User contributions for Talonsin
From Eternum McEdition
Jump to navigationJump to search
12 August 2024
- 20:3920:39, 12 August 2024 diff hist +26 VEHICLE RULES →Fighting with a Vehicle Tag: Visual edit
- 17:0017:00, 12 August 2024 diff hist +1,236 IMPERIAL GUARD DATASHEETS →Manticore Tag: Visual edit
9 August 2024
- 20:5620:56, 9 August 2024 diff hist +1,449 SHOOTING PHASE →Overwhelming Damage Tag: Visual edit
- 20:5020:50, 9 August 2024 diff hist +369 SHOOTING PHASE →IGNORING WOUNDS Tag: Visual edit
- 20:3820:38, 9 August 2024 diff hist +1,976 N Gargantuan & Flying Gargantuan Creatures Created page with "'''Gargantuan Creatures are of such immense size that they can take on entire armies. They tower over the battlefield, making the ground shudder as they advance upon the foe, crushing lesser creatures beneath their feet as they lumber forwards. Only the Tyranids use such creatures as a matter of course, but there are numerous examples of Gargantuan Creatures found across the galaxy, including the mighty Squiggoths goaded into battle by some Ork tribes.''' Gargantuan Cre..." current Tag: Visual edit
- 20:3720:37, 9 August 2024 diff hist +6,065 N Flying Monstrous Creature Created page with "'''Flying Monstrous Creatures are massive winged monstrosities that are essentially ferocious living aircraft.''' Flying Monstrous Creatures are Monstrous Creatures that have a number of additional rules. ---- == Deployment == A Flying Monstrous Creature that is deployed at the start of the game starts in Gliding mode. If a Flying Monstrous Creature is kept as Reserves then, as soon as it enters play, you must declare whether it is in Swooping or Gliding mode. If a Fly..." Tag: Visual edit
- 20:3320:33, 9 August 2024 diff hist +709 N Monstrous Creature Created page with "'''Some creatures are just too big to fit into the ordinary Infantry unit category. These are towering giants that are capable of crushing a tank – like the Tyranid Carnifex, a creature bioengineered and evolved to become a living battering ram. While Monstrous Creatures use many of the Infantry rules, their size and destructive capability make them a lot more dangerous.''' ---- == Shooting == Monstrous Creatures can fire all of their weapons each Shooting phase – t..." Tag: Visual edit
- 20:3220:32, 9 August 2024 diff hist +487 N Cavalry Created page with "'''This category covers warriors with a living mount. When closing on their enemies, such troops are able to move at far greater speeds than warriors on foot, and as such, are able to launch deadly charges and counter-charges.''' ---- == Movement == Cavalry are not slowed down by difficult terrain (even when charging). However, Cavalry models treat all difficult terrain as dangerous terrain instead. ---- == Special Rules == Cavalry have the Fleet and Hammer of Wrath sp..." current Tag: Visual edit
- 20:3120:31, 9 August 2024 diff hist +246 N Beasts Created page with "'''Beasts are savage and swift-moving creatures.''' ---- == Movement == Beasts are not slowed by difficult terrain (even when charging) and automatically pass Dangerous Terrain tests. ---- == Special Rules == Beasts have the Fleet special rule." current Tag: Visual edit
- 20:3120:31, 9 August 2024 diff hist +1,546 N Jet Pack Units Created page with "{| class="wikitable" |'''Jet packs are designed to provide stable firing platforms rather than a means of getting into close combat. As with Jump units, ‘Jet Pack’ is not a classification in and of itself. Instead, you’ll find it occurs in addition to another – Jet Pack Infantry, for example. If no such distinction is made in a unit entry, treat the model as Jet Pack Infantry.''' ---- == Movement == Jet Pack units can move as normal models of their type or use t..." current Tag: Visual edit
