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Combined display of all available logs of Eternum McEdition. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 17:06, 19 November 2024 Talonsin talk contribs created page File:E93fd6ca1187d233c1a6f39bbb1a46ea.jpg
- 17:06, 19 November 2024 Talonsin talk contribs uploaded File:E93fd6ca1187d233c1a6f39bbb1a46ea.jpg
- 19:58, 23 August 2024 Talonsin talk contribs created page Drukhari Datasheets (Created page with " === Hellions === {| class="wikitable" |'''65''' | {| class="wikitable" | {| class="wikitable" | |'''M''' |'''WS''' |'''BS''' |'''S''' |'''T''' |'''W''' |'''I''' |'''A''' |'''Ld''' |'''Sv''' |'''Unit Type''' | |- |Hellion |14" |4 |4 |3 |4 |1 |6 |3 |8 |5+ |Jump Infantry | |- |Helliarch |14" |4 |4 |3 |4 |1 |6 |4 |9 |5+ |Jump Infantry (Character) | |} |} '''Unit Composition:''' 5 Hellions |} {| class="wikitable" | {| class="wikitable" |'''Wargear:''' |- |• Close combat we...") Tag: Visual edit
- 19:51, 23 August 2024 Talonsin talk contribs created page DRUKHARI (Created blank page)
- 18:04, 23 August 2024 Talonsin talk contribs created page Aeldari Reference (Created page with "{| class="wikitable" |'''HQ''' |} {| class="wikitable" | |'''WS''' |'''BS''' |'''S''' |'''T''' |'''W''' |'''I''' |'''A''' |'''Ld''' |'''Sv''' |'''Unit Type''' |- |Asurmen |7 |7 |4 |4 |3 |7 |7 |10 |2+ |Infantry (Character) |- |Autarch |6 |6 |3 |3 |3 |6 |5 |10 |3+ |Infantry (Character) |- |Autarch Skyrunner |6 |6 |3 |4 |3 |6 |5 |10 |3+ |Eldar Jetbike (Character) |- |Baharroth |7 |7 |4 |4 |3 |7 |7 |10 |2+ |Jump Infantry (Character) |- |Eldrad Ulthran |5 |5 |3 |4 |3 |5 |3 |1...") Tag: Visual edit
- 20:43, 12 August 2024 Talonsin talk contribs created page File:Towoundchart.png
- 20:43, 12 August 2024 Talonsin talk contribs uploaded File:Towoundchart.png
- 20:38, 9 August 2024 Talonsin talk contribs created page Gargantuan & Flying Gargantuan Creatures (Created page with "'''Gargantuan Creatures are of such immense size that they can take on entire armies. They tower over the battlefield, making the ground shudder as they advance upon the foe, crushing lesser creatures beneath their feet as they lumber forwards. Only the Tyranids use such creatures as a matter of course, but there are numerous examples of Gargantuan Creatures found across the galaxy, including the mighty Squiggoths goaded into battle by some Ork tribes.''' Gargantuan Cre...") Tag: Visual edit
- 20:37, 9 August 2024 Talonsin talk contribs created page Flying Monstrous Creature (Created page with "'''Flying Monstrous Creatures are massive winged monstrosities that are essentially ferocious living aircraft.''' Flying Monstrous Creatures are Monstrous Creatures that have a number of additional rules. ---- == Deployment == A Flying Monstrous Creature that is deployed at the start of the game starts in Gliding mode. If a Flying Monstrous Creature is kept as Reserves then, as soon as it enters play, you must declare whether it is in Swooping or Gliding mode. If a Fly...") Tag: Visual edit
- 20:33, 9 August 2024 Talonsin talk contribs created page Monstrous Creature (Created page with "'''Some creatures are just too big to fit into the ordinary Infantry unit category. These are towering giants that are capable of crushing a tank – like the Tyranid Carnifex, a creature bioengineered and evolved to become a living battering ram. While Monstrous Creatures use many of the Infantry rules, their size and destructive capability make them a lot more dangerous.''' ---- == Shooting == Monstrous Creatures can fire all of their weapons each Shooting phase – t...") Tag: Visual edit
- 20:32, 9 August 2024 Talonsin talk contribs created page Cavalry (Created page with "'''This category covers warriors with a living mount. When closing on their enemies, such troops are able to move at far greater speeds than warriors on foot, and as such, are able to launch deadly charges and counter-charges.''' ---- == Movement == Cavalry are not slowed down by difficult terrain (even when charging). However, Cavalry models treat all difficult terrain as dangerous terrain instead. ---- == Special Rules == Cavalry have the Fleet and Hammer of Wrath sp...") Tag: Visual edit
- 20:31, 9 August 2024 Talonsin talk contribs created page Beasts (Created page with "'''Beasts are savage and swift-moving creatures.''' ---- == Movement == Beasts are not slowed by difficult terrain (even when charging) and automatically pass Dangerous Terrain tests. ---- == Special Rules == Beasts have the Fleet special rule.") Tag: Visual edit
