category are huge armour-clad constructions that each carry enough firepower to vaporise, smash or incinerate an entire army.''' Super-heavy vehicles are vehicles that have the additional rules and exceptions given below. ---- == Movement == Regardless of their type, Super-heavy vehicles cannot us...") Tag: Visual edit
- 18:25, 2 August 2024 Talonsin talk contribs created page Walker (Created page with "Walkers are an unusual type of vehicle. Instead of wheels or tracks, they have mechanical limbs that allow them to stride forwards, ploughing through densely packed terrain with ease in order to bring their weapons to bear. Additional Characteristics Unlike other vehicles, Walkers have a Weapon Skill, Strength, Initiative and Attacks characteristic. Shown here is an example: M WS BS S F S R I A HP Unit Type Scout Sentinel 10" 3 3 5 10 10 10 3 1 2 Vehicl...")
- 18:15, 2 August 2024 Wmcclain talk contribs created page Template:Hide sidebar (Created page with "<css> #column-content {margin: 0 0 .6em 0;} #content {margin: 2.8em 0 0 0;} #p-logo, .generated-sidebar, #p-lang, #p-tb, #p-search { display:none; } #p-cactions { left: .1em; } #footer { display:none; } #mw_content { margin-left:0.2em; } </css>")
- 16:56, 2 August 2024 Talonsin talk contribs created page Transport (Created page with "'''Some vehicles can carry infantry across the battlefield, providing speed and protection. Of course, if the transport is destroyed, the passengers risk being burnt alive in the explosion.''' Transports have several additional characteristics: Transport Capacity, Fire Points and Access Points. ---- == Transport Capacity == Each Transport vehicle has a maximum passenger capacity that can never be exceeded. '''A Transport can carry a single Infantry unit and/or any numb...") Tag: Visual edit
- 16:36, 2 August 2024 Talonsin talk contribs created page Tank (Created page with "'''Tanks can use their mass as a weapon, driving right into and through densely packed enemies. This often throws the opposing battle line into disarray, as having some monstrous metal behemoth coming straight at you is unnerving for anybody.''' == Ramming == Vehicles with the Tank subtype can declare that they are going to attempt to Ram an enemy vehicle in the movement phase, and then resolve the attempt in the Charge phase. '''To perform a Ram, first, turn the vehicl...") Tag: Visual edit
- 16:30, 2 August 2024 Talonsin talk contribs created page Skimmer (Created page with "'''Some highly advanced vehicles are fitted with anti-gravity drives that allow them to skim swiftly over tough terrain and intervening troops, making them perfect for surprise flanking attacks.''' == Skimmers and Measuring == Unlike most other vehicles, Skimmers have flying bases under their hull. However, distances are still measured to and from the Skimmer’s hull, with the exceptions of the vehicle’s weapons and Fire Points, which all work as normal. The base of...") Tag: Visual edit
- 16:28, 2 August 2024 Talonsin talk contribs created page Open-Topped (Created page with "'''Some vehicles have only a little armour, making them more vulnerable to damage because of their lightweight construction. However, such vehicles make for excellent assault transports as their passengers can disembark with much greater ease.''' == The Vehicle Damage Table == A lack of armour leaves vital parts of these vehicles vulnerable. If a vehicle is Open-topped, add 1 to any rolls made on the Vehicle Damage table (this is cumulative with other modifiers). == Op...") Tag: Visual edit
- 16:27, 2 August 2024 Talonsin talk contribs created page Heavy (Created page with "'''Heavy vehicles are particularly ponderous. They are less war machines than mobile fortresses – slow but very durable.''' == Moving Heavy Vehicles == Heavy vehicles can never advance. == Shooting with Heavy Vehicles == For the purposes of determining which weapons a Heavy vehicle can fire (and at what Ballistic Skill), Heavy vehicles are always treated as having remained Stationary.") Tag: Visual edit
- 16:11, 2 August 2024 Talonsin talk contribs created page Flyer (Created page with "'''The airspace above a battle is thronged with activity. Fighters and bomber craft hurtle through the skies, duelling with one another and providing fire support for the troops on the ground.''' ---- == Aerial Support == Flyers must begin the game as Reserves. Special rules that allow an owning player to move one or more of their units out of Reserves after deployment but before the game begins (for example the C’tan Shard power ‘Grand Illusion’) cannot be used t...") Tag: Visual edit
- 16:10, 2 August 2024 Talonsin talk contribs created page Fast (Created page with "'''Fast vehicles are the exact opposite to heavy vehicles – swift-moving and often fragile. They are commonly employed as initial strike elements or reconnaissance units.''' == Moving Fast Vehicles == Fast vehicles are swifter than the norm so, to represent this, can re-roll their Advance rolls but must keep the second result. Additionally, they roll 2d6 over 1d6 for advance rolls. == Shooting with Fast Vehicles == Fast vehicles that moved at Cruising Speed can fire...") Tag: Visual edit
