User contributions for Talonsin

From Eternum McEdition
A user with 444 edits. Account created on 16 July 2024.
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16 July 2024

  • 20:4720:47, 16 July 2024 diff hist +19 CHARGE PHASENo edit summary Tag: Visual edit
  • 20:4720:47, 16 July 2024 diff hist +19 SHOOTING PHASENo edit summary Tag: Visual edit
  • 20:4620:46, 16 July 2024 diff hist +20 PSYCHIC PHASENo edit summary Tag: Visual edit
  • 20:4520:45, 16 July 2024 diff hist +19 COMMAND PHASENo edit summary current Tag: Visual edit
  • 20:4520:45, 16 July 2024 diff hist −2 Main RulesNo edit summary Tag: Visual edit
  • 20:4420:44, 16 July 2024 diff hist +21 Main RulesNo edit summary Tag: Visual edit
  • 20:4220:42, 16 July 2024 diff hist +18 N Category:RulesCreated page with "Movement Phase" current Tag: Visual edit
  • 20:4220:42, 16 July 2024 diff hist +19 Movement PhaseNo edit summary Tag: Visual edit
  • 20:3920:39, 16 July 2024 diff hist −4 Movement PhaseNo edit summary Tag: Visual edit
  • 20:3220:32, 16 July 2024 diff hist +7 Main PageNo edit summary Tag: Visual edit
  • 20:0220:02, 16 July 2024 diff hist +186 PSYCHIC DISCIPLINESNo edit summary Tag: Visual edit
  • 20:0120:01, 16 July 2024 diff hist +5,186 N RUNES OF FATECreated page with " === Runes of Fate === ==== Guide ==== '''(Primaris Power)''' {| class="wikitable" |The Farseer twists the strands of destiny to his will, picking out targets from amidst the swirling chaos of battle and guiding the shots of his allies into the enemy’s ranks where they might do the most harm. |} Warp Сharge: '''1''' ''Guide'' is a '''blessing''' that targets a single friendly unit within 24". Whilst the power is in effect, the target unit can re-roll all failed To H..." current Tag: Visual edit
  • 20:0120:01, 16 July 2024 diff hist +4,482 N RUNES OF BATTLECreated page with " === Runes of Battle === Note that to represent the Eldar’s prodigious psychic abilities, an Eldar Psyker that generates a power from the Runes of Battle will have access to not one but two separate abilities. When using one of these psychic powers, choose which ability the Psyker is attempting to use before making the psychic test. ==== Conceal/Reveal ==== '''(Primaris Power)''' {| class="wikitable" |The Warlock seizes command of the darkness around him, concealing h..." current Tag: Visual edit
  • 20:0020:00, 16 July 2024 diff hist +4,493 N INTERROMANCY DISCIPLINECreated page with " === Interromancy Discipline === '''''In order to aid the Interrogator-Chaplains in their cruel labours, the Librarians of the Dark Angels have mastered a sinister and invasive form of telepathy. Few sensations are more horrific for a victim than the insidious slither of the Librarian’s thoughts as they writhe through the gaps in his mental defences, flaying and twisting his psyche at will.''''' ==== Mind Worm ==== '''(Primaris Power)''' {| class="wikitable" |The Libr..." current Tag: Visual edit
  • 20:0020:00, 16 July 2024 diff hist +5,460 N GEOMORTIS DISCIPLINECreated page with " === Geomortis Discipline === ==== Rockmaw ==== '''(Primaris Power)''' {| class="wikitable" |Booming out a ground-shaking curse, the Sorcerer transmutes bedrock, soil and boulders into a ragged, stone-fanged maw that yawns wide to swallow the enemy from below. |} Warp Сharge: '''2''' ''Rockmaw'' is a psychic power that targets an enemy unit within 18" of the Psyker that is not locked in combat. All models in the enemy unit must immediately take a Dangerous Terrain tes..." current Tag: Visual edit
  • 20:0020:00, 16 July 2024 diff hist +4,649 N ECTOMANCY DISCIPLINECreated page with " === Ectomancy Discipline === ==== Warpshock ==== '''(Primaris Power)''' {| class="wikitable" |At the Sorcerer’s arrogant gesture, the raw power of the Warp boils forth and races along his limbs, before leaping out with explosive force to obliterate his enemies. |} Warp Сharge: '''1''' ''Warpshock'' is a '''witchfire''' power with the following profile: {| class="wikitable" |'''Range''' |'''S''' |'''AP''' |'''Type''' |- |18" |5 |4 |Assault 6 |} ----'''1''' ==== Emp..." current Tag: Visual edit
  • 19:5919:59, 16 July 2024 diff hist +5,279 N HERETECH DISCIPLINECreated page with " === Heretech Discipline === ==== Corrupt Machine ==== '''(Primaris Power)''' {| class="wikitable" |Like a virus entering the blood stream of a living creature, the Sorcerer invades the machine spirit of an enemy war engine, reversing energy flows and hijacking vital systems. |} Warp Сharge: '''1''' ''Corrupt Machine'' is a '''malediction''' that targets a single enemy vehicle within 18". If this power is successfully manifested, randomly select one of the vehicle’s..." current Tag: Visual edit