- 20:31, 9 August 2024 Talonsin talk contribs created page Jet Pack Units (Created page with "{| class="wikitable" |'''Jet packs are designed to provide stable firing platforms rather than a means of getting into close combat. As with Jump units, ‘Jet Pack’ is not a classification in and of itself. Instead, you’ll find it occurs in addition to another – Jet Pack Infantry, for example. If no such distinction is made in a unit entry, treat the model as Jet Pack Infantry.''' ---- == Movement == Jet Pack units can move as normal models of their type or use t...") Tag: Visual edit
- 20:29, 9 August 2024 Talonsin talk contribs created page Jump Units (Created page with "'''Jump units are equipped with jump packs, wings, teleport devices or other means of moving quickly over short distances. Unlike most other unit type categories, ‘Jump’ is not a classification in and of itself. Instead, you’ll find it occurs before another category – commonly Infantry, sometimes Monstrous Creatures and perhaps, rarely, other things. Jump units therefore share two sets of rules, the Jump unit rules, and those of their base type. Jump Infantry wou...") Tag: Visual edit
- 20:27, 9 August 2024 Talonsin talk contribs created page Artillery (Created page with "{| class="wikitable" |'''Some weapons are so large and cumbersome that they are usually mounted on vehicles, but are sometimes utilised by Artillery teams on foot, particularly if the battlefield’s terrain is not suitable for vehicles. These mighty Artillery weapons are mounted on wheeled supports or on anti-grav platforms, as they are simply too heavy to lug across a battlefield.''' ---- == The Unit == Artillery units consist of a number of crew models and the gun mo...") Tag: Visual edit
- 20:25, 9 August 2024 Talonsin talk contribs created page Bikes and Jetbikes (Created page with "'''Units mounted on Bikes excel at vanguard strikes. They are able to use their fast speed to strike deep into enemy territory, complete their mission and escape before an enemy is able to react. These warriors are often regarded as dangerously hot-headed risk-takers, but their effectiveness cannot be denied.''' ---- == Armoured Steed == Bike and Jetbike riders benefit from an increase to their Toughness characteristic by 1. If the Bike or Jetbike is part of the model...") Tag: Visual edit
- 20:22, 9 August 2024 Talonsin talk contribs created page Infantry (Created page with "'''Infantry units include all types of foot soldiers, whether human or alien. A typical unit of Infantry is between five and ten models strong but they can be much larger.''' In rare cases, an Infantry unit may comprise only a single model. Infantry are fairly slow moving, but can cross almost any terrain (given enough time) and make the best use of cover to avoid enemy fire. Infantry are the most common and dependable units in Warhammer 40,000. As the bulk of the rule...") Tag: Visual edit
- 20:22, 9 August 2024 Talonsin talk contribs created page UNIT TYPE RULES (Created page with "'''This section describes the different types of units that can wage war in the 41st Millennium and the rules you will need to use them.''' So far, we’ve discussed the basic rules as they pertain to Infantry, the most important and common unit type in the Warhammer 40,000 game. However, whilst the definition of Infantry is incredibly broad (it can cover anything from the most diminutive Gretchin to the mightiest Space Marine), it’s not enough to capture the full var...") Tag: Visual edit
- 19:08, 9 August 2024 Talonsin talk contribs created page Aeldari Datasheets (Created page with " == HQ == === Asurmen === {| class="wikitable" |'''220''' | {| class="wikitable" | {| class="wikitable" | |'''M''' |'''WS''' |'''BS''' |'''S''' |'''T''' |'''W''' |'''I''' |'''A''' |'''Ld''' |'''Sv''' |'''Unit Type''' | |- |Asurmen |7" |7 |7 |4 |4 |7 |7 |6 |10 |2+ |Infantry (Character) | |} |} '''Unit Composition:''' 1 (Unique) |} {| class="wikitable" | {| class="wikitable" |'''Wargear:''' |- |• Phoenix armour |- |• Twin-linked avenger shuriken catapult |- |• Plasm...") Tag: Visual edit
- 18:47, 9 August 2024 Talonsin talk contribs created page Aeldari USRs (Created page with " === Acrobatic === A unit that consists entirely of models with this special rule adds 3" to its maximum move distance when it Runs and when it makes charge moves. Furthermore, models with this special rule do not suffer the Initiative penalty for charging enemies through difficult terrain. ---- === Aerobatic Grace === A model with this special rule has a 4+ cover save unless it remained stationary in its previous Movement phase. ---- === Assured Destruction === Models...") Tag: Visual edit
- 18:45, 9 August 2024 Talonsin talk contribs created page Aeldari Wargear (Created page with "This section of Codex: Eldar Craftworlds lists wargear (including Melee Weapons, Ranged Weapons, Armour, Treasures of Vaul, Remnants of Glory, Eldar Vehicle Equipment, Lords of War Equipment, Eldar Psychic Powers, Runes of Battle and Runes of Fate) used by Eldar Craftworlds, along with the rules for using them in your games of Warhammer 40,000. ---- == Melee Weapons == Profiles for the following melee weapons can be found in the Warhammer 40,000 rulebook: • '''C'''lo...") Tag: Visual edit