- 20:2920:29, 9 August 2024 diff hist +1,933 N Jump Units Created page with "'''Jump units are equipped with jump packs, wings, teleport devices or other means of moving quickly over short distances. Unlike most other unit type categories, ‘Jump’ is not a classification in and of itself. Instead, you’ll find it occurs before another category – commonly Infantry, sometimes Monstrous Creatures and perhaps, rarely, other things. Jump units therefore share two sets of rules, the Jump unit rules, and those of their base type. Jump Infantry wou..." current Tag: Visual edit
- 20:2720:27, 9 August 2024 diff hist +3,553 N Artillery Created page with "{| class="wikitable" |'''Some weapons are so large and cumbersome that they are usually mounted on vehicles, but are sometimes utilised by Artillery teams on foot, particularly if the battlefield’s terrain is not suitable for vehicles. These mighty Artillery weapons are mounted on wheeled supports or on anti-grav platforms, as they are simply too heavy to lug across a battlefield.''' ---- == The Unit == Artillery units consist of a number of crew models and the gun mo..." current Tag: Visual edit
- 20:2520:25, 9 August 2024 diff hist +1,738 N Bikes and Jetbikes Created page with "'''Units mounted on Bikes excel at vanguard strikes. They are able to use their fast speed to strike deep into enemy territory, complete their mission and escape before an enemy is able to react. These warriors are often regarded as dangerously hot-headed risk-takers, but their effectiveness cannot be denied.''' ---- == Armoured Steed == Bike and Jetbike riders benefit from an increase to their Toughness characteristic by 1. If the Bike or Jetbike is part of the model..." current Tag: Visual edit
- 20:2220:22, 9 August 2024 diff hist +548 N Infantry Created page with "'''Infantry units include all types of foot soldiers, whether human or alien. A typical unit of Infantry is between five and ten models strong but they can be much larger.''' In rare cases, an Infantry unit may comprise only a single model. Infantry are fairly slow moving, but can cross almost any terrain (given enough time) and make the best use of cover to avoid enemy fire. Infantry are the most common and dependable units in Warhammer 40,000. As the bulk of the rule..." current Tag: Visual edit
- 20:2220:22, 9 August 2024 diff hist +1,279 N UNIT TYPE RULES Created page with "'''This section describes the different types of units that can wage war in the 41st Millennium and the rules you will need to use them.''' So far, we’ve discussed the basic rules as they pertain to Infantry, the most important and common unit type in the Warhammer 40,000 game. However, whilst the definition of Infantry is incredibly broad (it can cover anything from the most diminutive Gretchin to the mightiest Space Marine), it’s not enough to capture the full var..." current Tag: Visual edit
- 20:1920:19, 9 August 2024 diff hist −49 Core McEdition Rules →CORE WARLORD TRAITS Tag: Visual edit
- 19:0919:09, 9 August 2024 diff hist +10 AELDARI →FIRESABRE Tag: Visual edit
- 19:0819:08, 9 August 2024 diff hist +44,364 N Aeldari Datasheets Created page with " == HQ == === Asurmen === {| class="wikitable" |'''220''' | {| class="wikitable" | {| class="wikitable" | |'''M''' |'''WS''' |'''BS''' |'''S''' |'''T''' |'''W''' |'''I''' |'''A''' |'''Ld''' |'''Sv''' |'''Unit Type''' | |- |Asurmen |7" |7 |7 |4 |4 |7 |7 |6 |10 |2+ |Infantry (Character) | |} |} '''Unit Composition:''' 1 (Unique) |} {| class="wikitable" | {| class="wikitable" |'''Wargear:''' |- |• Phoenix armour |- |• Twin-linked avenger shuriken catapult |- |• Plasm..." Tag: Visual edit
