User contributions for Talonsin
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7 August 2024
- 17:0917:09, 7 August 2024 diff hist +8,937 DAEMONS OF CHAOS →Exalted Rewards current Tag: Visual edit
- 16:5516:55, 7 August 2024 diff hist −9,032 Daemons of Chaos USRs →Chaos Daemons Special Rules current Tag: Visual edit
- 16:5316:53, 7 August 2024 diff hist +26,204 N Daemons of Chaos USRs Created page with " == Chaos Daemons Special Rules == === Daemonic Alignment === Daemons can only join units that are composed entirely of Daemons of the same alignment as themselves (i.e. a Herald of Slaanesh may not join a unit of Plaguebearers). ---- === Daemon of Khorne === Daemons of Khome have the Daemon, Furious Charge and Hatred (Daemons of Slaanesh) special rules. Chariots with this rule resolve their Hammer of Wrath hits at Strength 7. ---- === Daemon of Nurgle === Daemons of..." Tag: Visual edit
- 16:5216:52, 7 August 2024 diff hist +47,813 N Daemons of Chaos Wargear Created page with "This section of Codex: Chaos Daemons lists wargear (including Melee Weapons, Ranged Weapons, Daemonic Attributes, Daemonic Loci, Daemonic Psychic Powers, Discipline of Change, Discipline of Plague, Discipline of Excess, Daemonic Rewards, Daemonic Steeds, Icons & Instruments, Hellforged Artefacts, Hellforged Artefacts of Khorne, Hellforged Artefacts of Nurgle and Hellforged Artefacts of Slaanesh) used by Chaos Daemons, along with the rules for using them in your games of..." current Tag: Visual edit
- 16:4216:42, 7 August 2024 diff hist +15,390 DAEMONS OF CHAOS No edit summary Tag: Visual edit
- 15:5615:56, 7 August 2024 diff hist +3 N File:Cd codexart.png No edit summary current
- 15:5515:55, 7 August 2024 diff hist +772 N DAEMONS OF CHAOS Created page with "''The Daemonic legions are the most feared of all Mankind's foes. Even to acknowledge their existence is strictly forbidden. Should these otherworldly fiends conquer the material universe, reality itself will be replaced by a hellscape forever more. The Daemonic legions comprise grotesque apparitions from a nightmarish otherworld called the Warp. These are the stuff of evil made manifest - beings of purest rage and despair fight alongside the embodiments of forbidden lu..."
- 15:4315:43, 7 August 2024 diff hist +1,769 Dark Angels Datasheets →Company Master Tag: Visual edit
- 15:2515:25, 7 August 2024 diff hist +304 AGENTS OF THE IMPERIUM DATASHEETS →Imperial Navy Breachers current Tag: Visual edit
- 15:2315:23, 7 August 2024 diff hist +645 AGENTS OF THE IMPERIUM WARGEAR →Inquisitorial Armoury current Tag: Visual edit
5 August 2024
- 20:5920:59, 5 August 2024 diff hist +1,253 AGENTS OF THE IMPERIUM DATASHEETS →Dedicated Transport Tag: Visual edit
- 20:4320:43, 5 August 2024 diff hist −2,000 AGENTS OF THE IMPERIUM DATASHEETS No edit summary Tag: Visual edit
- 20:3120:31, 5 August 2024 diff hist +9,360 N AGENTS OF THE IMPERIUM USRs Created page with " === Daemonbane === Any model with the Daemon or Psyker special rule that suffers one or more unsaved Wounds from a weapon with this special rule must take a Leadership test at the end of the Assault phase. If the test is passed, nothing happens. If the test is failed, the model is removed as a casualty. ---- === Daemonic Powers === Every Daemonblade has two daemonic powers randomly generated from the following list before the army is deployed. If the same result is rol..." current Tag: Visual edit
- 20:3020:30, 5 August 2024 diff hist +39 AGENTS OF THE IMPERIUM No edit summary current Tag: Visual edit
- 20:2820:28, 5 August 2024 diff hist −12 AGENTS OF THE IMPERIUM WARGEAR No edit summary Tag: Visual edit
- 20:2720:27, 5 August 2024 diff hist +32,559 N AGENTS OF THE IMPERIUM WARGEAR Created page with " == Wargear List == These lists detail the points values of various items of wargear available to units in your army. Many unit entries in the army list that follows may include wargear options from one or more of these lists - in each instance, the army list entry will tell you (in bold) exactly which of these lists you may use. === Melee Weapons === A model may replace one weapon with one of the following: {| class="wikitable" |Power weapon |'''15''' pts |} {| class="..." Tag: Visual edit
- 20:2420:24, 5 August 2024 diff hist +29,170 N AGENTS OF THE IMPERIUM DATASHEETS Created page with " == HQ == === Inquisitor Coteaz === {| class="wikitable" |'''100''' | {| class="wikitable" | {| class="wikitable" | | |'''WS''' |'''BS''' |'''S''' |'''T''' |'''W''' |'''I''' |'''A''' |'''Ld''' |'''Sv''' |'''Unit Type''' | |- | |Inquisitor Coteaz |4 |4 |3 |3 |3 |4 |3 |10 |2+ |Infantry (Character) | |} |} '''Unit Composition:''' 1 (Unique) |} {| class="wikitable" | {| class="wikitable" |'''Wargear:''' |- |• Bolt pistol |- |• Master-crafted Nemesis Daemon Hammer |- |..." Tag: Visual edit