- 16:51, 9 August 2024 Talonsin talk contribs created page File:Codex aeldari.png
- 16:51, 9 August 2024 Talonsin talk contribs uploaded File:Codex aeldari.png
- 16:50, 9 August 2024 Talonsin talk contribs created page AELDARI (Created blank page)
- 16:00, 9 August 2024 Talonsin talk contribs created page MORALE AND BATTLESHOCK (Created page with "It is a fortunate commander who can always rely on his troops to perform up to (and sometimes beyond) the limits of their courage. In the chaos and confusion of battle, troops can easily become demoralised, disoriented or simply terrified by the violence unleashed against them. To represent this element of the unknown, your units have to check to see if their morale holds under certain circumstances. As you will have already gathered, particular events will require your...") Tag: Visual edit
- 14:59, 9 August 2024 Talonsin talk contribs created page Chapter Tactics (Created page with "=== Black Templars Chapter Tactics === {| class="wikitable" |The Black Templars mix zealous fury with unorthodox close-assault tactics, forging themselves into crusades whose onslaught is as terrifying as it is brutal. Driven by their devotion to the Emperor, they will never back down from a challenge, and steel their minds against the vile corruptions of witch and heretic alike. |} '''Holy Crusaders:''' Black Templars models have the Crusader and Adamantium Will special...") Tag: Visual edit
- 14:43, 9 August 2024 Talonsin talk contribs created page ASTARTES USRs (Created page with " === Aid Unlooked For === The Legion of the Damned cannot be joined by Independent Characters. They always start the game in Deep Strike Reserve. When they arrive by Deep Strike, you can choose to re-roll both the 2D6 and the scatter dice. ---- === Anti-grav Upwash === Whilst this unit includes three Land Speeders, it can move an additional 6" when moving Flat Out. ---- === Battle-forged Heroes === During deployment, choose one friendly Ultramarines Tactical Squad. It...") Tag: Visual edit
- 16:33, 8 August 2024 Talonsin talk contribs created page Daemons of Chaos Datasheets (Created page with "The Chaos Daemons army list is split into following sections: Dedicated Transport, Elites, Fast Attack, Heavy Support, HQ and Troops. All of the squads, vehicles and characters in the army are placed into one of these categories depending upon their role on the battlefield. Each model is also given a points value, which varies depending on how effective that model is in battle. Before you choose an army, you will need to agree with your opponent upon the type of game yo...") Tag: Visual edit
- 16:53, 7 August 2024 Talonsin talk contribs created page Daemons of Chaos USRs (Created page with " == Chaos Daemons Special Rules == === Daemonic Alignment === Daemons can only join units that are composed entirely of Daemons of the same alignment as themselves (i.e. a Herald of Slaanesh may not join a unit of Plaguebearers). ---- === Daemon of Khorne === Daemons of Khome have the Daemon, Furious Charge and Hatred (Daemons of Slaanesh) special rules. Chariots with this rule resolve their Hammer of Wrath hits at Strength 7. ---- === Daemon of Nurgle === Daemons of...") Tag: Visual edit
- 16:52, 7 August 2024 Talonsin talk contribs created page Daemons of Chaos Wargear (Created page with "This section of Codex: Chaos Daemons lists wargear (including Melee Weapons, Ranged Weapons, Daemonic Attributes, Daemonic Loci, Daemonic Psychic Powers, Discipline of Change, Discipline of Plague, Discipline of Excess, Daemonic Rewards, Daemonic Steeds, Icons & Instruments, Hellforged Artefacts, Hellforged Artefacts of Khorne, Hellforged Artefacts of Nurgle and Hellforged Artefacts of Slaanesh) used by Chaos Daemons, along with the rules for using them in your games of...") Tag: Visual edit
- 15:56, 7 August 2024 Talonsin talk contribs created page File:Cd codexart.png
- 15:56, 7 August 2024 Talonsin talk contribs uploaded File:Cd codexart.png
- 15:55, 7 August 2024 Talonsin talk contribs created page DAEMONS OF CHAOS (Created page with "''The Daemonic legions are the most feared of all Mankind's foes. Even to acknowledge their existence is strictly forbidden. Should these otherworldly fiends conquer the material universe, reality itself will be replaced by a hellscape forever more. The Daemonic legions comprise grotesque apparitions from a nightmarish otherworld called the Warp. These are the stuff of evil made manifest - beings of purest rage and despair fight alongside the embodiments of forbidden lu...")