- 18:4718:47, 9 August 2024 diff hist +13,275 N Aeldari USRs Created page with " === Acrobatic === A unit that consists entirely of models with this special rule adds 3" to its maximum move distance when it Runs and when it makes charge moves. Furthermore, models with this special rule do not suffer the Initiative penalty for charging enemies through difficult terrain. ---- === Aerobatic Grace === A model with this special rule has a 4+ cover save unless it remained stationary in its previous Movement phase. ---- === Assured Destruction === Models..." Tag: Visual edit
- 18:4518:45, 9 August 2024 diff hist +31,906 N Aeldari Wargear Created page with "This section of Codex: Eldar Craftworlds lists wargear (including Melee Weapons, Ranged Weapons, Armour, Treasures of Vaul, Remnants of Glory, Eldar Vehicle Equipment, Lords of War Equipment, Eldar Psychic Powers, Runes of Battle and Runes of Fate) used by Eldar Craftworlds, along with the rules for using them in your games of Warhammer 40,000. ---- == Melee Weapons == Profiles for the following melee weapons can be found in the Warhammer 40,000 rulebook: • '''C'''lo..." Tag: Visual edit
- 18:1218:12, 9 August 2024 diff hist +9,992 AELDARI No edit summary Tag: Visual edit
- 16:5116:51, 9 August 2024 diff hist +11 N File:Codex aeldari.png No edit summary current
- 16:5016:50, 9 August 2024 diff hist 0 N AELDARI Created blank page
- 16:2516:25, 9 August 2024 diff hist +63 Dawn Guard (Dark Angels Successor) →Dawn Guard Tag: Visual edit
- 16:2116:21, 9 August 2024 diff hist +9 Dawn Guard (Dark Angels Successor) No edit summary Tag: Visual edit: Switched
- 16:2016:20, 9 August 2024 diff hist +1 Dawn Guard (Dark Angels Successor) No edit summary
- 16:1316:13, 9 August 2024 diff hist +387 Dawn Guard (Dark Angels Successor) →Dawn Guard Tag: Visual edit: Switched
- 16:0016:00, 9 August 2024 diff hist +2,587 N MORALE AND BATTLESHOCK Created page with "It is a fortunate commander who can always rely on his troops to perform up to (and sometimes beyond) the limits of their courage. In the chaos and confusion of battle, troops can easily become demoralised, disoriented or simply terrified by the violence unleashed against them. To represent this element of the unknown, your units have to check to see if their morale holds under certain circumstances. As you will have already gathered, particular events will require your..." current Tag: Visual edit
- 15:5715:57, 9 August 2024 diff hist +34 Main Rules →FIGHT PHASE Tag: Visual edit
- 15:4915:49, 9 August 2024 diff hist −29 FIGHT PHASE →Check Morale current Tag: Visual edit
- 15:1215:12, 9 August 2024 diff hist −21 ADEPTUS ASTARTES →Combat Doctrines Tag: Visual edit
- 15:1115:11, 9 August 2024 diff hist +7,607 Chapter Tactics →White Scars Chapter Tactics current Tag: Visual edit
- 14:5914:59, 9 August 2024 diff hist +5,854 N Chapter Tactics Created page with "=== Black Templars Chapter Tactics === {| class="wikitable" |The Black Templars mix zealous fury with unorthodox close-assault tactics, forging themselves into crusades whose onslaught is as terrifying as it is brutal. Driven by their devotion to the Emperor, they will never back down from a challenge, and steel their minds against the vile corruptions of witch and heretic alike. |} '''Holy Crusaders:''' Black Templars models have the Crusader and Adamantium Will special..." Tag: Visual edit
- 14:5214:52, 9 August 2024 diff hist +1,806 ADEPTUS ASTARTES →ASTARTES USRs Tag: Visual edit
- 14:4314:43, 9 August 2024 diff hist +15,768 N ASTARTES USRs Created page with " === Aid Unlooked For === The Legion of the Damned cannot be joined by Independent Characters. They always start the game in Deep Strike Reserve. When they arrive by Deep Strike, you can choose to re-roll both the 2D6 and the scatter dice. ---- === Anti-grav Upwash === Whilst this unit includes three Land Speeders, it can move an additional 6" when moving Flat Out. ---- === Battle-forged Heroes === During deployment, choose one friendly Ultramarines Tactical Squad. It..." current Tag: Visual edit