- 20:2320:23, 5 August 2024 diff hist +87 AGENTS OF THE IMPERIUM No edit summary Tag: Visual edit
- 20:2020:20, 5 August 2024 diff hist +2,917 AGENTS OF THE IMPERIUM No edit summary Tag: Visual edit
- 20:1420:14, 5 August 2024 diff hist +3 N AGENTS OF THE IMPERIUM Created page with "asd"
- 20:0620:06, 5 August 2024 diff hist +207 MediaWiki:Sidebar No edit summary
2 August 2024
- 20:2620:26, 2 August 2024 diff hist +17,186 N IMPERIAL GUARD UNIVERSAL SPECIAL RULES Created page with " === All Power to Weapons! === If the Stormlord does not move, it may fire its Vulcan mega-bolter twice in the following Shooting phase (at the same target or at different ones). ---- === All-terrain APC === This vehicle re-rolls all failed Dangerous Terrain tests. ---- === Amphibious === A Chimera treats all water features as open terrain when it moves. ---- === Artillery Bombardment === The Master of Ordnance may make a shooting attack with the following profile: {|..." Tag: Visual edit
- 20:1820:18, 2 August 2024 diff hist +48 IMPERIAL GUARD →IMPERIAL GUARD DATASHEETS Tag: Visual edit
- 20:1420:14, 2 August 2024 diff hist +58,192 N IMPERIAL GUARD DATASHEETS Created page with "The Astra Militarum army list is split into following sections: Dedicated Transport, Elites, Fast Attack, Heavy Support, HQ, Lords of War and Troops. All of the squads, vehicles and characters in the army are placed into one of these categories depending upon their role on the battlefield. Each model is also given a points value, which varies depending on how effective that model is in battle. Before you choose an army, you will need to agree with your opponent upon the..." Tag: Visual edit
- 19:5819:58, 2 August 2024 diff hist +3,714 IMPERIAL GUARD WARGEAR →Melee Weapons Tag: Visual edit
- 19:5719:57, 2 August 2024 diff hist −21 IMPERIAL GUARD WARGEAR →Hellstrike Missiles Tag: Visual edit
- 19:5519:55, 2 August 2024 diff hist −68 IMPERIAL GUARD WARGEAR →Snare Mines Tag: Visual edit
- 19:4519:45, 2 August 2024 diff hist +24,127 N IMPERIAL GUARD WARGEAR Created page with "This section of Codex: Astra Militarum lists wargear (including Melee Weapons, Ranged Weapons, Armour, Special Issue Wargear, Psychic Choir Powers, Heirlooms of Conquest, Astra Militarum Vehicle Equipment and Lords of War Equipment) used by Astra Militarum, along with the rules for using them in your games of Warhammer 40,000. ---- == Melee Weapons == Profiles for the following melee weapons can be found in the Warhammer 40,000 rulebook: • '''C'''lose Combat Weapon..." Tag: Visual edit
- 19:4019:40, 2 August 2024 diff hist +65 IMPERIAL GUARD No edit summary Tag: Visual edit
- 19:3919:39, 2 August 2024 diff hist −7 IMPERIAL GUARD →Heirlooms of Conquest Tag: Visual edit
- 19:3819:38, 2 August 2024 diff hist +9,064 IMPERIAL GUARD No edit summary Tag: Visual edit
- 19:3319:33, 2 August 2024 diff hist −2,632 IMPERIAL GUARD →Regimental Doctrines Tag: Visual edit
- 18:4118:41, 2 August 2024 diff hist +1,041 N Super-Heavy Flyer Created page with "'''Super-heavy Flyers such as the Thunderhawk Gunship are huge flying vehicles armed with a terrifying array of weapons and bombs. They are often capable of transporting large numbers of troops and even heavily armoured vehicles. They dominate the skies above the battlefield, and are extremely hard for ground defences to bring down.''' Super-heavy Flyers are Flyers that have the additional rules and exceptions given below. ---- == Super-heavy == Super-heavy Flyers are..." current Tag: Visual edit
- 18:4018:40, 2 August 2024 diff hist +2,282 N Super-Heavy Walker Created page with "'''Super-heavy Walkers such as Ork Stompas are towering behemoths, clad in incredibly thick armour and armed with devastating weaponry. They loom above the battlefield, striking down anything that gets in their way.''' Super-heavy Walkers are Walkers that have the additional rules and exceptions given below. ---- == Super-heavy == Super-heavy Walkers are Super-heavy vehicles and use the Super-heavy vehicle rules for Shooting, Vehicle Damage, Catastrophic Damage and Tra..." current Tag: Visual edit
- 18:3918:39, 2 August 2024 diff hist +3 N File:Stomptable.png No edit summary current
- 18:3718:37, 2 August 2024 diff hist +45 Super-Heavy Vehicle No edit summary current Tag: Visual edit