- 16:08, 2 August 2024 Talonsin talk contribs created page Chariot (Created page with "'''Some Chariots are personal war machines for characters that prefer to lead their forces to battle from a suitably grandiose perch; others are brutal constructions designed for little purpose other than to crush their enemies beneath wickedly spiked wheels.''' A Chariot is an unusual unit with a dual profile – a non-vehicle profile for the rider of the Chariot (see below), and a vehicle profile for the Chariot itself. However, a Chariot is always treated as a single...") Tag: Visual edit
- 15:47, 2 August 2024 Wmcclain talk contribs created page Category:Xenos World (Created page with "Worlds primarily populated by Xenos. This can range from fungi Ork worlds to ancient Eldar or Necron worlds.") Tag: Visual edit
- 15:47, 2 August 2024 Wmcclain talk contribs created page Category:Unclassified Location (Created page with "Worlds or locations that have either defied traditional classifications, or have not been classified by the Imperium at large yet.") Tag: Visual edit
- 15:46, 2 August 2024 Wmcclain talk contribs created page Category:War World (Created page with "Worlds that are constantly engaged in wars and battles.") Tag: Visual edit
- 15:40, 2 August 2024 Wmcclain talk contribs created page Category:Gas Giant (Created page with "Gas Giants are worlds akin to Jupiter, Neptune, Saturn, or Uranus.") Tag: Visual edit
- 15:34, 2 August 2024 Wmcclain talk contribs created page File:SectorEternumV2Shrunk.jpg
- 15:34, 2 August 2024 Wmcclain talk contribs uploaded File:SectorEternumV2Shrunk.jpg
- 15:30, 2 August 2024 Wmcclain talk contribs created page Category:Forbidden World (Created page with "Worlds that are Forbidden Worlds. See Class_(planet) for details on different classifications.") Tag: Visual edit
- 15:29, 2 August 2024 Wmcclain talk contribs created page Category:Industrial World (Created page with "Worlds that are Industrial Worlds. See Class_(planet) for details on different classifications.") Tag: Visual edit
- 15:28, 2 August 2024 Wmcclain talk contribs created page Category:Frontier World (Created page with "Worlds that are Frontier Worlds. See Class_(planet) for details on different classifications.") Tag: Visual edit
- 15:26, 2 August 2024 Wmcclain talk contribs created page Category:Pleasure World (Created page with "Worlds that are Pleasure Worlds. See Class_(planet) for details on different classifications.") Tag: Visual edit
- 15:23, 2 August 2024 Wmcclain talk contribs created page Category:Special Worlds (Created page with "Worlds or Locations that are unique in classification") Tag: Visual edit
- 14:22, 2 August 2024 Wmcclain talk contribs created page Lore (Created page with "The following are lore/fluff articles on different aspects of Eternum. == Armies == === Imperium === ==== Imperial Guard Regiments ==== Tetuanis Mechanized Infantry 812th Tetuanis Greyhounds ==== Adeptus Astartes ==== Crimson Bulwark Dawn Guard ===== Inquisition ===== Inquisitorial Conclave of Eternum ==== Sisters of Battle ==== The Order of the Purple Communion === Chaos === The Rotbelchers === Xenos === Dakkasaur's WAAAGH!!! == Fleets == === Imperium === =...") Tag: Visual edit: Switched
- 14:21, 2 August 2024 Wmcclain talk contribs created page Template:Center (Created page with "<div style="text-align: center;">{{{1}}}</div><noinclude> {{Documentation|content= This template centralizes text == Usage == : {{Tlx|center|Insert text here.}} produces: {{Center|Insert text here.}} }} [[Category:Formatting templates{{#translation:}}]] </noinclude>")
- 19:29, 1 August 2024 Wmcclain talk contribs created page Battlefleet Eternum (Created page with "== Overview == The Eternum sector, possessing a massive shipyard and forge worlds, historically maintained only a minor interdiction fleet within Eternum to combat pirates and other minor threats, with the bulk of her Battlefleet supporting Battlefleet Bakka in more contentious sectors. The increasing raids that preceded the birth of the Bubonic Rift, itself accompanied by a massive rise in attacks and invasions in the sector led to Battlefleet Eternum forming into a...") Tag: Visual edit
- 17:17, 1 August 2024 Wmcclain talk contribs created page Fleets of Eternum (Created page with "== Fleets of the Imperium == === Battlefleet Eternum === * Battlefleet Confedus * Battlefleet Gothar * Battlefleet Makerus * Battlefleet Caligulas * Battlefleet Richmon * Battlefleet Kalibras === The Crimson Fleet === == Fleets of Chaos == === The Rotfleet ===") Tag: Visual edit
- 20:51, 31 July 2024 Talonsin talk contribs created page File:IGart.png
- 20:51, 31 July 2024 Talonsin talk contribs uploaded File:IGart.png
- 15:58, 31 July 2024 Talonsin talk contribs created page File:Forceorg allied.png
- 15:58, 31 July 2024 Talonsin talk contribs uploaded File:Forceorg allied.png