  • 19:5919:59, 16 July 2024 diff hist +3,950 N SINISTRUM DISCIPLINECreated page with " === Sinistrum Discipline === ==== Fury of the Gods ==== '''(Primaris Power)''' {| class="wikitable" |The Sorcerer conjures a shimmering sphere of dark energy, pouring his hate and spite into the crackling orb before hurling it through his foes with sledgehammer force. |} Warp Сharge: '''1''' ''Fury of the Gods'' is a '''witchfire''' power with the following profile: {| class="wikitable" |'''Range''' |'''S''' |'''AP''' |'''Type''' |- |18" |5 |3 |Assault 1, Blast |} --..." current Tag: Visual edit
  • 19:5819:58, 16 July 2024 diff hist +3,986 N DISCIPLINE OF SLAANESHCreated page with " === Discipline of Slaanesh === ==== Sensory Overload ==== '''(Primaris Power)''' {| class="wikitable" |Reaching out to overload the nerve centers of his foes, the psyker makes sure they are in a fit state to accept his deadly caress. |} Warp Сharge: '''1''' ''Sensory Overload'' is a '''witchfire''' power with the following profile: {| class="wikitable" |'''Range''' |'''S''' |'''AP''' |'''Type''' |- |24" |4 |4 |Assault 4, Blind, Concussive, Pinning |} ----'''1''' ===..." current Tag: Visual edit
  • 19:5819:58, 16 July 2024 diff hist +4,252 N DISCIPLINE OF PLAGUECreated page with " === Discipline of Plague === ==== Stream of Corruption ==== '''(Primaris Power)''' {| class="wikitable" |The psyker’s maw distends wide before spewing forth a noxious stream of disease and filth that chokes and suffocates his victims. |} Warp Сharge: '''1''' ''Stream of Corruption'' is a '''witchfire''' power with the following profile: {| class="wikitable" |'''Range''' |'''S''' |'''AP''' |'''Type''' |- |Template |<nowiki>-</nowiki> |3 |Assault 1, Poisoned (4+) |}..." current Tag: Visual edit
  • 19:5719:57, 16 July 2024 diff hist +4,260 N DISCIPLINE OF NURGLECreated page with " === Discipline of Nurgle === '''''Psykers that are blessed by Grandfather Nurgle can channel the Plague God’s corrupting powers to debilitate or infect their victims with rancid visitations. Even those fortunate enough to survive the touch of such unwholesome energies will forever be tormented by their legacy.''''' ==== Nurgle’s Rot ==== '''(Primaris Power)''' {| class="wikitable" |Gurgling praise to Father Nurgle, the psyker selflessly exudes a disgusting wave of..." current Tag: Visual edit
  • 19:5719:57, 16 July 2024 diff hist +4,867 N DISCIPLINE OF TZEENTCHCreated page with " === Discipline of Tzeentch === ==== Tzeentch's Firestorm ==== '''(Primaris Power)''' {| class="wikitable" |The psyker conjures a storm of pink and blue fire that mutates his foes, leaving capering Daemons that claw and bite in its wake. |} Warp Сharge: '''1''' ''Tzeentch's Firestorm'' is a '''witchfire''' power with the following profile: {| class="wikitable" |'''Range''' |'''S''' |'''AP''' |'''Type''' |- |24" |D6+1 |<nowiki>-</nowiki> |Assault 1, Blast, '''Inferno''..." current Tag: Visual edit
  • 19:5619:56, 16 July 2024 diff hist +4,725 N TELEPATHYCreated page with " == Telepathy == '''''Telepaths are psykers whose mental expertise lies with contacting and controlling the minds of others. With a single thought, a telepath can blast away his foe’s sanity, induce states of numbing terror or possess his victim’s thoughts and mould their actions as if they were his own.''''' === Psychic Shriek === '''(Primaris Power)''' {| class="wikitable" |The psyker breathes in deeply the power of the Warp before emitting a banshee howl of psych..." current Tag: Visual edit
  • 19:5619:56, 16 July 2024 diff hist +3,978 N TELEKINESISCreated page with " == Telekinesis == '''''Telekines are able to manipulate the material world with the power of their minds, translating sheer mental power into physical force. These psykers can lash their foes with psychic energy, erect invisible force shields to protect themselves and even levitate above the battlefield itself.''''' === Assail === '''(Primaris Power)''' {| class="wikitable" |Using nothing but the power of his mind, the psyker tears a boulder of rock from the ground and..." current Tag: Visual edit