- 14:4314:43, 9 August 2024 diff hist +25 ADEPTUS ASTARTES →ASTARTES DATASHEETS Tag: Visual edit
8 August 2024
- 16:4416:44, 8 August 2024 diff hist +9 Daemons of Chaos Datasheets →Great Unclean One Tag: Visual edit
- 16:3316:33, 8 August 2024 diff hist +45,530 N Daemons of Chaos Datasheets Created page with "The Chaos Daemons army list is split into following sections: Dedicated Transport, Elites, Fast Attack, Heavy Support, HQ and Troops. All of the squads, vehicles and characters in the army are placed into one of these categories depending upon their role on the battlefield. Each model is also given a points value, which varies depending on how effective that model is in battle. Before you choose an army, you will need to agree with your opponent upon the type of game yo..." Tag: Visual edit
7 August 2024
- 17:0917:09, 7 August 2024 diff hist +8,937 DAEMONS OF CHAOS →Exalted Rewards current Tag: Visual edit
- 16:5516:55, 7 August 2024 diff hist −9,032 Daemons of Chaos USRs →Chaos Daemons Special Rules current Tag: Visual edit
- 16:5316:53, 7 August 2024 diff hist +26,204 N Daemons of Chaos USRs Created page with " == Chaos Daemons Special Rules == === Daemonic Alignment === Daemons can only join units that are composed entirely of Daemons of the same alignment as themselves (i.e. a Herald of Slaanesh may not join a unit of Plaguebearers). ---- === Daemon of Khorne === Daemons of Khome have the Daemon, Furious Charge and Hatred (Daemons of Slaanesh) special rules. Chariots with this rule resolve their Hammer of Wrath hits at Strength 7. ---- === Daemon of Nurgle === Daemons of..." Tag: Visual edit
- 16:5216:52, 7 August 2024 diff hist +47,813 N Daemons of Chaos Wargear Created page with "This section of Codex: Chaos Daemons lists wargear (including Melee Weapons, Ranged Weapons, Daemonic Attributes, Daemonic Loci, Daemonic Psychic Powers, Discipline of Change, Discipline of Plague, Discipline of Excess, Daemonic Rewards, Daemonic Steeds, Icons & Instruments, Hellforged Artefacts, Hellforged Artefacts of Khorne, Hellforged Artefacts of Nurgle and Hellforged Artefacts of Slaanesh) used by Chaos Daemons, along with the rules for using them in your games of..." current Tag: Visual edit
- 16:4216:42, 7 August 2024 diff hist +15,390 DAEMONS OF CHAOS No edit summary Tag: Visual edit
- 15:5615:56, 7 August 2024 diff hist +3 N File:Cd codexart.png No edit summary current
- 15:5515:55, 7 August 2024 diff hist +772 N DAEMONS OF CHAOS Created page with "''The Daemonic legions are the most feared of all Mankind's foes. Even to acknowledge their existence is strictly forbidden. Should these otherworldly fiends conquer the material universe, reality itself will be replaced by a hellscape forever more. The Daemonic legions comprise grotesque apparitions from a nightmarish otherworld called the Warp. These are the stuff of evil made manifest - beings of purest rage and despair fight alongside the embodiments of forbidden lu..."
- 15:4315:43, 7 August 2024 diff hist +1,769 Dark Angels Datasheets →Company Master Tag: Visual edit
- 15:2515:25, 7 August 2024 diff hist +304 AGENTS OF THE IMPERIUM DATASHEETS →Imperial Navy Breachers current Tag: Visual edit
- 15:2315:23, 7 August 2024 diff hist +645 AGENTS OF THE IMPERIUM WARGEAR →Inquisitorial Armoury current Tag: Visual edit
5 August 2024
- 20:5920:59, 5 August 2024 diff hist +1,253 AGENTS OF THE IMPERIUM DATASHEETS →Dedicated Transport Tag: Visual edit
- 20:4320:43, 5 August 2024 diff hist −2,000 AGENTS OF THE IMPERIUM DATASHEETS No edit summary Tag: Visual edit