- 18:3418:34, 2 August 2024 diff hist +3,964 N Super-Heavy Vehicle Created page with "{| class="wikitable" |'''From the lumbering Baneblade tanks of the Astra Militarum to the forbidding Tesseract Vault of the Necrons, all of the war engines that fall into this category are huge armour-clad constructions that each carry enough firepower to vaporise, smash or incinerate an entire army.''' Super-heavy vehicles are vehicles that have the additional rules and exceptions given below. ---- == Movement == Regardless of their type, Super-heavy vehicles cannot us..." Tag: Visual edit
- 18:2618:26, 2 August 2024 diff hist +244 Walker No edit summary current Tag: Visual edit
- 18:2518:25, 2 August 2024 diff hist +4,204 N Walker Created page with "Walkers are an unusual type of vehicle. Instead of wheels or tracks, they have mechanical limbs that allow them to stride forwards, ploughing through densely packed terrain with ease in order to bring their weapons to bear. Additional Characteristics Unlike other vehicles, Walkers have a Weapon Skill, Strength, Initiative and Attacks characteristic. Shown here is an example: M WS BS S F S R I A HP Unit Type Scout Sentinel 10" 3 3 5 10 10 10 3 1 2 Vehicl..."
- 16:5616:56, 2 August 2024 diff hist +7,231 N Transport Created page with "'''Some vehicles can carry infantry across the battlefield, providing speed and protection. Of course, if the transport is destroyed, the passengers risk being burnt alive in the explosion.''' Transports have several additional characteristics: Transport Capacity, Fire Points and Access Points. ---- == Transport Capacity == Each Transport vehicle has a maximum passenger capacity that can never be exceeded. '''A Transport can carry a single Infantry unit and/or any numb..." current Tag: Visual edit
- 16:4116:41, 2 August 2024 diff hist +307 VEHICLE RULES No edit summary Tag: Visual edit
- 16:3816:38, 2 August 2024 diff hist +92 Tank No edit summary current Tag: Visual edit
- 16:3616:36, 2 August 2024 diff hist +2,731 N Tank Created page with "'''Tanks can use their mass as a weapon, driving right into and through densely packed enemies. This often throws the opposing battle line into disarray, as having some monstrous metal behemoth coming straight at you is unnerving for anybody.''' == Ramming == Vehicles with the Tank subtype can declare that they are going to attempt to Ram an enemy vehicle in the movement phase, and then resolve the attempt in the Charge phase. '''To perform a Ram, first, turn the vehicl..." Tag: Visual edit
- 16:3016:30, 2 August 2024 diff hist +1,903 N Skimmer Created page with "'''Some highly advanced vehicles are fitted with anti-gravity drives that allow them to skim swiftly over tough terrain and intervening troops, making them perfect for surprise flanking attacks.''' == Skimmers and Measuring == Unlike most other vehicles, Skimmers have flying bases under their hull. However, distances are still measured to and from the Skimmer’s hull, with the exceptions of the vehicle’s weapons and Fire Points, which all work as normal. The base of..." current Tag: Visual edit
- 16:2816:28, 2 August 2024 diff hist +1,069 N Open-Topped Created page with "'''Some vehicles have only a little armour, making them more vulnerable to damage because of their lightweight construction. However, such vehicles make for excellent assault transports as their passengers can disembark with much greater ease.''' == The Vehicle Damage Table == A lack of armour leaves vital parts of these vehicles vulnerable. If a vehicle is Open-topped, add 1 to any rolls made on the Vehicle Damage table (this is cumulative with other modifiers). == Op..." current Tag: Visual edit
- 16:2816:28, 2 August 2024 diff hist −18 VEHICLE RULES →Vehicle Subtypes Tag: Visual edit
- 16:2716:27, 2 August 2024 diff hist +391 N Heavy Created page with "'''Heavy vehicles are particularly ponderous. They are less war machines than mobile fortresses – slow but very durable.''' == Moving Heavy Vehicles == Heavy vehicles can never advance. == Shooting with Heavy Vehicles == For the purposes of determining which weapons a Heavy vehicle can fire (and at what Ballistic Skill), Heavy vehicles are always treated as having remained Stationary." current Tag: Visual edit
- 16:2616:26, 2 August 2024 diff hist +2,461 Flyer No edit summary current Tag: Visual edit
- 16:1416:14, 2 August 2024 diff hist −3,482 Movement Phase →AIRCRAFT current Tag: Visual edit
- 16:1316:13, 2 August 2024 diff hist +26 Movement Phase →DISEMBARK Tag: Visual edit