  • 19:5519:55, 16 July 2024 diff hist +3,944 N PYROMANCYCreated page with " == Pyromancy == '''''A pyromancer is a master of fire and flame, a psyker who is able to create searing infernos out of thin air. Pyromancy is one of the most spectacular and destructive forms of psychic ability, and those who face a pyromancer in combat are oft reduced to nought but a pile of charred bones.''''' === Flame Breath === '''(Primaris Power)''' {| class="wikitable" |A torrent of psychic flames pour forth from the psyker’s eyes and mouth, engulfing the tar..." current Tag: Visual edit
  • 19:5519:55, 16 July 2024 diff hist +4,576 N DAEMONOLOGY (MALEFIC)Created page with " == Daemonology (Malefic) == '''''Daemonologists study all things to do with Chaos and the Warp. They can manipulate the interactions between the Immaterium and realspace, allowing them to manifest all manner of destructive powers and amazing feats. However, Daemonology is the most difficult and dangerous of any discipline to master, and many who have tried have perished, been driven insane or else have been irredeemably corrupted by the very power they once sought to us..." current Tag: Visual edit
  • 19:5519:55, 16 July 2024 diff hist +4,234 N DAEMONOLOGY (SANCTIC)Created page with " == Daemonology (Sanctic) == '''''Daemonologists study all things to do with Chaos and the Warp. They can manipulate the interactions between the Immaterium and realspace, allowing them to manifest all manner of destructive powers and amazing feats. However, Daemonology is the most difficult and dangerous of any discipline to master, and many who have tried have perished, been driven insane or else have been irredeemably corrupted by the very power they once sought to us..." current Tag: Visual edit
  • 19:5419:54, 16 July 2024 diff hist +4,264 N DIVINATIONCreated page with " == Divination == '''''Diviners seek to discern the hidden past of the galaxy and know the course of events yet to come. These abilities allow Diviners to look into the twisting strands of the Immaterium in search of the answers they seek, and sometimes even influence the outcome of fate itself.''''' === Prescience === '''(Primaris Power)''' {| class="wikitable" |The psyker can effortlessly predict the paths of bullets and swords. By focussing his Warp-sight even more c..." current Tag: Visual edit
  • 19:5319:53, 16 July 2024 diff hist +3,894 N BIOMANCYCreated page with " == Biomancy == '''''Biomancers specialise in manipulating biological energy and processes with the power of their minds. They are masters of the flesh, learning to shape and influence the physical forms of themselves, their allies or their enemies, according to their will.''''' === Smite === '''(Primaris Power)''' {| class="wikitable" |Lethal bolts of bio-lightning leap from the psyker’s fingertips, tearing his foes apart. |} Warp Сharge: '''1''' ''Smite'' is a '''..." current Tag: Visual edit
  • 19:5319:53, 16 July 2024 diff hist +1,079 N PSYCHIC DISCIPLINESCreated page with "=== Psychic Disciplines === Each psychic model is able to generate powers from these new disciples depending on what disciplines the model has access to. The disciplines each psyker has access to are annotated in its respective datasheet. Each PSYKER unit can take an amount of psychic powers equal to their Mastery Level, and may receive a Primaris Power (see below) if they generate their powers from one discipline only. ----'''Primaris Powers''' In each Discipline, a Pr..." Tag: Visual edit
  • 19:4419:44, 16 July 2024 diff hist +72 Core McEdition RulesNo edit summary Tag: Visual edit
  • 19:3819:38, 16 July 2024 diff hist −17,015 Main RulesNo edit summary Tag: Visual edit
  • 19:3819:38, 16 July 2024 diff hist +9,119 N FIGHT PHASECreated page with "'''Carnage engulfs the battlefield as the warring armies meet head-on. Fangs and claws crunch through bone. Blades ring like hammer on anvil. Blood spurts and flesh tears as hate-filled foes tear one another apart.''' Starting with the player whose turn is not taking place, the players must alternate selecting an eligible unit from their army and fighting with it (see below). An eligible unit is one that is within Engagement Range of an enemy unit and/or made a charge m..." Tag: Visual edit