- 20:31, 5 August 2024 Talonsin talk contribs created page AGENTS OF THE IMPERIUM USRs (Created page with " === Daemonbane === Any model with the Daemon or Psyker special rule that suffers one or more unsaved Wounds from a weapon with this special rule must take a Leadership test at the end of the Assault phase. If the test is passed, nothing happens. If the test is failed, the model is removed as a casualty. ---- === Daemonic Powers === Every Daemonblade has two daemonic powers randomly generated from the following list before the army is deployed. If the same result is rol...") Tag: Visual edit
- 20:27, 5 August 2024 Talonsin talk contribs created page AGENTS OF THE IMPERIUM WARGEAR (Created page with " == Wargear List == These lists detail the points values of various items of wargear available to units in your army. Many unit entries in the army list that follows may include wargear options from one or more of these lists - in each instance, the army list entry will tell you (in bold) exactly which of these lists you may use. === Melee Weapons === A model may replace one weapon with one of the following: {| class="wikitable" |Power weapon |'''15''' pts |} {| class="...") Tag: Visual edit
- 20:24, 5 August 2024 Talonsin talk contribs created page AGENTS OF THE IMPERIUM DATASHEETS (Created page with " == HQ == === Inquisitor Coteaz === {| class="wikitable" |'''100''' | {| class="wikitable" | {| class="wikitable" | | |'''WS''' |'''BS''' |'''S''' |'''T''' |'''W''' |'''I''' |'''A''' |'''Ld''' |'''Sv''' |'''Unit Type''' | |- | |Inquisitor Coteaz |4 |4 |3 |3 |3 |4 |3 |10 |2+ |Infantry (Character) | |} |} '''Unit Composition:''' 1 (Unique) |} {| class="wikitable" | {| class="wikitable" |'''Wargear:''' |- |• Bolt pistol |- |• Master-crafted Nemesis Daemon Hammer |- |...") Tag: Visual edit
- 20:14, 5 August 2024 Talonsin talk contribs created page AGENTS OF THE IMPERIUM (Created page with "asd")
- 20:26, 2 August 2024 Talonsin talk contribs created page IMPERIAL GUARD UNIVERSAL SPECIAL RULES (Created page with " === All Power to Weapons! === If the Stormlord does not move, it may fire its Vulcan mega-bolter twice in the following Shooting phase (at the same target or at different ones). ---- === All-terrain APC === This vehicle re-rolls all failed Dangerous Terrain tests. ---- === Amphibious === A Chimera treats all water features as open terrain when it moves. ---- === Artillery Bombardment === The Master of Ordnance may make a shooting attack with the following profile: {|...") Tag: Visual edit
- 20:14, 2 August 2024 Talonsin talk contribs created page IMPERIAL GUARD DATASHEETS (Created page with "The Astra Militarum army list is split into following sections: Dedicated Transport, Elites, Fast Attack, Heavy Support, HQ, Lords of War and Troops. All of the squads, vehicles and characters in the army are placed into one of these categories depending upon their role on the battlefield. Each model is also given a points value, which varies depending on how effective that model is in battle. Before you choose an army, you will need to agree with your opponent upon the...") Tag: Visual edit
- 19:45, 2 August 2024 Talonsin talk contribs created page IMPERIAL GUARD WARGEAR (Created page with "This section of Codex: Astra Militarum lists wargear (including Melee Weapons, Ranged Weapons, Armour, Special Issue Wargear, Psychic Choir Powers, Heirlooms of Conquest, Astra Militarum Vehicle Equipment and Lords of War Equipment) used by Astra Militarum, along with the rules for using them in your games of Warhammer 40,000. ---- == Melee Weapons == Profiles for the following melee weapons can be found in the Warhammer 40,000 rulebook: • '''C'''lose Combat Weapon...") Tag: Visual edit
- 18:41, 2 August 2024 Talonsin talk contribs created page Super-Heavy Flyer (Created page with "'''Super-heavy Flyers such as the Thunderhawk Gunship are huge flying vehicles armed with a terrifying array of weapons and bombs. They are often capable of transporting large numbers of troops and even heavily armoured vehicles. They dominate the skies above the battlefield, and are extremely hard for ground defences to bring down.''' Super-heavy Flyers are Flyers that have the additional rules and exceptions given below. ---- == Super-heavy == Super-heavy Flyers are...") Tag: Visual edit