  • 19:3619:36, 16 July 2024 diff hist +7,368 N CHARGE PHASECreated page with "'''Warriors hurl themselves into battle to slay with blade, hammer and claw. Strident war cries and frantic screams echo through the whirling smoke as the moment of cataclysmic violence draws near.''' {| class="wikitable" | | | |- | |The Charge phase is split into two steps. First you charge with your units. Then your opponent performs Heroic Interventions. 1. CHARGES 2. HEROIC INTERVENTIONS | |- | | | |} === 1. CHARGES === Start your Charge phase by selecting one elig..." Tag: Visual edit
  • 19:3519:35, 16 July 2024 diff hist +524 N COMMAND PHASECreated page with "Commanders gauge the flow of the battle, consolidating their objectives before making alterations to their battle plans and devising new tactics and strategies with which to defeat the foe. Some abilities found on datasheets are used in your Command phase. In addition, some missions have rules that take place in the Command phase. Once you and your opponent have resolved all of these rules (if any), progress to your Movement phase. * Resolve any rules that occur in the..." Tag: Visual edit
  • 19:3419:34, 16 July 2024 diff hist −23,733 Main RulesNo edit summary Tag: Visual edit
  • 19:3419:34, 16 July 2024 diff hist +23,735 N SHOOTING PHASECreated page with " '''Guns thunder and shrapnel falls from the sky. Muzzle flare shines through the gloom in bursts, beams of lasfire illuminate the fog of war, and spent ammunition cartridges are left discarded across the battlefield.''' Start your Shooting phase by selecting one eligible unit from your army to shoot with. An eligible unit is one that has one or more models equipped with ranged weapons. Units that Advanced this turn, and units that Fell Back (other than '''TITANIC''' un..." Tag: Visual edit
  • 19:0919:09, 16 July 2024 diff hist −2 PSYCHIC PHASENo edit summary Tag: Visual edit
  • 19:0819:08, 16 July 2024 diff hist +2,978 PSYCHIC PHASENo edit summary Tag: Visual edit
  • 18:4918:49, 16 July 2024 diff hist −6,616 Main RulesNo edit summary Tag: Visual edit
  • 18:4818:48, 16 July 2024 diff hist +6,395 N PSYCHIC PHASECreated page with " === PSYCHIC PHASE === Warrior mystics and sorcerers wield the strange power of the warp to aid their allies and destroy their foes. Harnessing this force is not without risk, however, and with the smallest mistake, the effort can spell doom for all nearby. Some models have the PSYKER keyword. In the Psychic phase, PSYKERS can attempt to manifest psychic powers and deny enemy psychic powers. Start your Psychic phase by selecting one eligible PSYKER unit from your army..." Tag: Visual edit
  • 18:1918:19, 16 July 2024 diff hist −22,011 Main RulesNo edit summary Tag: Visual edit
  • 18:1818:18, 16 July 2024 diff hist −18 m Movement PhaseNo edit summary Tag: Visual edit
  • 18:1718:17, 16 July 2024 diff hist +22,043 N Movement PhaseCreated page with " == MOVEMENT PHASE == '''The ground shakes to the tread of marching feet and the growl of engines as armies advance across the battlefield and vie for advantageous positions.''' {| class="wikitable" | | | |- | |The Movement phase is split into two steps. First you move your units. Then you can set up Reinforcements that have not yet arrived. 1. MOVE UNITS 2. REINFORCEMENTS | |- | | | |} == 1. MOVE UNITS == Start your Movement phase by selecting one unit from your army..." Tag: Visual edit
  • 17:2117:21, 16 July 2024 diff hist +140 N Core McEdition RulesCreated page with "thumb|757x757px == CORE RULES == ==== Main Rules ==== ==== Eternum Specific Missions ====" Tag: Visual edit
  • 17:2017:20, 16 July 2024 diff hist +51 N File:Warhammer 40k Core Artwork.pngNo edit summary current
  • 17:1717:17, 16 July 2024 diff hist +4,097 Main RulesNo edit summary Tag: Visual edit
  • 17:1217:12, 16 July 2024 diff hist +43 N File:Firing Arcs.pngNo edit summary current
  • 16:0216:02, 16 July 2024 diff hist −23 Main RulesNo edit summary Tag: Visual edit
  • 15:3715:37, 16 July 2024 diff hist +91,231 N Main RulesCreated page with " == BASIC RULES == '''The rules on this page contain everything you need to know in order to use your Citadel miniatures collection to wage glorious battle across the war-torn galaxy.''' The following rules explain how to play a game of Warhammer 40,000. First, select either the Only War mission or a mission pack. You will find mission packs for open play, matched play and narrative play in the Warhammer 40,000 Core Book. You will then need to muster an army of Citadel..." Tag: Visual edit
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