- 18:40, 2 August 2024 Talonsin talk contribs created page Super-Heavy Walker (Created page with "'''Super-heavy Walkers such as Ork Stompas are towering behemoths, clad in incredibly thick armour and armed with devastating weaponry. They loom above the battlefield, striking down anything that gets in their way.''' Super-heavy Walkers are Walkers that have the additional rules and exceptions given below. ---- == Super-heavy == Super-heavy Walkers are Super-heavy vehicles and use the Super-heavy vehicle rules for Shooting, Vehicle Damage, Catastrophic Damage and Tra...") Tag: Visual edit
- 18:39, 2 August 2024 Talonsin talk contribs created page File:Stomptable.png
- 18:39, 2 August 2024 Talonsin talk contribs uploaded File:Stomptable.png
- 18:34, 2 August 2024 Talonsin talk contribs created page Super-Heavy Vehicle (Created page with "{| class="wikitable" |'''From the lumbering Baneblade tanks of the Astra Militarum to the forbidding Tesseract Vault of the Necrons, all of the war engines that fall into this category are huge armour-clad constructions that each carry enough firepower to vaporise, smash or incinerate an entire army.''' Super-heavy vehicles are vehicles that have the additional rules and exceptions given below. ---- == Movement == Regardless of their type, Super-heavy vehicles cannot us...") Tag: Visual edit
- 18:25, 2 August 2024 Talonsin talk contribs created page Walker (Created page with "Walkers are an unusual type of vehicle. Instead of wheels or tracks, they have mechanical limbs that allow them to stride forwards, ploughing through densely packed terrain with ease in order to bring their weapons to bear. Additional Characteristics Unlike other vehicles, Walkers have a Weapon Skill, Strength, Initiative and Attacks characteristic. Shown here is an example: M WS BS S F S R I A HP Unit Type Scout Sentinel 10" 3 3 5 10 10 10 3 1 2 Vehicl...")
- 16:56, 2 August 2024 Talonsin talk contribs created page Transport (Created page with "'''Some vehicles can carry infantry across the battlefield, providing speed and protection. Of course, if the transport is destroyed, the passengers risk being burnt alive in the explosion.''' Transports have several additional characteristics: Transport Capacity, Fire Points and Access Points. ---- == Transport Capacity == Each Transport vehicle has a maximum passenger capacity that can never be exceeded. '''A Transport can carry a single Infantry unit and/or any numb...") Tag: Visual edit
- 16:36, 2 August 2024 Talonsin talk contribs created page Tank (Created page with "'''Tanks can use their mass as a weapon, driving right into and through densely packed enemies. This often throws the opposing battle line into disarray, as having some monstrous metal behemoth coming straight at you is unnerving for anybody.''' == Ramming == Vehicles with the Tank subtype can declare that they are going to attempt to Ram an enemy vehicle in the movement phase, and then resolve the attempt in the Charge phase. '''To perform a Ram, first, turn the vehicl...") Tag: Visual edit
- 16:30, 2 August 2024 Talonsin talk contribs created page Skimmer (Created page with "'''Some highly advanced vehicles are fitted with anti-gravity drives that allow them to skim swiftly over tough terrain and intervening troops, making them perfect for surprise flanking attacks.''' == Skimmers and Measuring == Unlike most other vehicles, Skimmers have flying bases under their hull. However, distances are still measured to and from the Skimmer’s hull, with the exceptions of the vehicle’s weapons and Fire Points, which all work as normal. The base of...") Tag: Visual edit
- 16:28, 2 August 2024 Talonsin talk contribs created page Open-Topped (Created page with "'''Some vehicles have only a little armour, making them more vulnerable to damage because of their lightweight construction. However, such vehicles make for excellent assault transports as their passengers can disembark with much greater ease.''' == The Vehicle Damage Table == A lack of armour leaves vital parts of these vehicles vulnerable. If a vehicle is Open-topped, add 1 to any rolls made on the Vehicle Damage table (this is cumulative with other modifiers). == Op...") Tag: Visual edit